AtarimaniaAtarimania

Atari ST - 1992

Rayoïd

Rayoïd — screenshot 11 / 5
Genre
Shoot'em Up! - Asteroids
Year
1992
Language
[unknown]
Publisher
[no publisher]
Controls
Joystick / Keyboard
Distributor
Players
1 / 2 (sim.) / 2 (sim. Modem/Network)
Developer
[n/a]
Resolution
Low
Licensed from
Programmer(s)
Hill, Raymond
Country
Canada
Graphic Artist(s)
[unknown]
Software
English / French
Game design
Hill, Raymond
Box/Instructions
English / French
Musician(s)
[unknown]
License
PD / Freeware / Shareware
Sound FX
[unknown]
Serial
Cover Artist(s)
ST Type
ST, STe / 0.5MB
MIDI
Yes
Version
Dump
Download
Number of Disks
Dump format
Zip-packed folder
Protection

OTHER VERSIONS WITH THE SAME TITLE (1)

ADDITIONAL COMMENTS

Please have a look at author's website for more info.

INSTRUCTIONS

  RAYOID.ENG  Copyright 1992  Raymond Hill
  All rights reserved

  Raymond Hill can be reached on...

  GEnie
    O.OKTAL (Thanks to Oktal)

  MASS, (514)678-0879, (514)678-0256
    Ray

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                              Read this!
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  RAYOID.LZH, RAYOID.PRG, RAYOID.FRA and RAYOID.ENG are Copyright 
1992.

  This is the unregistered version. You have to register yourself to 
obtains the full version (which is able to SAVE) of RAYOID.

  It is strictly forbidden to change, edit or modify in any way the 
archive file RAYOID.LZH or the files RAYOID.PRG, RAYOID.FRA and 
RAYOID.ENG.

  You are free to copy and distribute without any charge the archive 
file RAYOID.LZH provided it has not been modified in any way.

  The author forbids the distribution of RAYOID.LZH on disk, without 
the express permission of Raymond Hill.

  Any person violating these terms could be prosecuted.

  Caution! You can not make an auto-decompress program with 
RAYOID.PRG. If you try this, your RAYOID.PRG will not works.

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                     RAYOID - Three games in one!
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  RAYOID is a package offering three different types of game. In each 
one, the action takes place in space with you controlling a ship. But 
the goal is different depending on the mode selected.

  Playing modes:

  · Single player mode
  · Two-player mode using keyboard
  · Two-player mode by modem
  · Two-player mode via MIDI

  For details on each playing mode, see text below.

  The archive file RAYOID.LZH should contain these three files ONLY:

  · RAYOID.PRG  Executable program, unregistered version (90430 bytes)
  · RAYOID.FRA  French documentation
  · RAYOID.ENG  English documentation

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                         RAYOID is shareware
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  The principle of Shareware is simple:  The programmer leaves all 
between the hands of the user. After working on the development, 
programming and documentation of the program, the author places the 
software on the networks where it can be distributed freely and 
without any charge and where the users can get a FREE copy of the 
software.

  Those interested can then try it thoroughly without having to pay 
$50 or more for poor quality software or for a program they don't 
like.

  The final decision rests with the user who likes the game and 
decides to use it, thus benefitting from the programmer's work. Think 
about it.

  I received no money for the many hours spent on the development of 
this software. I could have spent these more profitably, but I decided 
to have a try at shareware because there are some advantages. But the 
shareware principle, which is based on the integrity of both parties, 
is not going to work if one party does not respect its part of the 
agreement. Be honest with yourself and you will be supporting a new 
dynamic concept in the computing world that can only improve the 
creativity and the quality of the software packages available for YOUR 
computer.

  Sincerely, I hope it will work as this would allow me to work in a 
field I like and give you access to software at budget prices.

  If you decide to keep and to use RAYOID, you will receive a 
registered copy tagged with your name, with the "Save" option enabled, 
which one allows you to keep your hi score, personnal record, custom 
keyboard configuration, etc. Send:

  Money order, 12 dollars (Canadian) to the following address:

  Raymond Hill (RAYOID)
  62, rue Brodeur
  Saint-Constant (Québec)
  Canada
  J5A 1X3

  Thanks.

  A custom copy with your name and that have the "Save" options will 
be send to you quickly. Don't forget to include your name and address.

P.S.: If the shareware concept works, please be aware that I have 
several projects waiting to be completed, just as RAYOID was just a 
few weeks ago. For the moment, I can tell you that all these projects 
are games that can be played by two players by modem and MIDI all with 
sound samples, etc. Also, I plan to support the monochrome orphan for 
next game.

