AtarimaniaAtarimania

Adventure / Adventure - RPG (3-D) · 1987

Alternate Reality - The City

Published by US Gold · Developed by IntelliCreations, Inc.

atarimania.com — atari-st-games-alternate-reality-the-city-24720

Atarimania

Information

Genre
Adventure - RPG (3-D)
Language
Machine Language
Controls
Keyboard, Mouse, Joystick
Players
1
Resolution
Low
Programmer(s)
Ratcliff, Jim, Mirsky, Richard
Graphic Artist(s)
Price, Philip, Hofmann, Steve
Game design
Price, Philip
Musician(s)
Gilbertson, Gary
Sound FX
[unknown]
Dump
Missing dump(s)
Year
1987
Publisher
US Gold
Developer
IntelliCreations, Inc.
Licensed from
-
Country
United Kingdom
Software
English
License
Commercial
ST Type
ST, STe, 0.5MB

Votes / Statistics

Rating: 7.5/10 · Votes: 25 · Downloads: 0 · Hits: 5,539

Additional Comments

See P. Putnik's site for adapted versions for hardware like HxC Floppy Emulator, Atari harddisk, TT, Falcon030 and more: The Atari ST Game Archive

Ads (1)

Alternate Reality · 1988
Alternate Reality · 1988

Tips (2)

Detailed information

Alternate Reality: The City 2.0 extremely detailed information of game mechanics at Kroah's Game Reverse Engineering Page

Trivia (3)

Conversion - Atari 8-bit

Graphics

Features up to 23 colours on-screen simultaneously (options or static screen)
Features up to 32 colours on-screen simultaneously (in-game)

Releases

First 16-bit releases reviewed in UK Atari or multiformat magazines for Atari ST (3/1987), Amiga (8/1988), PC (8/1988)
Based on the review data, the Atari ST version was released first on the 16-bit market in Europe, and ported later for other 16-bit systems.
Source: Research of over 16700 software reviews from UK computer magazines between 1985 and 1996.

Book / Magazine Reviews (2)

Atari ST User · April, 1987 · Rating: 8/10

Computer + Video Games (C+VG) · June, 1987 · Rating: N/A

Comments (1)

  • MalcolmM19 Nov 2014

    This was a much hyped game in the Atari game magazines. I got sucked in and bought it. It turned out to be pretty much a demo. There was almost nothing to do in the game. The idea was that there would be numerous sequels that would be linked to the first game. So the first game was basically empty.

Generated from atarimania.com — use « Save as PDF » in the print dialog.