Atari ST - 2025
Dino Escape
- Genre
- Arcade - Avoid'em!
- Year
- 2025
- Language
- Compiled C
- Publisher
- [no publisher]
- Controls
- Keyboard
- Distributor
- GitHub
- Players
- 1
- Developer
- Mount Royal University
- Resolution
- High
- Licensed from
- —
- Programmer(s)
- Running Rabbit, Anna / Senko, JordanMills, Joseph
- Country

- Graphic Artist(s)
- Running Rabbit, Anna / Senko, JordanMills, Joseph
- Software
- English
- Game design
- Running Rabbit, Anna / Senko, JordanMills, Joseph
- Box/Instructions
- English
- Musician(s)
- Running Rabbit, Anna / Senko, JordanMills, Joseph
- License
- PD / Freeware / Shareware
- Sound FX
- Running Rabbit, Anna / Senko, JordanMills, Joseph
- Serial
- —
- Cover Artist(s)
- —
- ST Type
- ST, STe / 0.5MB
- MIDI
- —
- Version
- [sources only]
- Dump
- Download
- Number of Disks
- —
- Dump format
- Zip-packed folder
- Protection
- —
ADDITIONAL COMMENTS
Please have a look at author's website for more info.
INSTRUCTIONS
AUTHORS: Anna Running Rabbit, Jordan Senko, Joseph Mills COURSE: COMP2659-001 INSTRUCTOR: Tim Reimer DATE: Mar.23, 2025 MRU's COMP 2659 semester long project. A hybrid of Google's dino run game and flappy bird, where your dinosaur is dodging obstacles while flying deep into a cave to avoid the destruction of the meteor that killed the dinosaurs.
TRIVIA (1)
Origins
The game is a student effort from COMP 2659 (Computing Machinery II, formerly COMP 3325), a 3-credit core course in the Bachelor of Science in Computer Science program at Mount Royal University, Canada.
The Atari ST has served as the core hardware platform for the term project in COMP 2659 for over 20 years and - still in 2026 - remains the platform of choice for the course instructors.
The core project requirement is to write an arcade-style game in 640x400 high-resolution mode using C and 68k Assembly. Because the project requires teams to build bare-metal software without an engine or external libraries, instructors review progress through a series of strict milestones, automated testing, and a final live demonstration.
Games were mostly developed under the guidance of Professors Paul Pospisil and Dr. Marc Schroeder.

