Atari ST - 1996
Battle
1 / 9- Genre
- Board Game - Miscellaneous
- Year
- 1996
- Language
- Machine Language
- Publisher
- [no publisher]
- Controls
- Mouse
- Distributor
- —
- Players
- 1 vs. 2
- Developer
- Nature
- Resolution
- VGA / RGB
- Licensed from
- -
- Programmer(s)
- Gildå, Tornbjörn / Gildå, Henrik
- Country

- Graphic Artist(s)
- [unknown]
- Software
- English
- Game design
- [unknown]
- Box/Instructions
- English
- Musician(s)
- [n/a]
- License
- PD / Freeware / Shareware
- Sound FX
- [unknown]
- Serial
- —
- Cover Artist(s)
- —
- ST Type
- ST, STe, TT, Falcon030 / 0.5MB
- MIDI
- —
- Version
- —
- Dump
- Download
- Number of Disks
- 1 / Double Sided
- Dump format
- MSA
- Protection
- —
INSTRUCTIONS
Battle v1.0 -------------------------------------------------------------------------- Battle is freeware and should be spread and copied as much as possible as long as no profit is made from it. It should only be spread in its entirety with no files missing or modified. -------------------------------------------------------------------------- Introduction Battle is a mini-strategy wargame placed in a GEM-window. The purpose of this game is to be playable while the computer is doing other things, i.e. under MultiTOS, or other multitasking systems, though it works fine under normal TOS. To be as non-timeconsuming as possible, this game is programmed in 100% 68k assembly language. It uses standard VDI and AES-calls and is therefore compatible with almost all Atari's ranging from ST's to Medusa's (though the Info-box doesn't display good in a Y-resolution of 200), and should also work with graphic-cards since these usually have their own version of VDI or NVDI. We cannot guarantee the function of this game on anything but Falcon030, since we haven't had the opportunity to test it on anything else, but we are pretty sure it'll work. ------------------------------------------------------------------------- **** DISCLAIMER **** We also don't take any responsibility for loss of data, money, sanity or body peripherals resulting from the use, misuse, abuse or overuse of this program. The responsibility is entirely yours. ------------------------------------------------------------------------- Playing Battle When you start Battle you are first presented with a window, divided by lines into 12*8 squares. On the left and right hand side of the 'battle field' there are four figures representing the troops of player one and player two respectively, with the red being the troops of player one and the blue being the troops of player two. The game window is scalable to fit all resolutions, and the unit-symbols are scaled according to the window-size. Each unit has characteristics regarding its number of soldiers, skill level, morale, arms, and protection. This is a medieval battle field and the troops have medieval arms and armour, and are to fight each other in close range battle, or by firing their bows. Each player may choose between three different actions: Move a unit, Fire the (cross)-bows of a unit, or get Info on a particular unit. The last action mentioned may be done as many times as the player likes, while performing one of the other two ends the move for the selected unit. A player's turn is ended when all his units has either moved or fired their bows, or when the player presses 'q' on the keyboard. The battle is over when one player has lost all his units. Unit characteristics The characteristics are randomized at the startup of the game. The number of soldiers in a unit ranges from 185 to 250, and the skill level from 92% to 107%. Morale is calculated on the number of soldiers and their skill level, and does not change during game play. Arms are divided into two categories: Close range weapons, and Long distance weapons. The Close range weapons can be either Spear, Sword, or Battle Axe, in ascending strength, however the weapons also provide some protection with the Spear being the most protective. The Long range weapons can be either Light bow, Heavy bow, or Crossbow, in ascending strength. Their firing ranges are 2, 3, and 3 squares respectively. Protection is divided into two categories: Armour, and Shields. The armour of a unit may be Leather, Ring mail, or Plate armour, with the Plate armour being the strongest. Shields can be either Wooden shield, Knight shield, or Roman shield (scutata), in ascending strength. Moving a unit (and Attacking) Moving a unit is done by clicking on the desired unit with the left mouse button, pressing 'm' on the keyboard and then clicking at the destination square. A unit may not move further than two steps in any direction, and clicking outside the allowed moving range will result in the game moving the unit as far as it can. Clicking outside the game window cancels the action. If there are more than one unit on one square, the player can toggle the selection by clicking the left mouse button again. A player may not move an enemy unit. A unit engaged in combat with an enemy unit can't be moved either. Attacking one or several enemy unit/s is done by moving one of your own units to the same square as the enemy. Attack damage is calculated for all remaining units after both players have performed their moves. An alert box appears telling a player that one of his units has lost soldiers. Firing Firing a unit's (cross)-bows is done by selecting the desired unit using the mouse, and pressing 's', as for 'Shoot', on the keyboard. A red square then appears with the selected unit in the centre, informing the player of the range of the bows. Clicking inside the red square forces the unit to fire its weapons at the desired location, while clicking outside the weapon range or outside the window cancels the action. The units at the chosen square then receive damage in proportion to their numbers, skill level and protection. A player may damage his own troops by firing at them, so be careful. A unit engaged in combat with an enemy unit may not fire its long range weapons. Information Getting information on a particular unit is done by selecting the unit with the mouse and pressing 'i' on the keyboard. An alert box informs you of the different characteristics of the unit. When a player tries to get Info on an enemy unit, the skill level and the morale is not displayed, '???' is shown instead. --------------------------------------------------------------------------- Known bugs <1> If you have run Battle and then try to change resolution sometimes the computer freezes. <2> Under TOS 4.92 the cancelling of Move and Shoot by clicking outside the window doesn't work. If you find more bugs then please report them to Torbj”rn Gild† (adress at the end of this document). --------------------------------------------------------------------------- Greetings go to Anthony Jacques, Impulse, Dead Hackers Society, and New Beat Development. Docs by Henrik Gild† of NaTuRe, Atari Division Original CASIO 7700 GE-version by Henrik Gild† Programming by Torbj”rn & Henrik Gild† of NaTuRe, Atari Division E-mail: henrikg.nv94@loke.vh.skovde.se torbjorn.nv94@loke.vh.skovde.se E-mail addresses are valid until June -97 Snail mail: Henrik Gild† (or Torbj”rn Gild†) Prinsgatan 3c 541 31 Sk”vde Sweden Tel: (046)0500-410205 Battle is ½1996 Henrik and Torbj”rn Gild†
TRIVIA (1)
Graphics
Supports ST Low, Med and High Resolutions, but has graphics errors
