Atari ST - 2016
BeGEMeD
1 / 6- Genre
- Brain - Logical / Puzzle
- Year
- 2016
- Language
- Machine Language
- Publisher
- [no publisher]
- Controls
- Mouse
- Distributor
- -
- Players
- 1
- Developer
- Bonus Software
- Resolution
- Low / VGA / RGB
- Licensed from
- -
- Programmer(s)
- De Vries, Alexander
- Country

- Graphic Artist(s)
- Hericks, Daniel / Carnivac
- Software
- English
- Game design
- [unknown]
- Box/Instructions
- English
- Musician(s)
- Stempell, Mathieu
- License
- PD / Freeware / Shareware
- Sound FX
- De Vries, Alexander
- Serial
- —
- Cover Artist(s)
- —
- ST Type
- STe Only, TT, Falcon030 / 1MB
- MIDI
- —
- Version
- 0.8 [Beta]
- Dump
- Download
- Number of Disks
- 1 / Double Sided / HD Installable
- Dump format
- MSA
- Protection
- —
OTHER VERSIONS WITH THE SAME TITLE (1)
ADDITIONAL COMMENTS
Download includes both ST and Falcon versions.
INSTRUCTIONS
Hi everybody, (BETA Release 0.8) Nice of you to visit this text, it will give you all the basic information you need to know to get started. Don’t worry it's easy so you will get the hang of it very soon !! History and gameplay: We are visiting Jack Bright, the castle lord of a medieval castle. He already lives there for a lot of years and the castle needs some work. But his cash flow is a little bit on the down side so to earn some cash he has to swap gems for it. He has lots of them hidden in his castle but it is a real mess. They are just piled on top of each other in no order at all.To swap them for cash he has to sort them out ! But he can only do so if he has 3 or more of the same collected. How does he do that? Well simple, just align 3 or more gems horizontal or vertical. For every successful swap he earns those coins. Click the gem you van to swap with one of its neighbors and then choose the one you want to swap. Or even better just drag it over the other one by holding the mouse button, it both works... As the coin meter reaches the top you have earned enough cash to go to the next level. Aim of the game is to reach the biggest high score of course. You see, I told you so, this is an easy game to learn and to do just make sure to make combinations that also leave the next one to make or else No More Moves is all you get… Exiting the game:Just click the little cross in the upper left corner Technical data: Very cool 16 color in game GFX made by Carnivac, YM music by DMA (there are more, just not in this version ;) SNDH replay routine GWEM (thanks for the help with the samples/music) Title picture Daniel Herick (thanks man !) Coding, samples and overall project by BoNuS Hardware needed: There are 2 versions of the game Version falcon 030 Atari Falcon 030 with at least 1 Mb of free memory. Clean start (so no Mint or other desktop upgrade) Runs on VGA and RGB monitors. Control by mouse and uses a floppy but will also work from HD. Version TT/(Mega) STE Atari TT or (Mega)STE with at least 1 Mb of free memory. Clean start (so no Mint or other desktop upgrade) Runs RGB monitors/SC1224/SC1435/VGA(TT) but not on SM124(mono) Control by mouse and uses a floppy but will also work from HD. Changes in the BETA Release 0.8 First of all numbering the version, never did that before ;) Bug fixes, optimize code, extra GFX Working coin-progress meter (finally it works). Added sound effects. Added upwards difficulty through the levels, start with 5 gems but goes upwards to 7 gems. The score to reach the next level is increased each level a bit. Added combo score ( so if you make more than 3 gems in a row you get higher score). Added cascade combo score ( if you make a match and the next goes automatic ). Previous official beta release was at STNICCC 2015 ... Have to go now... Alexander "BoNuS" de Vries bonus@xs4all.nl
TRIVIA (2)
Sound
Features digitized sound fx at 12.5KHz
Hardware
Supports Blitter
Supports STe DMA sound
Supports STe DMA sound
