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Arcade / Adventure / Arcade - 2-D · 1986

Aztec

Published by Databyte · Developed by [n/a]

atarimania.com — atari-400-800-xl-xe-games-aztec-451

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Information

Genre
Adventure / Arcade - 2-D
Language
Machine Language
Controls
Joystick
Players
1
Programmer(s)
Stephenson, Paul
Graphic Artist(s)
[n/a]
Sound
[n/a]
Cover Artist(s)
[unknown]
Year
1986
Publisher
Databyte
Developer
[n/a]
Country
United Kingdom
License
Commercial
Medium
Tape, Disk
Rarity
7 (Tape), 8 (Disk)

Votes / Statistics

Rating: 7.2/10 · Votes: 39 · Downloads: 2,451 · Hits: 10,778

Additional Comments

Hacked and released in Czech language as Aztec CS.
Missing original disk image!

Screenshots (3)

Aztec — screenshot 1
Aztec — screenshot 1
Aztec — screenshot 2
Aztec — screenshot 2
Aztec — screenshot 3
Aztec — screenshot 3

Cover Art (4)

Tape 1
Tape 1
Tape 2
Tape 2
Disk 1
Disk 1
Disk 2
Disk 2

Comments (3)

  • the big m — 15 Aug 2023

    Paul Stevenson designed Aztec originally for Apple computers. Not sure if he programmed the 800 version. Really cool animation. Amazingly, all commands are controlled with the joystick. I can go up stairs, blow up dynamite, jump over hazards...etc. Recommended!

  • eppy2000 — 11 Nov 2007

    A fairly entertaining early action game, clearly inspired by Raiders of the Lost Ark. The use of graphics was pretty clever, so you got to face adversaries like a T-Rex, a killer octopus, and other unpleasant creatures and things. Timing was always essential in jumping and running. Otherwise you usually fell down in a daze, usually causing you time or health points if attacked! Using weapons also required some timing or you got done in, too. It had a sense of humor. If you used up all your health, it would end with a "You did not make it."

  • Gideon Marcus — 4 Nov 2007

    I had a lot of fun with this game. The graphics are strange--they seem to be mods of the character set rather than the P-M stuff I'm used to. It's possible to break the game. If you toss dynamite downwards in rapid succession, often times the stick will stop in mid-air and your dynamite count will become essentially infinite.

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