Toonzmith

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Screenshots - Toonzmith

Toonzmith atari screenshot

Information - Toonzmith

GenreEducation - MusicYear
Language[unknown]Publisher[no publisher]
ControlsMouseDistributor-
Players1DeveloperBaggetta Software
ResolutionLowLicensed from-
Programmer(s)

Baggetta, Albert

CountryUSA
Graphic Artist(s)

[unknown]

SoftwareEnglish
Game design

[unknown]

Box / Instructions
Musician(s)

[unknown]

LicensePD / Freeware / Shareware
Sound FX

[unknown]

Serial
Cover Artist(s)ST TypeST, STe / 0.5MB
MIDIVersion
Dumpdownload atari Toonzmith Download / MSANumber of Disks1 / Single Sided
Protection

Instructions - Toonzmith

Toonzmith

By Albert Baggetta
(Version 1.0)    

Atari ST Computers Low Resolution Game

"Toonzmith" is a simple but addictive game.  The premise is 
that a record with a cute little tune on it has fallen to the 
floor and broken.  You can still "play" the song, but it is now 
all jumbled up.  Your job as the "toonzmith" is to put the 16 
notes in proper order.

This sounds simple, but it takes a good ear and attention to 
musical patterns.  Only the most persistent players will manage to 
get the ten musical humpty dumpties together again.

STARTING THE GAME

If you are new to the Atari ST computer and its desktop 
format, consult your manual before trying this or any other game.  
It is helpful if you are familiar with the ST gem procedures.

Turn up the sound on your Atari monitor and click on TOON.PRG 
from the pull down menu (assuming you are working off drive A).  
The screen will go black and the playing screen will appear.  
After the screen loads a prompt will appear, telling you that the 
tune is about to play for the first time.  Listen carefully, since 
this is the last free time you will get to hear it.

PLAYING SCREEN

Let's look around the playing screen.  At the top of the 
display you will see the "Toonzmith" banner, gaily decorated.  In 
the center of the screen are two staves.  The top one, labeled 
MIXED, represents the jumbled tune.  8 notes (different colors) 
each contain two beats of the song.  The bottom staff, labeled 
FINAL, represents the complete song in the correct order (remember 
2 beats per note).  You must place the notes from the jumbled 
staff here, in the correct positions.

At the bottom of the screen is a row of option keys and a 
score display window:

     --------------------------------------------------------
     |               |               |              |       |
     |  Play Tune    |   Score 10    |   Restart    |  Quit |
     |               |               |              |       |
     --------------------------------------------------------

The broken record is merely a decoration on the lower left of 
the display.

GAME PLAY

Upon first entering the playing screen you heard the tune in 
proper order.  Each note on the top staff represents a two note 
combination of the tune.  From left to right they are out of 
order, however.  Your job is to pick up the notes and transfer 
them to the lower staff, placing them in the right order.  Do not 
go by color, because the colors on the bottom scale will not 
necessarily hold the same notes as the top color.

To "pick up" a note, move the mouse cursor so that it points 
to the note of your choice.  Click the LEFT MOUSE BUTTON to hear 
the combination in this note.  If you think you know where this 
combination goes, click on the RIGHT MOUSE BUTTON while still 
pointing to the top staff note.  The mouse cursor will change to a 
large crosshair.

Move the crosshair down to the note on the lower scale where 
you believe it belongs.  While pointing to this new note, press 
the RIGHT MOUSE BUTTON again.  If you are correct the portion of 
the tune will play and the note on the lower scale will be marked 
with a circle, indicating that you have already discovered this 
location.  The crosshair will change back to the familiar mouse 
arrow.  If your choice is incorrect, nothing will sound, and the 
cursor will switch back to an arrow, waiting for your next guess.

GAME SCORING

The game would not be much fun, unless there was a challenge 
present.  The object of this game is to guess the tune while 
losing the least amount of points (or before the points run out).

Notice the SCORE window at the bottom of the screen.  It is 
located between the PLAY TUNE button and the RESTART button.  At 
the start of the game you will be given 10 points, reflected in 
the SCORE window.  These points will be depleted or increased 
according to right or wrong answers.  Here is how it works:

     If you make a WRONG guess you lose ONE point.
     If you make TWO RIGHT guesses you get ONE point.
     Every time you play the tune you lose ONE point.

You can hear the tune any time you like by pressing on the 
PLAY TUNE option key, but each time you play it one point will be 
subtracted from the score, bringing you closer to your doom.

If the tune seems impossible to discover, you may start over 
again with another tune, simply by pressing on the RESTART key.  
The screen will be reset, the tune will play, and you may try 
again.

It might be helpful to know that some tunes have similar 
two note combinations on different parts of the staff.  These 
notes may be selected interchangeably with the actual note 
combinations.  A win can still be achieved in this way.  Also 
notice that once an note has been placed that position can not be 
selected again.  

Should the time run out, a grating sound will announce your 
loss.  If you place all of the notes correctly, you will hear the 
song played in its entirety.  In either case you will be set up 
for a new game.     

If you get tired of playing, you may end the game by simply 
pressing on the QUIT key at any time, and you will return to the 
desktop.
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