Atari ST - 1989
Cube Maze
1 / 3- Genre
- Brain - Logical / Puzzle
- Year
- 1989
- Language
- Compiled BASIC
- Publisher
- [no publisher]
- Controls
- Mouse
- Distributor
- -
- Players
- 1
- Developer
- Quinsoft
- Resolution
- Low
- Licensed from
- -
- Programmer(s)
- Rice, Quentin
- Country

- Graphic Artist(s)
- Rice, Quentin
- Software
- English
- Game design
- Rice, Quentin
- Box/Instructions
- English
- Musician(s)
- [unknown]
- License
- PD / Freeware / Shareware
- Sound FX
- [unknown]
- Serial
- —
- Cover Artist(s)
- —
- ST Type
- ST, STe / 0.5MB
- MIDI
- —
- Version
- 0.2
- Dump
- Download
- Number of Disks
- 1 / Single Sided
- Dump format
- ST
- Protection
- —
INSTRUCTIONS
CUBEMAZE Program (c) Quinsoft 1989 Written using Hisoft Power Basic. Graphics courtesy of Degas Elite. Version 0.2 This program was originally written for the BBC micro, author unknown. After I debugged the original and added my own mods, I thought the ST should have a version. Here it is. This version runs a zillion times faster then the BBC version, and I have made sure that a different maze is made every time. Some are harder than others. The object of the game is to find a hidden chalice in the maze, which is a cube of 3 to 8 squares: up to 512 locations. You can move forward, turn left, right, around, up and down. Using these in combination can get you standing on your head, so take care. The only indications of your whereabouts is the distance and level. The rest is up to your spatial memory. To move, either place the mouse over the appropriate pad and click or press the key as indicated. When you find the chalice, you must move to the same square to finish. By pressing the EXTRA option, you can quit, re-run or restart, which means going back to where you started. Frankly, the keyboard is much quicker and easier. This game does not involve alien life forms, explosions or nasty tunes. It will require a lot of thought. Hint: Pythagoras's theorem comes in useful. The original version had a serious bug where it would build a closed maze where, no matter how hard you looked, you wouldn't find the target, or you could find yourself in a cell with no way out. I have fixed this by ensuring that all of the cells have been visited and they have an exit. In this latest 0.2 version, I have not found myself closed in, and the neat little keypad works properly after a bit of GEM jiggery-pokery. The Power Basic listing is an option for PD distribution, and if you can't find it, send me a disc and an SAE. It may be of interest to those of you who like me, are still struggling with the AES. Sorry folks, this is colour only. This program is public domain and it can be freely distributed and copied. If any person WANTS to send me money, I won't stop them. Quentin Rice 2 Beechland Cottages Mogador Rd Lower Kingswood Surrey KT20 7EW United Kingdom CUBEMAZE Program (c) Quinsoft 1989

