Atarimania

Atari ST - 2016

BeGEMeD

BeGEMeD — screenshot 11 / 6
Genre
Brain - Logical / Puzzle
Year
2016
Language
Machine Language
Publisher
[no publisher]
Controls
Mouse
Distributor
-
Players
1
Developer
Bonus Software
Resolution
Low / VGA / RGB
Licensed from
-
Programmer(s)
De Vries, Alexander
Country
Netherlands
Graphic Artist(s)
Hericks, Daniel / Carnivac
Software
English
Game design
[unknown]
Box/Instructions
English
Musician(s)
Stempell, Mathieu
License
PD / Freeware / Shareware
Sound FX
De Vries, Alexander
Serial
Cover Artist(s)
ST Type
STe Only, TT, Falcon030 / 1MB
MIDI
Version
0.8 [Beta]
Dump
Download
Number of Disks
1 / Double Sided / HD Installable
Dump format
MSA
Protection

OTHER VERSIONS WITH THE SAME TITLE (1)

ADDITIONAL COMMENTS

Download includes both ST and Falcon versions.

INSTRUCTIONS

Hi everybody, 

(BETA Release 0.8)

Nice of you to visit this text, it will give you all the basic 
information you need to know to get started. Don’t worry it's
easy so you will get the hang of it very soon !! 
 
History and gameplay:

We are visiting Jack Bright, the castle lord of a medieval castle.
He already lives there for a lot of years and the castle needs
some work. But his cash flow is a little bit on the down side so
to earn some cash he has to swap gems for it.

He has lots of them hidden in his castle but it is a real mess.
They are just piled on top of each other in no order at all.To swap
them for cash he has to sort them out ! But he can only do so if 
he has 3 or more of the same collected. 

How does he do that? Well simple, just align 3 or more gems
horizontal or vertical. For every successful swap he earns those
coins. Click the gem you van to swap with one of its neighbors
and then choose the one you want to swap. Or even better just 
drag it over the other one by holding the mouse button,
it both works...

As the coin meter reaches the top you have earned enough cash to
go to the next level. Aim of the game is to reach the biggest high
score of course.  You see, I told you so, this is an easy game to
learn and to do just make sure to make combinations that also leave
the next one to make or else No More Moves is all you get…

Exiting the game:Just click the little cross in the upper left corner

Technical data:

Very cool 16 color in game GFX made by Carnivac, 
YM music by DMA (there are more, just not in this version ;) 
SNDH replay routine GWEM (thanks for the help with the samples/music)
Title picture Daniel Herick (thanks man !)
Coding, samples and overall project by BoNuS

Hardware needed:

There are 2 versions of the game

Version falcon 030
Atari Falcon 030 with at least 1 Mb of free memory. 
Clean start (so no Mint or other desktop upgrade)
Runs on VGA and RGB monitors.
Control by mouse and uses a floppy but will also work from HD.

Version TT/(Mega) STE

Atari TT or (Mega)STE with at least 1 Mb of free memory. 
Clean start (so no Mint or other desktop upgrade)
Runs RGB monitors/SC1224/SC1435/VGA(TT) but not on SM124(mono)
Control by mouse and uses a floppy but will also work from HD.

Changes in the BETA Release 0.8

First of all numbering the version, never did that before ;)
Bug fixes, optimize code, extra GFX
Working coin-progress meter (finally it works).
Added sound effects.
Added upwards difficulty through the levels, start with 5 gems but goes upwards to 7 gems.
The score to reach the next level is increased each level a bit.
Added combo score ( so if you make more than 3 gems in a row you get higher score).
Added cascade combo score ( if you make a match and the next goes automatic ).

Previous official beta release was at STNICCC 2015
...

Have to go now...

Alexander "BoNuS" de Vries
bonus@xs4all.nl

TRIVIA (2)

Sound

Features digitized sound fx at 12.5KHz

Hardware

Supports Blitter
Supports STe DMA sound