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             The development of RAYOID was no easy task!
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Here are some of the specifications I set for the game:

· At least one game mode should work with only 512K of RAM
· 60 images per second animation at all times
· Sound samples at 6300 KHz
· RAYOID should work without problems on a TT
· Use of DMA sound on STE's and TT's
· The game should be playable by modem at 1200 or 2400 bps without 
  affecting the animation
· Ability to play on two machines linked by MIDI cables
· Single file for program, images, sounds and configuration data
· Something for everyone: action and/or strategy
· Multilingual: English and French for now. I wish I could support 
  more!
· Highest quality in the smallest details. "Shareware" is sometimes 
  interpreted as "incomplete" software. I wanted to avoid this.

  RAYOID represents more than 20,000 lines of code, 95% of which are 
pure assembly. Add to that the many hours spent on graphics, sound 
samples, etc. to achieve ultimate quality in the smallest details.

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                               RAYOID I
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· Action game
· One-player
· ST color (or TT in ST mode)
· Minimum 512K RAM required
· DMA sound on STE's and TT's

  RAYOID I is a personal adaptation of a well-known classic. The goal 
is to destroy asteroids before they destroy you.

  Using the "Customize keyboard" option, you can reassign the control 
keys to your taste. This is a welcome option for left-handers. Any key 
on the keyboard can be used except for those used by the menu system 
(up and down arrow keys, Return and Undo). By default, the controls 
are as follows:

 Left turn : Z
Right turn : X
      Fire : Right Shift
   Reactor : /
     Brake : .
Hyperspace : Space bar
     Pause : Esc

 Quit game : Undo

  If you make any changes, your personal configuration will be saved 
to disk when you quit RAYOID.

  From time to time, bonus objects will cross the screen. Get them 
fast as they will give you some extras.

  You get a replacement ship when you reach a score of 2000 points. 
Thereafter, you will get a new ship for every 5000 points (i.e. 7000, 
12000, 17000, etc.).

  When you end a game with a score higher than the current top score, 
RAYOID will ask you to enter your name. You will also have the 
possibility to enter a personal message that will accompany your name 
in the main screen. The top score, the champion's name and message 
will be saved to disk when quitting.

  When either modem (or MIDI) mode is used (i.e. RAYOID II or III), 
the top scores achieved by each player on RAYOID I will be exchanged 
between the two machines and the highest of the two will become the 
current top score on both machines. For instance, if five players play 
RAYOID regularly, then the best player of the five will have his score 
displayed on the five computers.

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                         RAYOID II - Keyboard
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· Action game (combat)
· Two players
· ST color (or TT in ST mode)
· 1 Mbyte RAM required
· DMA sound supported on STE's and TT's

  RAYOID II gets you against a human opponent in a fight where victory 
belongs to the most skillful of the two players.

  The goal of the game is simple, you must destroy your opponent 
before he destroys you! To do this, all you have to to is shoot at him 
with your photonic gun. Each successful shot reduces the energy level 
of your opponent's ship. When the energy level is down to zero, the 
ship is destroyed and you win a point.

  But different objects get in the way. Avoid asteroids 
(indestructible) and improve you ship relative to your opponent's by 
touching the nova.

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                     RAYOID II - Modem (or MIDI)
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· Action game (combat)
· Two players
· ST color (or TT in ST mode)
· 1 Mbyte RAM required
· DMA sound on STE's and TT's
· Hayes compatible modem (or two MIDI cables)

  This mode gets you against a human opponent, linked by modem, in a 
battle of skills. The ability to play by modem is a welcome feature 
for long winter nights (which are common here in Québec).

  The goal is simple: you must destroy your opponent before he 
destroys you. To do this, all you have to to is shoot at him with your 
photonic gun. Each successful shot reduces the energy level of your 
opponent's ship. When the energy level reaches zero, the ship is 
destroyed and you win a point.

  But different objects get in the way. Avoid asteroids 
(indestructible) and improve you ship relative to your opponent's by 
touching the nova.

  You can communicate with your opponent using the [Insert] key. To 
end communication and return back to the game, use the [Return] key.

  By default, the controls are as follows: 

   Left turn : Z
  Right turn : X
        Fire : Right Shift 
     Reactor : / 
       Brake : .
  Hyperspace : Space bar  
Send message : Insert

   Quit game : Undo

  Of course, you can reassign these keys using the "Customize 
Keyboard" option and your configuration will be saved to disk when you 
quit RAYOID.

