Atarimania

Atari ST - 1994

Boulder Dash!

Boulder Dash! — screenshot 11 / 5
Genre
Arcade - Boulder Dash
Year
1994
Language
[unknown]
Publisher
[no publisher]
Controls
Joystick / Keyboard
Distributor
-
Players
1
Developer
[n/a]
Resolution
Low
Licensed from
-
Programmer(s)
Lamonoca, Guillaume
Country
France
Graphic Artist(s)
Lamonoca, Guillaume
Software
French
Game design
Lamonoca, Guillaume
Box/Instructions
English
Musician(s)
[n/a]
License
PD / Freeware / Shareware
Sound FX
[n/a]
Serial
Cover Artist(s)
ST Type
ST, STe / 0.5MB
MIDI
Version
1.2
Dump
Download
Number of Disks
1 / Double Sided
Dump format
MSA
Protection

INSTRUCTIONS

Boulder-dash is still in an experimental phase.  Mail your
bug reports,  interesting new levels, ideas to the author
or to xbd@ks.id.ethz.ch.
-Time limits per level are implemented.
-Every level has a name now.
-Tinkle walls were implemented (character 't'). Every level has a tinkle
 duration parameter.

-For new ideas, levels etc. a distribution list has been created:
	xbd@ks.id.ethz.ch

-Special thanks for Imakefile and most bug fixes :
	Christos S. Zoulas 

adaptation:
Guillaume LAMONOCA
E.S.E Promo 94




Boulder-dash (v1.2) - Collect diamonds, kill monsters,  close  in
blob etc. etc.

Boulder-dash is a game very old indeed (originally a similar game
with  the same  name ran on  CBM64). The  goal in is to collect a
certain number of diamonds per level and then enter the next lev-
el by moving to the blinking exit-field, thus  incrementing  your
number of lives. A diamond is  worth points. Normally  extra dia-
monds are  worth more. When  playing the following  keyboard keys
may be used:
SPACE           -               in combination with arrows:steal
left arrow      -               move left
right arrow     -               move right
up arrow        -               move up
down arrow      -               move down
h               -               help 
In addition, some other  control key  combinations can  be  used:
Q               -               kill the game
I               -               restart level

Levels are stored in ASCII files. The first  line  in  a
level  file  contains  level  specific  parameters that should be
edited by hand. The parameters are:

height width speed diamonds-required diamonds-points extra-diamonds-points
blob-brake tinkle-dur time level-name

Where blob-brake  indicates  how  strongly  blob  propagation  is
slowed  down.   tink-dur is the time tinkle-walls will keep their
magic power. time is the time permitted to complete this level. 
level-name is the name of the level.

Jeroen Houttuin, Informatikdienste,  ETH
Zurich  1990.   CBM64  for  the  idea.  Alexander Siegel (Cornell
University) for example X-programming in Christos S. Zoulas (Cor-
nell University) for Imakefile and bug fixes.  xbd - Boulder-dash
executable

adaptation:
Guillaume LAMONOCA
E.S.E Promo 94