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ROTATUS version 1.0
by Tony Loton (c) 1990
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A fast-gyrating game, where the
objective is to circle the planetary
system to contain hordes of aliens.
Eight levels of sustained unpredictable
attacks.
PULL stick down to start.
Hit Function key 1-8 WHILE pulling
down to select level.
Programmed in 68000 code.
Medium res.
INSTRUCTIONS
====================
To activate the game, double-click on ROTATUS.TOS
For best effect, play in a darkened room or adjust brightness so
that stars become visible.
THE AIM
=======
Fly the starship ROTATUS 2 from the outer edge of the solar
system, to the central pulsating star. The flight is split into a
number of stages. On each stage you will journey to the next
planet, encountering different dangers along the way. Shoot
anything that moves and try not to get hit.
THE CONTROLS
============
ROTATUS 2 can be controlled using a joystick plugged
into socket 2 (not the mouse socket). A summary of the controls
is given below:
JOYSTICK LEFT- Rotate ship clockwise. The ship can rotate
through 360 degrees.
JOYSTICK RIGHT- Rotate ship anti-clockwise. The ship can be
rotated through 360 degrees.
JOYSTICK FORWARD- Spin ship. Pushing the joystick forward
will cause the ship to spin on its own
axis. If the is done whilst stationary,
you will see the ship roll. Whilst the
ship is spinning it is invulnerable to
most objects, most of the time. This
should not be relied upon, and may only be
used 3 times per game.
FIRE BUTTON- Shoot missiles.
JOYSTICK BACK- At the end of a game the words GAME OVER will
rotate around the screen, and the score for
the last game will be shown. Pulling the
joystick back will start a new game.
THE STAGES
==========
Each stage is the journey to the next closest planet to
the central star. Between the stages, you will see ROTATUS 2
approach the planet and land, then on to the next stage.
Each stage will have a different danger or combination of dangers:
STAGE 1- ASTEROIDS
These pose virtually no danger in themselves,
but will give you some shooting practice. They will add
to the danger on later stages.
STAGE 2- FLYING SAUCERS
The green flying saucers spiral outwards
making them harder to hit than the asteroids.
STAGE 3- ASTEROIDS+FLYING SAUCERS
A combination of the first two
stages. Try not to hit the
asteroids when avoiding the
saucers.
STAGE 4- BLUE JITTER-BIRD
The jitter-bird flys a very
unpredictable path, but one thing is
for sure- it will end with a final
swoop around the screen.
STAGE 5- JITTER-BIRD+ASTEROIDS
Don't stay still when the bird
swoops, but watch the rocks.
STAGE 6- JITTER-BIRD+SAUCERS
Keep moving !!!
STAGE 7- JITTER-BIRD+SAUCERS+ASTEROIDS
Help !!!
STAGE 8- PULSATING STAR
As the star pulsates, it emits blue pods
which burst at the same level as the ship.
Nothing can be destroyed on this stage,
and must be avoided at all costs. You'll
have to be quick at spotting which way the
pods are travelling, so that you can get
out of the way before they burst.
When (or if) you survive the pulsating star, you will approach a
planet on the edge of a new solar system.
(c) February 1990 Tony Loton
and Budgie UK
Budgie UK licenceware:
the dizzy face of PD.
.
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