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                              RAYOID III
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· Strategy and Action
· Two players
· ST color (or TT in ST mode)
· 1 Mbyte RAM required
· DMA sound on STE's and TT's
· Hayes compatible modem (or two MIDI cables)

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                                 Goal
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  The object of the game is to conquer and take control of a space 
zone before your opponent. To do that, you must explore, colonize, 
attack enemy bases and defend yourself against your opponent's 
attacks.

  In the following text, the word "resources", when used alone, means 
human and energy resources.

  At the beginning of the game, your resources are limited. You have 
only one developed base, and so has your opponent.

  Each base also has limited resources. The resource level of a base 
is directly proportional to its rotation speed. However, a developed 
base has the ability to constantly increase its resource level. You 
use your bases to replenish your ship's energy and to recruit new 
colonies. Unfortunately, these actions also decrease the resource 
level of the base.

  One way to increase your resources rapidly is to establish new 
bases. To do this, you must leave colonies on asteroids or destroyed 
bases. But be aware that your enemy will do just the same while trying 
to stop your progression.

  Your ship is equipped to transport colonies that have been 
previously cryogenized. Cryogenization is the most economical way of 
transporting colonies through space.

  When you establish colonies, the colonists will develop the base 
using the raw materials produced locally. A base under development 
does not produce any resources. The time required for the complete 
development of a base is in direct proportion with the quantity of 
resources available on the base. So it is a good thing that a base 
gets developed as soon as possible for it to produce new resources 
that you can use later.

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                               The ship
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  You play RAYOID III using your computer's keyboard. By default, the 
following keys control your ship:

        Left turn : Z
       Right turn : X
             Fire : Right Shift
          Reactor : /
            Brake : .
       Hyperspace : Space bar
     Invisibility : Delete
Recruit colonists : F1
         Colonize : F2
    Mark position : M
           Refuel : R
     Send message : Insert
        Surrender : F10
    Stealthy mine : L

     Abandon game : Undo

  The "Customize Keyboard" option allows you to reassign any key to 
control any of the actions above. If any change is made, your 
configuration will be saved to disk when you quit RAYOID.

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                    The photonic gun, your weapon
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  Your ship is equipped with a photonic gun which enables you to 
destroy enemy targets (bases or ship). By default, the Right Shift key 
on your keyboard controls the photonic gun, but you can reassign this 
key as you wish.

  The effectiveness of your photonic gun depends on the highest level 
of development you have reached during the game. Your development 
level corresponds to the number of simultaneous bases present at any 
time. As your number of developed bases increases, the effectiveness 
of your gun increases accordingly. Therefore, the damages that can be 
caused by your gun will also increase.

> Your photonic gun can only improve through a game; its effectiveness 
cannot decrease. This means that any gain in power is permanent during 
a game even if your number of developed bases decrease thereafter.

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                          The stealthy mine
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  The stealthy mine is invisible to your opponent's eyes.

  When the opponent hit the stealthy mine, it will be completely 
destroyed and will be ejected in his escape shuttle. No shield can 
resist to a stealthy mine.

  Only one stealthy mine is available at any time.

> When launched, the stealthy mine will have the speed and direction 
of the ship at this moment, and will keep these attribute.

  A good way to use the stealthy mine, is to launch it with a nul 
speed around one of your base. When the opponent will attacks this 
base, it have great chance to hit the hidden mine.

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                        The energy level gauge
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  The energy gauge of your ship appears in the upper right corner. 
Your ship needs energy to operate. You lose energy when:

· You put the reactor on
· You are shot by your opponent
· You use hyperspace
· You activate the invisibility generator

  The greatest energy consumption occurs when you are shot by your 
enemy, especially by the mines shot at you by an enemy base when you 
penetrate its control zone. If you do so the ship's computer 
automatically raises protector shields to avoid the destruction of 
your ship. But the price to pay in terms of energy is high. If your 
energy level is too low for the shields to be raised, your ship will 
be destroyed and you will be ejected in the escape shuttle.

> Hyperspace and the invisibility generator require a minimum energy 
level to operate.

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                                 Fuel
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  When the energy level of your ship becomes critical, you'd better 
refuel.

  To get new fuel, you must make physical contact with one of your 
bases and then press the appropriate key until the desired level is 
reached. By default, the [R] key is used to refuel, but still you can 
reassign this key as you wish.

  When you increase your ship's energy level by refueling you decrease 
the resources of the feeding base accordingly.

