Whipper Snapper's Race

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Votes: 5
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Comments (1)
Steve - 06/08/2015
Does anyone have the full version of this or (going off the info at the very start of the loading) is the text and story here at Atari Mania the registered extras? lol maybe..? Great game anyhow!

Screenshots - Whipper Snapper's Race

Whipper Snapper's Race atari screenshot
Whipper Snapper's Race atari screenshot
Whipper Snapper's Race atari screenshot
Whipper Snapper's Race atari screenshot
Whipper Snapper's Race atari screenshot
Whipper Snapper's Race atari screenshot

Information - Whipper Snapper's Race

GenreSports - SkiingYear1996
LanguageCompiled BASICPublisher[no publisher]
ControlsJoystick, KeyboardDistributor
Players1DeveloperNew Design
ResolutionLowLicensed from
Programmer(s)

Sumbera, Petr

CountryCzech Republic
Graphic Artist(s)

Magellan / Sumbera, Petr
Cambridge, Stoo

SoftwareEnglish
Game design

Sumbera, Petr

Box / InstructionsEnglish
Musician(s)

Kucera, Tomas [Chaos]

LicensePD / Freeware / Shareware
Sound FX

Sumbera, Petr

Serial
Cover Artist(s)ST TypeST, STe Enhanced / 0.5MB
MIDIVersion
Dumpdownload atari Whipper Snappers Race Download / MSANumber of Disks1 / Double-Sided
Protection

Instructions - Whipper Snapper's Race

*********************************************************************
                         Whipper-snapper's race
                          (c) 1995  New Design
                  ------------------------------------
                      (xsumbe00@stud.fee.vutbr.cz)       
                 http://www.stud.fee.vutbr.cz/~xsumbe00
*********************************************************************

 It was 1943, The U.S.A. decided to join the war. Young American men
left their homes and came to fight to Europe. All the nation
celebrated them as heroes. Adolf and Bennito started to think about
their bad end. But why were all these things happening? Well I don't
know and Max didn't know either. He was a twentythree year old chap.
His favourite hobby was surfing, in fact he was the first who did this
sport professionaly. Since his fifteen has was surfing on the waves of
Long Beach, eating hamburger and lived through betting with rich
people who were visiting this part of coast sometimes.

. . . .

 Max was born in New York. Due to the fact that he doesn't like any
work at all and he needn't his parents to his life, he left his
family, when he was six years old. He said literaly: 'I'm leaving you
my bloody family to find out my fortune'. His parents understood him
and one day when he was just walking with them along Wall Street, they
left him and ran away. Just that day he met a group of young people,
who didn't belong to anywhere as well as Max. So they decided to
travel around the States, sometimes they borrowed something, but in
fact they were without money nearly all the time.

 When Max was fourteen years old, he decided to start his own life.
Then his friends were staying on The Long Beach, but because they
were adventurer, they wanted to change the place and go to Mexico.
There should be much more fun as they used to say. Max didn't like
this idea so much. He really loved this beach and stay here. He was
even working for two three days, but then he realized that better is
go to school, especially when the charity organization is paying :).
He spent there a few years. During them he find out some news like
reading and counting. That was enough like for every right American
boy so he finished his education in his 18 years and continued in
surfing on waves. Sometimes he tried to work, but in Ford they wanted
to work like a machine, in a pub they wanted a regular shift, in a
restaurant they care about clothes and behaviour and in The IBM, where
he decided to be a director, they needed some crazy education (they said
something like You need versity ;). At this period, just when he was
riding on waves, a few meters from him there was some rich man called
Billy Little Door and near to them there was a little shark something
between two and three meters, but he likes to eat people. At the
moment when it was preparing to bite Billy in a half, Max used one of the
best surfing tricks to hit shark into his nose. It was really sad,
started to cry and ran back into deep of the ocean. Max became the
hero of day, because Billy Little Door owned four news papers in the
four towns on the coast. And then the message about his brave got
to every human's ear on the west coast.

 Unfortunately, Max wasn't really talkative. He usually wake up only,
when he listened something about money. And because he was doing
really impressive exhibition with his board. All the people offered
him a big amount of money for every performance. But Max liked risky
bussines, and if you think that Indiana Jones was adventurer, then
Max hazarded ten times more than five Indana Jones's together. So he bet
his money all the time, once it was $100, sometimes more sometimes
less. He lived this way five years, he lost all his money, except his
friends no one was interested in his attacking sharks or German
submarines, no one enjoyed his crazy ride among mines... During the
worst summer in his life some cheerful chap visited the beach. He
greeted and clapped on back everyone he met. On his visiting card was
written such a weird name as Hilly Bolly Gytes. Later that day
everyone knew that he worked for American Army Spy Agency. Max really
didn't know what was happening in the World, because from the start of
the War he was spending nights on the sea to protect himself against
taking him into the War. (Of course the rest of world knew that the
War started more earlier than Japan attacked Pearl Harbour, but the
Americans weren't sure :). And this chap offered to Max following: 'You
will go to Italy, there you have to surf down seven hills on ski, you
give some paper to some person and you get $100 000'.

