Atari ST - 1996
Doom [Falcon030] [TT030]
1 / 5- Genre
- Shoot'em Up! - 3-D
- Year
- 1996
- Language
- Machine Language
- Publisher
- [no publisher]
- Controls
- Keyboard / Jagpad / Mouse
- Distributor
- -
- Players
- 1
- Developer
- Trio
- Resolution
- VGA / RGB
- Licensed from
- -
- Programmer(s)
- Mandin, Patrice
- Country

- Graphic Artist(s)
- Cloud, Kevin / Carmack, Adrian
- Software
- English
- Game design
- Petersen, Sandy / Romero, JohnGreen, Shawn
- Box/Instructions
- English / French
- Musician(s)
- [n/a]
- License
- PD / Freeware / Shareware
- Sound FX
- [unknown]
- Serial
- —
- Cover Artist(s)
- —
- ST Type
- TT, Falcon030
- MIDI
- —
- Version
- 0.65
- Dump
- Download
- Number of Disks
- HD Installable
- Dump format
- Zip-packed folder
- Protection
- —
OTHER VERSIONS WITH THE SAME TITLE (11)
- [no publisher] (version PM 0.55)France · 2006
- [no publisher] (version PM 0.01)France · 1998
- [no publisher] (version PM 0.03)France · 1998
- [no publisher] (version PM 0.06)France · 1998
- [no publisher] (version PM 0.24)France · 2000
- [no publisher] (version 0.40)France · 1996
- [no publisher] (version 0.73)France · 1997
- [no publisher] (version 0.74)France · 1997
- [no publisher] (version 0.75)France · 1997
- [no publisher] (version 0.81)France · 1998
- [no publisher] (version PM 0.30 pre 3)France · 2004
INSTRUCTIONS
/-----------------------------------------------------------------------\ | | | DOOM v0.65 Freeware | | | | November 7th 1996 for Falcon030 | | | | by Patrice MANDIN | | | \-----------------------------------------------------------------------/ And now here is a new version (again?) of my DOOM. I know that I am not the only one trying to make DOOM on Falcon 030¿, so it sounds good! Run the program in the directory where DOOM's WAD is with the maximum RAM available (boot with CONTROL if needed). Avoid screen extenders (Screen Blaster, Blow up, and so on...). It runs normally on accelerated Falcon 030¿ but not on 68040 because of the virtual memory management done with the 68030's PMMU. - Features : . Objects displayed . Transparent textures . Animation management (textures and objects) . Light effects management ( the light shading has been temporarily removed, for me to make a better routine) . Primarily collision test with walls ( far from being OK ) . Gamma correction for too dark monitors . Screen shrinking with the right borders - Future enhancements : . Bugs correction . Only one program . Multi player (MIDI, Null Modem, Toaster, etc...) - The WAD you can use : DOOM.WAD : DOOM registred or Ultimate DOOM DOOM1.WAD : DOOM shareware DOOM2.WAD : DOOM 2 HERETIC.WAD : HERETIC registred HERETIC1.WAD : HERETIC shareware Note for HERETIC: The objets are not displayed. And the borders are not fully drawn. - Command line, lower case please : "-file <...>" to use one or more external WADs (PWAD) Ex : -file trinity.wad thing.wad "-wart " e=Episode number m=Map number Ex : -wart 2 1 to begin at E2M1 "-warp " nn=Level number (00-32) Ex : -warp 24 to begin at MAP24 "-skill " n=Skill level (1-5) Ex : -skill 5 for maximum skill -> For the moment it is used to choose objects to display depending of the skill - The executables : dm065_0.ttp : 320x200 (VGA and RVB) dm065_1.ttp : 160x100 (RVB only (double-line mode)) - Control : - Keyboard : Arrow pad : move,turn (like Dungeon Master) SHIFT : boost ESC : quit TAB : display the map CONTROL : if you are blocked by too many walls - Numeric pad : + and - : Screen size change ( and ) : View point height change 7 and 9 : zoom in/out the map * : gamma correction - Mouse : left button : move forward right button : move backward move left/right : turn move up/down : look up and down - Authors : For all that as something to do with DOOM (code, ideas, ...) : Patrice MANDIN (DATA from TRIO) 19 Rue des Astiers 85280 LA FERRIERE FRANCE For all that as something to do with virtual memory : Xavier JOUBERT (XAZ) 36 Chemin des Rouches 85300 SOULLANS FRANCE - Have fun !
TRIVIA (1)
Conversion - Atari Jaguar
