Atari ST - ST Format - 1990
Bloodwych Character Editor
1 / 2- Genre
- Miscellaneous
- Year
- 1990
- Language
- —
- Publisher
- ST Format
- Controls
- Keyboard
- Distributor
- Future Publishing
- Players
- 1
- Developer
- [n/a]
- Resolution
- Low / Medium / High
- Licensed from
- —
- Programmer(s)
- O'Neil, William
- Country

- Graphic Artist(s)
- [n/a]
- Software
- English
- Game design
- [n/a]
- Box/Instructions
- English
- Musician(s)
- [n/a]
- License
- PD / Freeware / Shareware
- Sound FX
- [n/a]
- Serial
- —
- Cover Artist(s)
- —
- ST Type
- ST, STe / 0.5MB
- MIDI
- —
- Version
- —
- Dump
- Download
- Number of Disks
- 1 / Double Sided
- Dump format
- MSA
- Protection
- —
INSTRUCTIONS
BLOODWYCH CHARACTER EDITOR Using the Bloodwych Character Editor couldn't be simpler. Control is by using mainly the * , - , + and Enter keys on the numeric pad. For example : 1 Boot BLDEDIT.TOS 2 Choose to edit a 1 or 2 player game save. 3 Insert game save disk when prompted. 4 Cycle through characters using the - and + keys until you find one you wish to edit, then press * key to select it. 5 Use the same procedure to choose which items you wish to have the character start the game with, then set the attribute levels to your liking - level, intelligence, charisma etc,. After you are satisfied with the new levels, you will be asked if you wish the character to start with all the game spells.Now do the same with the other members of your team - although you will probably find in practise that one "Superman" is enough. 6 Finally, save out your redesigned team to a fresh disk, load it into Bloodwych like any normal saved game and be amazed! There are lots of possibilities: you can start the game with as many different keys as you want, thus enabling you to take shortcuts ( you could, for instance, tackle the final tower without completing the rest just by editing the key and the four crystals into your inventory. ) You can of course re-edit your team again at any time you wish. Most combinations will work, the best results being achieved by experiment, but a few cautionary words are in order: When editing the inventory, care should be taken when inserting items into 'dedicated' pockets or slots; for instance, putting a sword into the armour slot may produce some funny results! Similarly coinage and keys; The maximum of each allowed a character is 99. You can start out with more but when you manipulate the inventory the program steals them back! Please note that the maximum level for each attribute is 99, with the exception of Hit Points which is 255.