> The lower the resources of a base, the longer it will take to refuel 
your ship. A base might even be too low on resources to give you any 
energy.

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                          The escape shuttle
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  Your ship is equipped with an escape shuttle. If, for any reason, be 
it bad luck or poor skills, your ship is destroyed during the game, 
you will be ejected to the escape shuttle. Unfortunately, the shuttle 
has no navigation controls and you will wander aimlessly through 
space.

> The cryogenic load is lost when the ship is destroyed.

  You must wait until the escape shuttle gets into the control zone of 
one of your bases for the salvage operation to begin. When the escape 
shuttle is recovered by one of your bases, a new ship will be made 
available to you. However, the base will then be left without any 
resources because a brand new ship requires much work and resources.

> The escape shuttle is so small it cannot be seen or detected by your 
opponent.

  So, be careful because the destruction of a ship not only means a 
high cost in terms of resources, but you may also have to wait pretty 
long to be saved and your enemy can use this time to his advantage.

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                                Radars
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  The control panel of your ship is equipped with two detectors 
looking like a compass.

  The detector with a blue pointer is used to locate the enemy ship. 
However, this detector has a limited range and if the enemy ship is 
out of range the detector will not react.

> If your opponent activates his invisibility generator, your detector 
will not be able to locate him.

  The detector with the green pointer allows you to locate a position 
you have previously marked. By default, the [M] key is used to mark 
the position of your ship, but you can reassign this key using the 
"Customize keyboard" option. When a position is marked, the green 
pointer will always point in that direction.

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                          The electronic map
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  The electronic map is critical during a fight. It helps you 
determine your strength relative to your opponent and allows you to 
check your opponent's progression, thus helping you make decisions.

  For an object (asteroid or base) to be shown on the map, visual 
contact must first be established with it. Thereafter, every change in 
this object will be automatically reflected on the map. That way, you 
will be immediately kept informed of the destruction of one of your 
bases.

> Your position on the map is represented by a flashing white dot.

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                               Explore
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  Visual contact with an object (asteroid or enemy base) is required 
for it to be shown on the electronic map.

  Therefore, exploration should be an important aspect of your 
strategy. By exploring, you create a map of the areas to conquer and 
you get a better view of your enemy's progression relative to yours.

> The escape shuttle also has an electronic map. This means your map 
data will not be lost if your ship is destroyed.

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                      The invisibility generator
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  Your ship is equipped with high technology items. One of these 
enables you to become invisible to your opponent. However, the 
invisibility generator has its disadvantages: it uses energy and it 
has no effect on enemy bases. On the other hand, it can be helpful in 
certain circumstances.

  If your ship does not have the minimum energy level required, you 
will not be able to activate the invisibility generator. For the same 
reason, the ship's computer will automatically deactivate the 
invisibility generator when the energy level is too low.

> The invisibility applies only to the ship. The missiles stay 
visible.

  By default, the [Delete] key activates/deactivates the invisibility 
generator. However, you can reassign it.

> As the technology is not totally mastered, the invisibility is not 
absolute. If you shoot or activate your reactor, your opponent will be 
able to locate you if in visual contact.

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                     Communicating with the enemy
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  You can communicate with your enemy by using the subspace radio. By 
default, the [Insert] key is used for this, but you can reassign it to 
your liking.

  When you activate the radio, the game is suspended and you can send 
a written message to your opponent. Only the player who has started 
the communication can send a message or end the communication.

> To end the communication, press the [Return] key.

  The color of the message indicates its origin. If the message 
appears in blue, it is from your opponent. A red message is from the 
ship's computer.

> Use this function when you want to pause the game. You can also give 
your opponent the reason for the pause (coffee, baby crying, etc.).

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                              Asteroids
אאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאא

  Asteroids belong to nobody. They are available for colonization. 
Asteroids appears as brick-red dots on the electronic map.

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                                Bases
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Bases have two distinct states:

· under development
· developed

Your bases are always green and your opponent's always blue.

Important to know:

· A base under development does not produce any new resources.
· The more a base has resources, the faster its development will take 
place.
· A base under development can defend itself against enemy attacks.
· The rotation speed of an operational base (developed) will increase 
with the level of resources.

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                         Recruiting colonists
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  Your ship is equipped for the transportation of colonies that have 
previously been cryogenized (frozen). Cryogenization is the most 
economical means to transport colonies through space.

  However, the maneuverability of your ship is much affected by the 
size of your load. The greater your load, the higher the energy level 
required to reach a certain speed. And you will be more vulnerable to 
your opponent's attacks.

