DGEM [Falcon030] [TT030]
1 / 4- Genre
- Adventure - RPG (3-D)
- Year
- —
- Language
- GFA BASIC
- Publisher
- [no publisher]
- Controls
- Mouse
- Distributor
- -
- Players
- 1
- Developer
- Renaissance
- Resolution
- VGA / RGB
- Licensed from
- -
- Programmer(s)
- Tonthat, Pierre / MateoDaroou
- Country

- Graphic Artist(s)
- Jaros, Andy
- Software
- English
- Game design
- Walker, Dennis / Newton, MikeBell, Doug
- Box/Instructions
- English
- Musician(s)
- [n/a]
- License
- PD / Freeware / Shareware
- Sound FX
- [unknown]
- Serial
- —
- Cover Artist(s)
- —
- ST Type
- TT, Falcon030 / 14MB
- MIDI
- —
- Version
- 1.0B
- Dump
- Download
- Number of Disks
- —
- Dump format
- Zip-packed folder
- Protection
- —
OTHER VERSIONS WITH THE SAME TITLE (1)
ADDITIONAL COMMENTS
For the latest development of DGEM, please check author's website.
INSTRUCTIONS
Welcome in DGEM :) This soft is an embryo of Dungeon Master clone designed for the latest Atari machines or emulators. For legal and more info, please read the DGEM.DAT\SYS\DGEM.HYP file with STGuide. Installation: 16 colors is the minimum required. The resolution should be 640*400 minimum. A modern operating system such as MagiC or MiNT is strongly advised, with an optimized VDI like NVDI. The program uses the Falcon XBIOS Sound since the 0.12 version. Some drivers exists to add these XBIOS functions if you do not have this machine (see the Sound preferences) The game uses plenty of memory, moreover on high-colored screens. So if you have not enough space or if the game becomes slower, run it in 640*480 16 colors. You can install DGEM program and its data folder on every media that has enough space. DGEM can be launched from a non-writable media (CDROM) but you need to declare in a modern OS the HOME$ environment variable and configure in the preferences the folder for saved games. ie in MAGX.INF, #_ENV HOME=C:\GEMSYS\HOME\ If not HOME$ declared, the DGEM.INF file is written in the DGEM.DAT\SYS\ folder. If not HOME$ declared and the media is not writable, the DGEM.INF file be located on the root of the C partition. ST-Guide installation is required if you want to call the documentation directly from the game. Make it as *.ACC or declare its path in the environment variable STGUIDE$. ie in MAGX.INF, #_ENV STGUIDE=C:\ST-GUIDE.ACX At first launch, and if you want a very fast loading, see how to convert the images to the screen format into the Cache: 1) Choose the path for the cache, (on a writable disk with enough space) 2) Select "use converted images files", 3) Click on "convert DGX files", 4) Save the preferences. For support or bugreport, please mail at ptonthat@club-internet.fr Rajah Lone and Daroou of Renaissance
