Super Bomberman

Search
Votes / Statistics
Rating 
7.0/10
Hits: 3,120
Downloads: 1,037
Votes: 9
My Atarimania
Comments (0)

Screenshots - Super Bomberman

Super Bomberman atari screenshot
Super Bomberman atari screenshot
Super Bomberman atari screenshot
Super Bomberman atari screenshot
Super Bomberman atari screenshot
Super Bomberman atari screenshot

Information - Super Bomberman

GenreArcade - BombermanYear1997
Language[unknown]Publisher[no publisher]
ControlsJoystick, Keyboard, JagpadDistributor-
Players2+Developer[n/a]
ResolutionVGA / RGBLicensed from-
Programmer(s)

Bourlon, Marc [Archangel]

CountryFrance
Graphic Artist(s)

Bourlon, Marc [Archangel]

SoftwareEnglish
Game design

Bourlon, Marc [Archangel]

Box / InstructionsEnglish
Musician(s)

[unknown]

LicensePD / Freeware / Shareware
Sound FX

[unknown]

Serial
Cover Artist(s)ST Type? / 4MB
MIDIVersion2.9.1997
Dumpdownload atari Super Bomberman Download / Zip-packed folderNumber of Disks? / ? / HD Installable
Protection

Additional Comments - Super Bomberman

Instructions - Super Bomberman

KIND	: GAME
MACHINE	: FALCON ONLY
STATUS	: PLEASUREWARE : doesn't mean you've to pay by giving me
	  pleasure, but you may send me something if it pleases U.

				SBM v1.03 (02/09/1997)
				=====================

			I.   Introduction
			II.  The game
			III. Controls
			IV.  The most important
			V.   The greetings


I. Introduction
---------------

	Do you know Bomberman? You don't?! Hey, you're missing 
  something! A really entertaining game, a real fun when played with 
  friends. I discovered this game on PC (shame on me, but that's all 
  they had in the University!), played it a lot, lost a lot (at the 
  beginning only :-), and enjoyed it a lot. I then competed on the NEC 
  version at the Crystal Summer Convention 2 (1993!), and I there dis-
  covered new bonuses such as kick and punch. I already had the idea of 
  converting it on the Falcon then, but I had no time. Then, after 
  playing hours and hours with the PC version (again at University, 
  you must admit it's a lot funnier than programming in Smalltalk or 
  in Lisp ;) against friends, I decided to convert it. I simply HAD to 
  do it! I know several new versions have been developed by Hudson soft,
  but I still think the oldie's the best one (without punch & kick, say).



II. The game
------------

 A) What is it?
 
	With this version, you can play from two to six players. The 
  aim of the game is to stay alive. To be the last survivor. You 
  control one little guy with either the keyboard, the joystick or the 
  joypad. You move between walls, which can be separated into two main 
  categories : destructibles and undestructibles ones. You must dig 
  your way by burning destructible walls with your bombs. Bombs? I
  said bombs? Yes, you've got a certain amount of bombs at the 
  beginning of each level, and this number can be increased by 
  getting bomb bonuses. When you put a bomb, you must escape 
  quickly, because after a short time, it'll explode. The length of 
  the explosion depends on the number of flame bonuses you got. These 
  bonuses appear sometimes after you blasted a wall. Be the fastest to 
  get them ! But beware of maluses (though they may be fun! ;-) The 
  wonderful idea of the game (I can say it's wonderful, it's not an 
  idea of mine :o) is the following : if a bomb is touched by a flame, 
  it explodes right away, even if it wasn't ready to! By placing bombs 
  the right way, you may encircle your opponent and kill him happily...
  