'Well, it's a good bet!', replied Max, although he didn't know, what
Italy is, which seven hills and why they need there a sheet. So he
goes...


Game Control

 Max was wearing special uniform of the American Army Spy Agency. It
included electric heating, jumping system and helmet with radio on FM
88.3.

Max is controlled by joystick 1 or keyboard.

up - slow down

down - speed up

right - turn to the right

left - turn to the left

diagonal directions are combination of these movements



fire or right shift activates jumping system (jump).


 The game is divided into seven hills. After finishing of every hill,
you will get enter code to the next level. Your score depends on your
time. You will get special bonus at the bottom of every hill.


 During ride you can meet various objects and people. Be careful and
don't try to make any physical contact with them. Sometimes you can
find some closed way, it means that you have to try other way next
time, because skier can't go back, skier go down the hill only.

 The game is played to get the best score. You can play it as many
times as you want and become the best all around the World.

P - Pause

S - Sound effects on/off

E - The end of game at once



In main menu you can use F10 to go to back to desktop od specebar to
look at score table.


Sound effects

 The game contain over 800 kb of sound samples recorded in 12.59 kHz,
which is about 20 different jingles and voices. On the computers with
DMA sound is used hardware replay, while on a ordinary ST is
everything played through software. To record these samples was used
ATARI Falcon 030.

 On computers with 512 Kb of memory (is there around any similar
computer :) aren't sound effect played at all. Except digitized voices
there is working even Yamaha soundchip to simulate ilusion of skiing
down the hill. The sounds perform the connection between Max and AASA.

Music

  There are two mod tracks from CHAOS (Tomas Kucera), which are
played in 25 Khz on computers with DMA and in 11 Khz on ordinary STs.


Graphics

  The main part of graphics was created by STOO and you could see it
in one really famous game (I guess it was Cannon Fodder). The
animation and graphic of Max was painted by author. One picture was
made by Magellan.


Programme

 The author is Petr Sumbera (New Design). He programmed it in Omikron
Basic v 3.01.

The story and manual was written by Karel Rous (Empty Head/Headache
Project)

Configuration

 It should work on all ATARI computers with at least 512 kb of memory
in resolution 320x200/16 colours (ST Low). When you run the game on
computer with 512 Kb or 1 Mb, you will have to switch off all ACC's
and resident programmes, because in this case it needs all memory.



*********************************************************************
*********************************************************************

OTHER HEADACHE PROJECT PROJECTS WHICH ARE IN PROGRESS

Fighting Game on Falcon 030
On this project I'm working with Simon Wyndham. The basic kicks and
hits have been recorded. Now it is time to make digitized/cartoon
fighters. I have done some little picies of code, but the main idea
haven't been finished yet.

Music disk for ST/STE/F030
There is finished nearly everything. I was for more than one year
waiting for better packing methods for MOD tracks than ARJ -m7 can do.
I have found some algorithm on Amiga computers, but author was
probably dead and didn't response me. Now it looks that I might left
out one track and put it together. Graphics and tracks were finished
by Magellan one and half year ago.

Demo Free of Army for ST/STE/F030
I was preparing this demo for Demobit 96, but they refused to make it
and demo haven't been finished. However I got here a really big
problem with painting algorithm in 3D engine. Now I've got some ideas
with Z-buffering, but I have to explore how works the BSP and then I
can decide how I will make this demo. Anyway the name of demo isn't
really actual because my friends are back from army more than one year
:). On this project works with me New Desing and JS.

3D vector engine for ST/STE/F030
Martin Hejral and I decided to make for ATARI something what have
never been there. He has nearly finished loading and painting of DFX
(Auto CAD) files and made a complicated, but general format for 3D
object and the scene. Except Artificial Intelligence we have nearly
finished quite good simulator game ;).

Blouma's Adventures
It should be our last game project for Atari ST/STE, I hope it'll be
really good and interesting game, which will use four channels
digitized stereo sound. For every ATARI special routines (ST, STE,
F030). Usual 320x200/16, a lot of fun and so on. At the moment, I'm
not absolutely sure, what is it going to be, so try this page later
and look here. Other people works on Blouma's Adventure with me and I
have to write down their names to make a clean breast. Marek Cichon,
Jiri Suchanek, Tomas Kucera. Now I feel much better ;)

You can also visit my homepage (Karel Rous), where you can get newer
info about these project (some pre-pre preview release and so on).
There you can get also much more information about me :)

http://www.geocities.com/SiliconValley/Way/8171

or

e-mail: Karel_Rous@p11.f16.n421.z2.fido.cz

*********************************************************************
*********************************************************************

If you like this game send me postcard from your town to address in
game.

New Design (12.8.1997)

*END OF FILE*

Trivia - Whipper Snapper's Race

Sound
Features digitized title soundtrack at 25KHz (stereo) on STe
Features digitized title soundtrack at 11.2KHz on ST
Features digitized sound fx at 12.5KHz on STe
Features digitized sound fx at 12.1KHz on ST


Graphics
Uses some graphics from Cannon Fodder


Hardware
Supports STe DMA sound


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