  Your ship can accommodate eight cryogenized colonies. To recruit 
colonists, you must establish physical contact with one of your bases. 
When contact is established, press the [F1] key (default) as many 
times as you want cryogenized units.

> Depending on the available resources on the base, the number of 
cryogenized units can be limited.

  For each cryogenized unit that you bring along, a light appears. 
These lights appear in the lower right of your ship's control panel.

> The transportation of frozen units is not only for colonization 
purposes, but can be used to move troops from one base to another as 
required.

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                               Colonize
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  Asteroids or destroyed enemy bases can be colonized by either 
player. Colonization starts the development of a new base.

  A base under development does not produce any new resources. A base 
under development uses all of its resources for its development in 
order to be operational and be able to produce new resources.

> Bases under development are capable of defending themselves against 
the enemy.

  To colonize you have to transport cryogenized units. To do that, you 
just have to establish physical contact with the object to be 
colonized (asteroid or destroyed base) and press the [F2] key 
(default) to drop off one or more cryogenized units.

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                       Attacking an enemy base
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  Enemy bases defend themselves when your ship penetrates their 
control zone whether they are under development or completely 
developed. The weapons they use are very powerful and can rapidly 
wreck your ship. Therefore, you must use some strategy to beat an 
enemy base.

אאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאאא
                         The end of the game
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  There are many ways a game can end. When all bases of either player 
are destroyed and the player has no cryogenized colony left (which 
could be used to establish new bases), the game ends.

  In some instances, the player may realize that victory is not 
possible. In this case, he may surrender to his opponent by pressing 
the [F10] key. By doing this, he gives away victory to his opponent 
and a defeat will be added to his personal record.

  When the game ends, statistics on the game just played are 
presented. For each player, the total number of bases (developed and 
under development), the total amount of resources as well as the time 
spent in the escape shuttle (as a percent of total time) are 
displayed.

  When the game ends, the personal records of each player are updated 
with the results of the combat. The personal record of a player will 
be saved to disk when quitting RAYOID in a normal way.

  It is also possible to abandon an ongoing game by pressing the 
[Undo] key. In that case there will be no winner or loser and the 
players' personal records are not updated. Before doing this, maybe 
you should discuss it with the other player. Be fair!

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                         Your personal record
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  Your personal record contains statistics which reflect the results 
of all fights in which you have participated. It shows you the number 
of victories and defeats as well as other interesting details, and 
gives each player an idea of the skills and experience of his opponent 
at the beginning of a new game.

  The personal record of a player is maintained and updated by RAYOID 
as long as the program can save to disk when the player quits the 
game. Be sure to write-enable your disk and to leave it in the drive.

  You can reset your personal record by choosing the "Reset personal 
record" option. In this case, RAYOID will ask for confirmation as all 
data will be lost forever. If you confirm the reset, you will have to 
enter your name. This name will be used to identify you in your fights 
with other players. From that point, RAYOID will summarize your 
victories and defeats as you improve.

  To give you a general idea of the experience and strength of a 
player, a medal system has been established. Medals indicate the real 
value of a player. For each victory, you climb up three steps in the 
hierarchy. For each defeat, you still go up one step to reflect the 
experience gained.

בבבבבבבבבבבבבבבבבבבבבבבבבבבבבבבבבבבבבבבבבבבבבבבבבבבבבבבבבבבבבבבבבבבבבב

Have fun!

Raymond Hill
GEnie : O.OKTAL (Thanks to Oktal)
November 20, 1992

From the same author:

TITED.ARC (or LZH)
  A small GEM program (or accessory) for viewing any ASCII files. It 
is fast and convenient.

  New -> TITED will be shipped soon as a full featured ASCII editor. 
Check out for it! It has features you will find difficult to see in 
others products, even commercial ones, of the same kind (Mac like 
block selection, full UNDO, etc ... ).

JOUTE.ARC (or LZH)
  Another game that can be played via modem. Its simple but funny. 
Must be see. Another shareware game. Move your tank, and be more 
speedy and tricky than your opponent to win.

BLAKJACK.ARC (or LZH)
  A full GEM program (or accessory) that lets you play to BlackJack. 
But different from the others, it lets you script program that 
simulate a player. You can evaluate quickly different strategy to 
improve your play. Up to four players. When used as an accessory, this 
program can work in background, even if its window is not active. Let 
different scripts works for 100,000 turns, and see the result of each 
one!!! Maybe you will find how to win (or to lose the less..)!