Atarimania

Atari ST - ST Format - 1990

Bloodwych Character Editor

Bloodwych Character Editor — screenshot 11 / 2
Genre
Miscellaneous
Year
1990
Language
Publisher
ST Format
Controls
Keyboard
Distributor
Future Publishing
Players
1
Developer
[n/a]
Resolution
Low / Medium / High
Licensed from
Programmer(s)
O'Neil, William
Country
United Kingdom
Graphic Artist(s)
[n/a]
Software
English
Game design
[n/a]
Box/Instructions
English
Musician(s)
[n/a]
License
PD / Freeware / Shareware
Sound FX
[n/a]
Serial
Cover Artist(s)
ST Type
ST, STe / 0.5MB
MIDI
Version
Dump
Download
Number of Disks
1 / Double Sided
Dump format
MSA
Protection

INSTRUCTIONS

BLOODWYCH CHARACTER EDITOR
 
 Using the Bloodwych Character Editor couldn't be simpler. Control is by 
using mainly the * , - , + and Enter keys on the numeric pad.
 
 For example :

 1 Boot BLDEDIT.TOS
 2 Choose to edit a 1 or 2 player game save.
 3 Insert game save disk when prompted.
 4 Cycle through characters using the - and + keys until you find one 
   you wish to edit, then press * key to select it.
 5 Use the same procedure to choose which items you wish to have the 
   character start the game with, then set the attribute levels to your 
   liking - level, intelligence, charisma etc,. After you are satisfied 
   with the new levels, you will be asked if you wish the character to 
   start with all the game spells.Now do the same with the other members 
   of your team - although you will probably find in practise that one 
   "Superman" is enough.
 6 Finally, save out your redesigned team to a fresh disk, load it into 
   Bloodwych like any normal saved game and be amazed!

   There are lots of possibilities: you can start the game with as many 
different keys as you want, thus enabling you to take shortcuts ( you 
could, for instance, tackle the final tower without completing the rest 
just by editing the key and the four crystals into your inventory. )
   You can of course re-edit your team again at any time you wish. Most 
combinations will work, the best results being achieved by experiment, 
but a few cautionary words are in order:
   
   When editing the inventory, care should be taken when inserting items 
into 'dedicated' pockets or slots; for instance, putting a sword into 
the armour slot may produce some funny results! Similarly coinage and 
keys; The maximum of each allowed a character is 99. You can start out 
with more but when you manipulate the inventory the program steals them 
back! 
   Please note that the maximum level for each attribute is 99, with the 
exception of Hit Points which is 255.