	Other bonuses are :
  The Speed : Looking like a roller-skate, it'll increase your speed. 
  Very interesting when you wanna get a bonus before your opponent.
  The Kick : with that, you can kick bombs instead of being blocked by 
  them. A kicked bomb may be stopped where you want : with experience, 
  you'll be able to block your friends into dead-ends...Except if 
  they've got the Punch!
  The Punch : another great bonus, which allow you to punch into a 
  bomb, making it jump over two squares of the level. But, if it's 
  destination square isn't empty, it'll bounce until it finds one!
  And, be careful, it can wrap around the screen too!
  The Remote : certainly the ugliest bonus ever. You can decide when
  your bomb explode. Believe me, it's horrible...for others

 B) Levels

  There are five levels at that time
  Level 1 : kind of a classic one. You begin with one bomb, flames 
  at length two, no speed, no bonus. Good hunt!
  Level 2 : Everyone's at full equipment, in the center of the screen. 
  Believe me, it's certainly the shortest but the funniest fights 
  you'll play!
  Level 3 : Everyone's at full boost too, but in the corners of the 
  screen. I put it because I read it exists in the original version. 
  But I may be wrong.
  Level 4 : The Bomberman level. Full speed, but neither kick nor 
  punch bonuses. I put it here because I find it allows more 
  strategical rounds...You'll compare yourselves with level 1.
  Level 5 : The 'Follow the arrow' level. Arrows are drawn on the 
  ground. If a kicked bomb passes on one, it will then follow the
  direction of the arrow. It may gives explosives results !

  Other levels should come.



III. Controls

	You may use the keyboard, the joysticks, or the joypads to 
  play. Let's use the word controller : with your controller, you can 
  move your guy, makes it put, kick, stop or even punch bombs. How?
  Very simple. To do a dragon punch, do : down, down-right, right and
  then press any of the punch button...errr!  Wait a minute! You're not
  in the good game! Sorry. To move your guy, simply choose one direction
  with your controller. Not too hard to understand, uh? To drop a bomb,
  here again, it's very simple : just press fire. Now, it's becoming 
  more complex, be very concentrated. When you kick one bomb (by just 
  walking towards it), it'll slide on the floor, until it hits an 
  obstacle : a bomerman, a wall, a bomb, etc. But you may want to stop 
  it at a precise place : press the stop button. To punch a bomb, stop
  near it, face turned towards it, and press the punch button.
  
  Keyboard control :
   The keys used are the following :
    First keyboard control :
      [X] & [V] : Left & Right
      [D] & [C] : Up & Down
      [Alternate] : Drop bomb
      Above [Alt] key (<> key on azerty keyboard) : Remote control of the bombs
      Left [Shift] key : Punch
      [Control] : Stop a kicked bomb
    Second keyboard control :
      Cursor keys to move
      Right [Shift] : Drop bomb
      First key on the left of right [Shift] key (+= on azerty keyboard) :
 	Remote control of the bombs
      Second key on the left of right [Shift] key : Punch
      Third key on the left of [Shift] key  : Stop a kicked bomb
  
  Joystick control :
      The use of the unique fire button needs time to learn.
      Normal mode : press fire, drop a bomb.
      Kick   mode : if you've kicked one or more bombs, then : each brief
      	pressing of the fire button stops a kicked bomb. Pressing the
      	button a bit longer allows you to drop a new bomb, without stopping
      	any.
      Remote mode : the same as kick mode, just replace kick by remote in the
        precious text. However, to allow simultaneous use of kick and remote,
        I had to make one more important than the other one. I chose the kick.
        It means that if you kick a bomb, and (e.g. in the 'Follow the arrow'
        level) drop a remote bomb before the kicked one has stopped, the first
        brief button press will stop the kicked bomb. The second one'll make
        the first dropped remote bomb explode.
 
    Anyway, the practice'll help you understand. But, prefer playing with
  keyboard or joypad...

  Joypad control :
   The cross to move.
   C button to drop bomb
   B button to remote control
   A button to punch
   Option button to stop kicked bombs
  
	After loading, you are in the front of a menu. You can move 
  the little bomb with your controller, except joystick 2 (to avoid 
  problems with the mouse, when it is connected instead of a 
  joystick). Up and down to choose a line, right, left and fire for 
  choices.
    To change the number of players, move your controller (I mean, 
  press the right keys, or the cross of your pad, or move the stick, 
  don't move your controller itself. ;-) right or left.
    To assign a player a controller, select the 'controllers' line,
  select the controller under the player of your choice, and press 
  fire. Controllers will slide, repeat this until the good controller 
  is under the good player.
    To select a level, move right or left on the 'level' line. The 
  background will display the level.
    To start, go on start, and press fire.
    To exit, go on the little door (what, it doesn't look like a 
  door?! >:-| ), and press fire.


