Atari ST - 1994
Boulder Dash!
1 / 5- Genre
- Arcade - Boulder Dash
- Year
- 1994
- Language
- [unknown]
- Publisher
- [no publisher]
- Controls
- Joystick / Keyboard
- Distributor
- -
- Players
- 1
- Developer
- [n/a]
- Resolution
- Low
- Licensed from
- -
- Programmer(s)
- Lamonoca, Guillaume
- Country

- Graphic Artist(s)
- Lamonoca, Guillaume
- Software
- French
- Game design
- Lamonoca, Guillaume
- Box/Instructions
- English
- Musician(s)
- [n/a]
- License
- PD / Freeware / Shareware
- Sound FX
- [n/a]
- Serial
- —
- Cover Artist(s)
- —
- ST Type
- ST, STe / 0.5MB
- MIDI
- —
- Version
- 1.2
- Dump
- Download
- Number of Disks
- 1 / Double Sided
- Dump format
- MSA
- Protection
- —
INSTRUCTIONS
Boulder-dash is still in an experimental phase. Mail your bug reports, interesting new levels, ideas to the author or to xbd@ks.id.ethz.ch. -Time limits per level are implemented. -Every level has a name now. -Tinkle walls were implemented (character 't'). Every level has a tinkle duration parameter. -For new ideas, levels etc. a distribution list has been created: xbd@ks.id.ethz.ch -Special thanks for Imakefile and most bug fixes : Christos S. Zoulas adaptation: Guillaume LAMONOCA E.S.E Promo 94 Boulder-dash (v1.2) - Collect diamonds, kill monsters, close in blob etc. etc. Boulder-dash is a game very old indeed (originally a similar game with the same name ran on CBM64). The goal in is to collect a certain number of diamonds per level and then enter the next lev- el by moving to the blinking exit-field, thus incrementing your number of lives. A diamond is worth points. Normally extra dia- monds are worth more. When playing the following keyboard keys may be used: SPACE - in combination with arrows:steal left arrow - move left right arrow - move right up arrow - move up down arrow - move down h - help In addition, some other control key combinations can be used: Q - kill the game I - restart level Levels are stored in ASCII files. The first line in a level file contains level specific parameters that should be edited by hand. The parameters are: height width speed diamonds-required diamonds-points extra-diamonds-points blob-brake tinkle-dur time level-name Where blob-brake indicates how strongly blob propagation is slowed down. tink-dur is the time tinkle-walls will keep their magic power. time is the time permitted to complete this level. level-name is the name of the level. Jeroen Houttuin, Informatikdienste, ETH Zurich 1990. CBM64 for the idea. Alexander Siegel (Cornell University) for example X-programming in Christos S. Zoulas (Cor- nell University) for Imakefile and bug fixes. xbd - Boulder-dash executable adaptation: Guillaume LAMONOCA E.S.E Promo 94
