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Atari ST

Dodge the Aliens

Dodge the Aliens — screenshot 11 / 3
Genre
Arcade - Avoid'em!
Year
Language
GFA BASIC
Publisher
[no publisher]
Controls
Mouse
Distributor
-
Players
1
Developer
[n/a]
Resolution
Low
Licensed from
-
Programmer(s)
Moore, Curtis
Country
USA
Graphic Artist(s)
Moore, Curtis
Software
English
Game design
Moore, Curtis
Box/Instructions
English
Musician(s)
[n/a]
License
PD / Freeware / Shareware
Sound FX
[n/a]
Serial
Cover Artist(s)
ST Type
ST, STe / 0.5MB
MIDI
Version
Dump
Download
Number of Disks
Dump format
MSA
Protection

INSTRUCTIONS

                                Dodge the Aliens
                                by, Curtis Moore
                                ----------------
            I wrote this program to help people unfamiliar with GFA-Basic 
       get to know the language better.  I know that looking at a program 
       helps  in  learning  how  to  program,  so  I  also  included  the 
       uncompiled version.  In the arced file, you should find:
                   
                     SPACE.PRG      The stand alone version
                     SPACE.BAS      The uncompiled GFA version
                     SPACE.TXT      The document your reading now
       
            To  play the game,  press the left button on the mouse to  go 
       down,  and the right button on the mouse to go up.   Pressing both 
       at the same time will pause the game.   The position of the  mouse 
       has  no effect on playing.   When the game starts,  you're at  the 
       bottom  of the screen.   Every time you get to the teleporter  (at 
       the  top of the screen) without hitting any 'flying'  aliens,  you 
       gain ten points.  If you hit an alien, obviously your ship counter 
       goes down by one.  You're allotted five ships to play the game.
          
            Since this is for learning only, it's not a 'great' game, and 
       there's  no  spectacular ending.   The program uses  GFA's  SPRITE 
       command and SGET, SPUT, GET, and PUT functions frequently.  I used 
       several other public domain programs to write this one,  including 
       a sprite editor,  and a GFA music creator.   Several things in the 
       program had to be changed before I compiled it because in compiled 
       form,  the program will run faster.  These changes have been noted 
       in the uncompiled version.
              
             I  hope  you find this  useful.   I  would  appreciate  any 
       comments or suggestions.
                                             Curtis Moore
                                             3 Bryant Ave.
                                             Methuen, MA 01844
                                             CIS-71071,2215