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Shoot'em Up! / Shoot'em Up! - Horizontal Scrolling · 1991

Eswat

Published by US Gold · Developed by Creative Materials

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Information

Genre
Shoot'em Up! - Horizontal Scrolling
Language
Machine Language
Controls
Joystick
Players
1, 2 (sim.)
Resolution
Low
Programmer(s)
Cannell, Tim
Graphic Artist(s)
[unknown]
Game design
Sega
Musician(s)
Lowe, Dave
Sound FX
[unknown]
Year
1991
Publisher
US Gold
Distributor
-
Developer
Creative Materials
Licensed from
SEGA
Country
United Kingdom
Software
English
Box/Instructions
English, French, German, Italian
License
Commercial
ST Type
ST, STe, 0.5MB
Number of Disks
2, Double Sided

Votes / Statistics

Rating: 5.4/10 · Votes: 7 · Downloads: 2,905 · Hits: 8,813

Additional Comments

Distributed in Spain by Erbe.

Screenshots (9)

Eswat — screenshot 1
Eswat — screenshot 1
Eswat — screenshot 2
Eswat — screenshot 2
Eswat — screenshot 3
Eswat — screenshot 3
Eswat — screenshot 4
Eswat — screenshot 4
Eswat — screenshot 5
Eswat — screenshot 5
Eswat — screenshot 6
Eswat — screenshot 6
Eswat — screenshot 7
Eswat — screenshot 7
Eswat — screenshot 8
Eswat — screenshot 8
Eswat — screenshot 9
Eswat — screenshot 9

Ads (2)

Eswat
Eswat
Line of Fire / Eswat · 1991
Line of Fire / Eswat · 1991

Trivia (2)

Origins

Based on Sega 1989 coin-op.

Charts

Top UK ST charts position: 22 (4/1991)
Months on charts: 1, 4/1991

Book / Magazine Reviews (2)

ST Action · February, 1991 · Rating: 67%

ST Format · February, 1991 · Rating: 31%

Comments (1)

  • Yean3d29 Aug 2011

    Twenty years later when memories from E-Swat pops back into my mind, I still cannot figure out whether its ugliness and unfinished state of art were done on purpose as an artistic effect, or if programming part was really assigned to a 12 years old Basic programmer. Seriously... This Atari ST version is screwed. While the 16-colors screen might partly explain poor graphics, how can a game be so incredibly slow that it takes your character about 10 seconds to cross a screen, and half second to react to controls? How come programmers haven't figured out the time counter is properly twice too short for some level, and that all a good player can do is to arrange to loose only one life there? E-Swat look like an untested game, think someone just said "hey, let's ship the game on ST" and recompiled the arcade version using ST Basic. Still, my newness to that kind of game made me appreciate it. And then there's nostalgia... It's a fun and tender memory still. Alright, 3/10 looks fair enough.

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