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Atari ST - 1993

Arex II

Arex II — screenshot 11 / 2
Genre
Brain - Logical / Puzzle
Year
1993
Language
GFA BASIC
Publisher
[no publisher]
Controls
Keyboard
Distributor
Players
1
Developer
[n/a]
Resolution
Low
Licensed from
-
Programmer(s)
Schafer, Ken
Country
Graphic Artist(s)
Schafer, Ken
Software
English
Game design
Schafer, Ken
Box/Instructions
English
Musician(s)
[n/a]
License
PD / Freeware / Shareware
Sound FX
Schafer, Ken
Serial
Cover Artist(s)
ST Type
ST, STe / 0.5MB
MIDI
Version
Dump
Download
Number of Disks
1 / Single Sided
Dump format
MSA
Protection

INSTRUCTIONS

The object of the original Arex game was to erase the entire bar to the
right of the screen.  Every dot you ran over shrunk the bar.  There
were enemies roaming the maze area, which you needed to avoid. Savvy
players could trap the enemies, turning them into 'faces' (we actually
called them beans, since that's what they looked like - beanification)
additional enemies "beamed in" as 'pods' that bounced around before they
turned into enemies.  Running over a pod netted points, and prevented
the enemy from 'hatching'.  The pods also erased any part of your trail
that had been run over by the thing that chased you if you sit still too
long.  If you messed up a maze, the only way to finish the board was to
let the trail get run over, giving you more places to move to.

 Cheers!
 
 -Ken Schafer