Cribbage
1 / 2- Genre
- Cards - Miscellaneous
- Year
- —
- Language
- GFA BASIC
- Publisher
- [no publisher]
- Controls
- Mouse
- Distributor
- —
- Players
- 1
- Developer
- [n/a]
- Resolution
- Low
- Licensed from
- —
- Programmer(s)
- Addison, David
- Country

- Graphic Artist(s)
- Addison, David
- Software
- English
- Game design
- Addison, David
- Box/Instructions
- English
- Musician(s)
- [unknown]
- License
- PD / Freeware / Shareware
- Sound FX
- Addison, David
- Serial
- —
- Cover Artist(s)
- —
- ST Type
- ST, STe / 0.5MB
- MIDI
- —
- Version
- —
- Dump
- Download
- Number of Disks
- 1 / Double Sided
- Dump format
- MSA
- Protection
- —
INSTRUCTIONS
The Rules of Cribbage Cribbage is a two player card game. The players take turns being the dealer. Cards are valued as follows: ace is worth 1, number cards are worth their face value, and tens and face cards are worth 10. The Deal When the game begins, the dealer first deals six cards to both players. Then each player selects two cards from his/her hand, and places them face down in a pile called the crib. After the crib is formed, the dealer cuts the rest of the pack, and turns up the top card of the lower portion. This card is called the starter. If the starter is a jack, the dealer scores two points "for his heels". Play After the deal is finished and the crib is formed, and the starter is turned up players alternately play one card, with the non- dealer playing first. This continues until a player, during his/her turn either cannot play without making the total of the played cards greater than 31 or is simply out of cards. At this point, if the player is not out of cards the player must say "go", and the player's opponent scores 1. After the go is called, the player who said "go" leads for another series of plays. The count starts at zero again, and as always, the total of the played cards cannot exceed 31. When a player says "go", that player's opponent must play until he/she is out of cards, or has no card that would not make the total of the played cards greater than 31. Consequently, this player could play more than one card. If a player cannot play because he/she has no cards, the other player plays out his/her hand, but is not given any additional score. As the player plays out his/her hand, if the total of the played cards would exceed 31, the played cards are moved away and the count starts at zero again. Scoring Scoring is done during play (see Scoring In Play), and also immediately after play ceases (see Showing). Scoring In Play When a player says "go", the other player scores 1. 31 A player scores 2 for bringing the total of the played cards to exactly 31. Last Card A player receives 1 for playing the last card, or 2 if this brings the total of played cards to exactly 31. 15s A player receives 2 for bringing the total of the played cards to exactly 15. Pairs If a player plays a card of the same rank as the card played immediately before (i.e. if the player forms a pair), the player scores 2. If the player plays a card of rank equal to the ranks of the previously played 2 cards, he/she scores 6. If the player plays a card of rank equal to the ranks of the previously played 3 cards, the player receives a score of 12. (Note that rank should not be confused with value: 10 and King are of equal value but different ranks). Runs If a player plays a card that results in a run of length greater than 2, the player receives a score equal to the number of cards in the run. The cards in the run need not be ordered, but there may not be any "foreign" cards in the middle of the run. For example, the player scores 3 for the following: A 3 5 7 6 (5, 7, & 6 form a 3-run) And the following is not a run: 5 J 6 7 (the Jack is foreign, so the 5, 6, & 7 do not form a run) Showing After play is complete, each player turns all of his/her cards face up, the crib is turned up, and additional scoring is done for each player. This process is called "showing". Cards are shown in the following order: non-dealer's hand, dealer's hand, and crib (which belongs to the dealer). For each hand (dealer's, non- dealer's, and crib) the starter forms a fifth card). The dealer receives the score for the crib. 15 Each combination of 15 scores 2 points. For example: Player's Hand Starter A 7 8 3 7 The player in the above example has 2 fifteens: 1: 7 & 8 both from player's hand 2: 8 from player's hand and 7 (starter) For the two fifteens, the player scores 4. Pairs A player scores 2 for each pair, 6 for each 3 of a kind, and 12 for each 4 of a kind. For example: Player's Hand Starter 4 5 5 5 3 In the above example, the player receives 6 for the 3 of a kind (i.e. the 3 5's). The player does not have any pairs (the 3 of a kind cannot be split to form pairs). If the player had 4 of a kind, it could not be split either. Runs For each combination that a player has that forms a run of length 3 or more, the player scores the length of the run. For example: Player's Hand Starter A 2 3 7 2 In the above example, the player has two 3-runs: 1: A 2 3 (all cards from player's hand) 2: A 2 3 (using the starter) The player then receives 6: 3 for either 3-run. Flush If the player has 4 cards of the same suit in his/her hand (not including the crib and starter), the player receives 4. If the starter is also of the same suit, the player receives 5. If the crib and starter are all of the same suit, the player receives 5. His Nobs If a player has a jack with the same suit as the starter, the player scores 1 for "his nobs". Game Length The game can be played "once around" or "twice around." If the game is played once around, play continues until one player achieves a score of 61 or more. If the game is played twice around (as is most often the case), play ceases when a player gets a score of 121 or greater. Lurch If the game is played once around and the loser receives a score less than 31, that player is "lurched", and the winner receives an additional game score. If the game is played twice around and the loser receives a score less than 61, the winner is given an additional game score for the lurch. Additional Information about Cribbage The following texts will provide additional information about the strategy of Cribbage: Hoyle's Modern Encyclopedia of Card Games (Highly Recommended) Walter B. Gibson Dolphin Books, Doubleday and Co., Inc., Garden City, New York ISBN 0-385-07680-0 Hoyle's Rules of Games, Second Revised Edition Albert H. Morehead and Geoffrey Mott-Smith Signet New American Library, NAL Penguin, Inc., New York ISBN 0-451-14842-8
TRIVIA (1)
Releases
First 16-bit releases reviewed in UK Atari or multiformat magazines for Atari ST (12/1989)
BOOK / MAGAZINE REVIEWS (1)
ST Format · January, 1990Rating: 2/5
