Atari ST - 1993
Arex II
1 / 2- Genre
- Brain - Logical / Puzzle
- Year
- 1993
- Language
- GFA BASIC
- Publisher
- [no publisher]
- Controls
- Keyboard
- Distributor
- —
- Players
- 1
- Developer
- [n/a]
- Resolution
- Low
- Licensed from
- -
- Programmer(s)
- Schafer, Ken
- Country
- —
- Graphic Artist(s)
- Schafer, Ken
- Software
- English
- Game design
- Schafer, Ken
- Box/Instructions
- English
- Musician(s)
- [n/a]
- License
- PD / Freeware / Shareware
- Sound FX
- Schafer, Ken
- Serial
- —
- Cover Artist(s)
- —
- ST Type
- ST, STe / 0.5MB
- MIDI
- —
- Version
- —
- Dump
- Download
- Number of Disks
- 1 / Single Sided
- Dump format
- MSA
- Protection
- —
INSTRUCTIONS
The object of the original Arex game was to erase the entire bar to the right of the screen. Every dot you ran over shrunk the bar. There were enemies roaming the maze area, which you needed to avoid. Savvy players could trap the enemies, turning them into 'faces' (we actually called them beans, since that's what they looked like - beanification) additional enemies "beamed in" as 'pods' that bounced around before they turned into enemies. Running over a pod netted points, and prevented the enemy from 'hatching'. The pods also erased any part of your trail that had been run over by the thing that chased you if you sit still too long. If you messed up a maze, the only way to finish the board was to let the trail get run over, giving you more places to move to. Cheers! -Ken Schafer

