Wyrd Ways (Limited Version)
By S.Drummond & C.Fraser (in purely alphabetical order)
Copyright September 1993
Thank you for at least getting this far into the documentation. If you
are reading this then we hope you like the game and will register.
(Plea for money No.1) But please read the rest of this text file before
sending huge amounts of cash.
Disclaimer .................................................. 1
Credits ..................................................... 2
Distribution ................................................ 3
Instructions ................................................ 4
It's horrible nasty world out there and therefore to protect our
innocent little legal butts we are forced into giving notice that:
We, Scott Drummond and Campbell Fraser, take absolutely no
responsibility for anything. This includes damage to any hardware or
software in your or anybody else's possession even if it is caused
,however minuscule the probability or physical possibility, by Wyrd
Ways or any of its files.
On the other hand we would like to take as much credit as we can for
absolutely anything, especially everything to do with the design,
programming, graphics and sonics of the program.
Programmed by Scott Drummond and Campbell Fraser
Programmed in GFA Basic and Devpac 2 Assembler
Graphics by Scott Drummond and Campbell Fraser
Graphics and animation assistance (& loan of sampler) Alan Broad
Chief Playtesters : Paul Tucker, Scott Drummond & Campbell Fraser
Many Thanks go to the other people who had to put up with boring
computing discussions and those who were asked to play the game at
every available opportunity.
This game (Wyrd Ways) may only be copied within the restrictions given
in this document. By Wyrd Ways we mean ALL the following UNMODIFIED
AUTO\WYRDWAYS.PRG 68786 bytes
PUBLIC\WYRDSAM1.SAM 73420 bytes
PUBLIC\WYRDSAM2.SAM 147486 bytes
PUBLIC\WYRDWAYS.PI1 32034 bytes
WYRDWAYS.SPR 197474 bytes
READ__ME.TXT 7594 bytes
The Files in the PUBLIC Directory are PUBLIC DOMAIN and can be freely
used by anybody. The other files are SHAREWARE and require the
registaration fee to be paid, cannot be copied outside of this
agreement, modified in any way or reused by any other programmers.
To use Wyrd Ways on a hard disk create a directory and place READ_ME.TXT,
WYRDWAYS.PRG & WYRDWAYS.SPR in it. Create a PUBLIC subdirectory and
place WYRDSAM1.SAM, WYRDSAM2.SAM & WYRDWAYS.PI1 in it.
WYRD WAYS is not free !!! It is Shareware
If you are planning on keeping Wyrd Ways for more than 48 hours you
must send the registration fee of œ6 Sterling or ($10 dollars US) or
more if you can afford it. We think that software in general is
overpriced but a lot of work has been put into this program and œ6 is
very reasonable so please register. You did it for Jeff Minter so
please do it for us. For œ15 ($25) we will also send the GFA and
Devpac source files.
Send your fee and your comments and suggestions to
Top Middle (3/1)
33 Hayburn Crescent
Glasgow G11 5AY
PLOT ( or lack of it..)
The Evil Lord Tarbus is ruler of the underworld and Lord of all things
base,evil and bad.(especially bad jokes hence his nickname of 'Tarby')
To amuse himself,Tarbus has hand picked champions from the 4 corners
of the world and transported them to a strange dimension made by
Tarbus and used as a fighting arena called the WYRD WAYS!
In the WYRD WAYS space has been warped so that the is actually more
matter than space and hence bits of the arena can be moved around.
Tarbus has given the four champions the power to manipulate the WYRD
WAYS and is letting them fight to the death for the ULTIMATE Reason :
THE SHEER HELL OF IT!
WHAT TO DO...
Wyrd Ways is a game for 2 to 4 players of which any amount can be
computer players. To select a human player click on the face of the
character you wish to play. To choose a computer player click on 1 of
the 3 computers below the faces. The 8 bit computer is the worst
player and the 32 bit computer is the best computer player.
Next to the computers is the timer. The time shown is the time allowed
in seconds for the maze phase of the game - the move phase allows for
half the time for the maze phase.
The bottom 2 icons are the instructions(the scroll) and the play game
icon(the maze). Once you have selected all the players you want click
on the maze and the game will begin.
Each player must collect 6 objects one at a time from the maze. Once
character has collected all 6 he may then start killing of the
opposition. Any player hit 4 times by fully equipped characters dies.
The last man standing is the winner. Each player's move consists of 2
phases - the maze and move phases. The maze phase lets a player rotate
the piece of maze in Limbo (in the panel on the right of the screen)
by placing the cursor over it and pressing Fire. It can then be slid
into the maze at an even numbered row or column (shown below). These
are shown as red marks at the right and bottom of the maze.
Even Cols(X) Even Rows(X)
1 2 3 4 5 6 7 1 2 3 4 5 6 7
1 O X O X O X O 1 O O O O O O O
2 O X O X O X O 2 X X X X X X X
3 O X O X O X O 3 O O O O O O O
4 O X O X O X O 4 X X X X X X X
5 O X O X O X O 5 O O O O O O O
6 O X O X O X O 6 X X X X X X X
7 O X O X O X O 7 O O O O O O O
Each piece in that row column will move along in the direction of the
cursor arrow and the end piece will fall into Limbo for the next
player to use. The last maze move cannot be reversed! If row 2 is
scrolled left the next player cannot scroll row 2 right.
The idea is to work out what the maze will look like if a certain
piece was scrolled in. There are darker marks on the floor of each bit
of maze showing the directions you can move from that piece. There are
only 3 types of piece
I shaped L Shaped T shaped
(Corridor) (Corner) (Junction)
* * *
* ** *
exits up & exits up & exits up &
down right left and right
The move phase allows the character to walk as far as the walls allow.
Just click on the square you want the character to go to. Characters
cannot walk off of one side of the maze onto the other but characters
(and objects) can be scrolled over in the maze phase.
When one player land on another a fight ensues. The attacker with the
benefit of surprise (and usually a large stick with a nail in it) wins
& manages to 'throw' the defender to another random square in the maze.
If the attacker has all his objects then he will inflict 1 point of
damage to the defender as well. Four hits kills a character.
P - Pause game
Q - Quit game while paused
SoundThis game features digital sound effects