Atarimania

Atari ST - Budgie UK - 1990

Autorama

Autorama — screenshot 11 / 6
Genre
Racing - Cars
Year
1990
Language
Machine Language
Publisher
Budgie UK
Controls
Joystick
Distributor
Players
1
Developer
[n/a]
Resolution
Low
Licensed from
Programmer(s)
Thomas, D. J.
Country
United Kingdom
Graphic Artist(s)
[unknown]
Software
Game design
[unknown]
Box/Instructions
Musician(s)
[unknown]
License
Commercial
Sound FX
[unknown]
Serial
Cover Artist(s)
ST Type
ST, STe / 0.5MB
MIDI
Version
[Licenceware]
Dump
Download
Number of Disks
1 / Double Sided
Dump format
MSA
Protection

INSTRUCTIONS

                AUTORAMA              


              Arcade Game
    for the Atari ST and STE series
    with colour display and joystick
              (in port 1)


           Copyright (c) 1990


              Objective                

The object of the  game  is  to drive an
automobile  around  a  maze,  collecting
flags,  whilst   avoiding   other   cars
chasing you, before your  fuel runs out,
and  to  attain  as   high  a  score  as
possible.

         Loading Instructions          

Having inserted the  supplied  disk into
drive A and turned  on the computer, the
program will  automatically  load.  When
loading is completed,  the  title screen
is  displayed.  Leave   the  disk  write
enabled (the  plastic  tab  should cover
the hole) so  that  the  game can record
your high scores.

          Playing instructions          

Press the  fire  button  to  start game.
Drive the car  in  Northerly, Southerly,
Easterly and Westerly   directions using
the joystick. Points  are  scored during
each of  sixteen  levels,  ranging  from
novice to hot shot.  Flags are collected
by driving over them.  One  of the flags
is a fuel bonus  flag, and automatically
replenishes your fuel.  The chasing cars
are avoided by  trapping  them  in smoke
screens (released by  pressing  the fire
button), which remain for  a short time.
Once the ten flags are found, that level
has  been   completed   and   the   game
automatically moves onto the next level.
The second  and  subsequent  levels  are
made more difficult by the appearance of
boulders which obstruct your passage.

If you are caught by a chasing car or if
you run out  of  fuel  you  lose a life.
This is signified by an "explosion". You
have five lives to  start. The game ends
when all five lives are lost.

The  score  is   displayed  continuously
underneath   the   frame,   along   with
remaining  fuel,  number   of  remaining
flags to be collected, level number, and
number of lives left.

Once the game is complete, if you have a
score high enough,  you  may  enter your
name for  posterity  on  the  high score
table which is then saved to disk.

Have fun...