Rotatus

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Screenshots - Rotatus

Rotatus atari screenshot
Rotatus atari screenshot
Rotatus atari screenshot
Rotatus atari screenshot
Rotatus atari screenshot
Rotatus atari screenshot
Rotatus atari screenshot
Rotatus atari screenshot
Rotatus atari screenshot

Information - Rotatus

GenreShoot'em Up! - 3-DYear1990
LanguageMachine LanguagePublisherBudgie UK
ControlsJoystickDistributor-
Players1DeveloperTogglesoft
ResolutionMediumLicensed from
Programmer(s)

Loton, Tony

CountryUnited Kingdom
Graphic Artist(s)

Loton, Tony

SoftwareEnglish
Game design

Loton, Tony

Box / InstructionsEnglish
Musician(s)

[unknown]

LicenseCommercial
Sound FX

Loton, Tony

Serial
Cover Artist(s)ST TypeST, STe / 0.5MB
MIDIVersion
Dumpdownload atari Rotatus Download / MSANumber of Disks1 / Single Sided
Protection

Instructions - Rotatus

ROTATUS  version 1.0
 by Tony Loton  (c) 1990
************************

A fast-gyrating game, where the
objective is to circle the planetary
system to contain hordes of aliens.

Eight levels of sustained unpredictable
attacks.

PULL stick down to start.
Hit Function key 1-8 WHILE pulling
down to select level.

Programmed in 68000 code.
Medium res.

INSTRUCTIONS 
====================


To activate the game, double-click on ROTATUS.TOS
For best effect,  play in a darkened room or adjust brightness  so 
that stars become visible.

THE AIM
=======
       Fly the starship ROTATUS 2 from the outer edge of the solar 
system, to the central pulsating star.  The flight is split into a 
number  of  stages.   On each stage you will journey to  the  next 
planet,  encountering  different  dangers along  the  way.   Shoot 
anything that moves and try not to get hit.

THE CONTROLS
============
            ROTATUS  2 can be controlled using a joystick  plugged 
into socket 2 (not the mouse socket).   A summary of the  controls 
is given below:

     JOYSTICK LEFT-  Rotate ship clockwise.   The ship can  rotate 
                     through 360 degrees.

     JOYSTICK RIGHT- Rotate ship anti-clockwise.  The ship can  be 
                     rotated through 360 degrees.

     JOYSTICK FORWARD- Spin ship.   Pushing the joystick  forward 
                         will  cause the ship to spin on  its  own 
                        axis.  If the is done whilst stationary,
                         you will see the ship roll.   Whilst  the 
                         ship  is spinning it is  invulnerable  to 
                         most objects,  most of  the  time.   This 
                        should not be relied upon, and may only be
                        used 3 times per game.

     FIRE BUTTON- Shoot missiles.

     JOYSTICK BACK- At the end of a game the words GAME OVER will
                     rotate around the screen,  and the score  for 
                    the last game will be shown.  Pulling the 
                    joystick back will start a new game.

THE STAGES
==========
          Each stage is the journey to the next closest planet  to 
the  central  star.  Between the stages,  you will see  ROTATUS  2 
approach the planet and land, then on to the next stage.
Each stage will have a different danger or combination of dangers: 

STAGE 1-  ASTEROIDS
                    These pose virtually no danger in  themselves, 
          but will give you some shooting practice.  They will add 
          to the danger on later stages.

STAGE 2-  FLYING SAUCERS
                         The green flying saucers spiral  outwards 
          making them harder to hit than the asteroids.

STAGE 3-  ASTEROIDS+FLYING SAUCERS
                                   A combination of the first  two 
                                    stages.  Try  not to  hit  the 
                                   asteroids when avoiding the
                                   saucers.

STAGE 4-  BLUE JITTER-BIRD
                             The   jitter-bird   flys    a    very 
                             unpredictable path, but one thing is
                              for sure- it will end with  a  final 
                             swoop around the screen.  

STAGE 5-  JITTER-BIRD+ASTEROIDS
                                Don't  stay still  when  the  bird 
                                swoops, but watch the rocks.

STAGE 6-  JITTER-BIRD+SAUCERS
                              Keep moving !!!

STAGE 7-  JITTER-BIRD+SAUCERS+ASTEROIDS
                                       Help !!!

STAGE 8-  PULSATING STAR
                        As the star pulsates,  it emits blue  pods 
                        which burst at the same level as the ship.
                         Nothing can be destroyed on  this  stage, 
                        and must be avoided at all costs. You'll
                        have to be quick at spotting which way the
                        pods are travelling,  so that you can  get 
                        out of the way before they burst.

When (or if) you survive the pulsating star,  you will approach  a 
planet on the edge of a new solar system.



(c) February 1990 Tony Loton
and Budgie UK

Budgie UK licenceware:
the dizzy face of PD.

.
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