Atari ST - 1994
Aerial Combat ST
1 / 7- Genre
- Shoot'em Up! - Duel
- Year
- 1994
- Language
- STOS BASIC
- Publisher
- [no publisher]
- Controls
- Joystick / Mouse
- Distributor
- —
- Players
- 1 vs. 2
- Developer
- Croft Soft Software
- Resolution
- Low
- Licensed from
- —
- Programmer(s)
- Polonowski, Colin
- Country

- Graphic Artist(s)
- Polonowski, David / Polonowski, Colin
- Software
- English
- Game design
- Polonowski, Colin
- Box/Instructions
- English
- Musician(s)
- [unknown]
- License
- PD / Freeware / Shareware
- Sound FX
- [unknown]
- Serial
- —
- Cover Artist(s)
- —
- ST Type
- ST, STe / 0.5MB
- MIDI
- —
- Version
- —
- Dump
- Download
- Number of Disks
- 1 / Double Sided
- Dump format
- MSA
- Protection
- —
INSTRUCTIONS
AERIAL COMBAT ST 1994 Croft Soft Software Hello, and welcome. Aerial combat ST is a two player game, and requires both a joystick (plugged into port 1) and a mouse (plugged into port 0). Player 1 uses the joystick, and player two uses the mouse. Controls: Action Joystick Mouse Climb Left Right button Dive Right Left Button Fire Up Both Buttons Presson the keyboard to pause the game, and any other key to restart it. Due to unconcievable madness on the part of Mandarin, I wasn't able to read a joystick which is plugged into the mouse port in STOS, so this wierd control system has to be used instead!. Player one is the plane on the left, and player two is the plane on the right. The aim of the game is to kill your opponent. This can be done in various ways:- Shooting them! Forcing them to crash into the ground or building Being completely mad and flying your plane into them! Each player has five lives. Scoring:- Shooting down - 150 points Forcing to crash - 100 points Kamikaze - 10 points Shooting or colliding with Bird/Comet/Container - 50 points Shooting or colliding with Balloon/Helicopter/UFO - Extra Life The winner also recieves 100 points for each life remaining If you are the winner, chances are you will have a hiscore. This will be recorded in your ST's memory. You are also allowed to include a message along with your name. If a plane goes off the side of the screen, it will reappear on the opposite side, after being moved down 5 pixels. Bugs: I have wiped out as many bugs as I can see, and understand, although there are a few I aim to sort out soon: Substituting the mouse for a second joystick Improving the collision detection Allowing more than one bullet from each plane on the screen at once Croft Soft Software: Croft Soft has been established for around 4 years, and we have released numerous games into the PD market. This is our first game to be produced from within STOS. We previously programmed on the ZX Spectrum, although none of our games were released.