IV. The most important

	Well, this game is freeware. Of course, since it's copyrighted 
  Hudson Soft, I can't sell it. Eventhough I did everything in this 
  version, algorithms, graphics and code, I don't want to have some 
  problems. Never knows. But, it doesn't mean it didn't take me time 
  to do it. It took time. Hours and hours to think on how to do this 
  or that, to draw graphics, to code, debug, code again, debug again 
  more...That's why I would be happy to receive donations for this 
  work. In fact, I would be happy to receive money, whatever could be 
  the reason why you would send it! But I think this game deserves it. 
  Don't YOU think? If you don't, then don't play with it. If you do, 
  just send a donation (address below). The amount of the donation is 
  free, you may send me one million of dollars (or deutschmarks, pounds,
  or even francs :), or two cents. However, I think a reasonnable amount
  should be around 20$, 30DM, 100FF, and so on...
  Don't forget that shareware or freeware is nearly the only way for 
  your computer to get some games.

  	I think share/freeware is the best way to get software : you 
  pay less, and all the money goes to the authors of the game. No loss.



V. The greetings

	Mega thanks for those who donated, of course, but also, many 
thanks for the pleasure I had receiving your letters. If money IS 
important, the nice letters you all sent are what makes you feel 
happy. 


	Greetings fly to :

Martin Lethaus : Hello! Thanks for all the (legal!) stuff you supplied 
me. Do you like this new version?

Crac : Moon Speeder's very entertaining. I got Moon Games too. Nice effects!

Brainstorm  : for the very good Assemble/Adebug kit.

Sven & Wilfried Behne : for NVDI, without which the previous 
mentionned kit would be merely unusable ;-) !

Hans-Juergen Richstein : for Kobold 2. Too bad the gem desktop doesn't 
use it like Gemini does ! (And I don't use Gemini :( )

Christoph Bartholme : for Idealist. It's really nice to have it to 
print 5000 lines listings on a BJ200. It cuts the listing length by two!

Markus Gutschke : for Falcon Screen. I use a myself-modified version.

Stefan Radermacher : for the essential Selectric. Can anyone live 
without it? I don't believe it!

Oliver Scheel : for Let'em Fly! I know he quit the Atari scene. But I think
I can say that so halfly did I :-(...


	(All the progs previously named are completely essential to me. 
I can't imagine living without'em, and that's why I thank all their 
authors. Please, give us more of this good pieces of work! All these 
progs (except Assemble/Adebug, of course) should be included in the 
system. Why aren't they???)


EKO, Abstract, Digital Chaos, Griff, Aura, Avena, Adrenaline and all other demo
makers, that showed us what our computer could do.

You, for having read this until its end, and for soon donating...

How to donate :

	The best way (which has worked perfectly till now), is to send 
some money (better send tickets, hu...;-), well enclosed between two 
sheets of paper. It's forbidden, but works perfectly. I think that's 
it's forbidden only coz if your envelop has been opened and the money 
has flown away, the post office doesn't want to have to pay you back. 
So, hide your tickets well, so that they don't jump outside the 
envelop when the plane is over a paradisiacal island!

Send your donation to:

Marc BOURLON
10, rue des Tanneries
F-75013 PARIS
FRANCE (or FRANKREICH, or ... ;)

You can also contact me by e-mail :

bourlon@gla.ecoledoc.ibp.fr
marc@mmania.com

but it's not the easiest way to send money =);o)


	Last, but not least, if it doesn't work :
- try to boot your Falcon with  pressed down, and then retry.
If it still doesn't work, see the following. But you should contact me 
anyway, if it bugs.
- you've got e-mail access : contact me, tell me what happens, and 
give me the details of your configuration hard & soft : TSR like NVDI 
or 'worst', screen extensors, free memory, TOS version, kind of 
monitor, and so on.
About Us - Contact - Credits - Powered with Webdev - © Atarimania 2003-2024