Paths of Glory

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Screenshots - Paths of Glory

Paths of Glory atari screenshot
Paths of Glory atari screenshot
Paths of Glory atari screenshot
Paths of Glory atari screenshot
Paths of Glory atari screenshot
Paths of Glory atari screenshot
Paths of Glory atari screenshot
Paths of Glory atari screenshot
Paths of Glory atari screenshot
Paths of Glory atari screenshot
Paths of Glory atari screenshot
Paths of Glory atari screenshot
Paths of Glory atari screenshot

Information - Paths of Glory

GenreAdventure / Arcade - 3-DYear1995
LanguageMachine LanguagePublisherLAPD
ControlsJoystickDistributor-
Players1DeveloperizSoftware
ResolutionLowLicensed from-
Programmer(s)

Jones, Alan

CountryUnited Kingdom 
Graphic Artist(s)

Vance, Rob

SoftwareEnglish
Game design

[unknown]

Box / InstructionsEnglish
Musician(s)

-

LicenseCommercial
Sound FX

[unknown]

Serial
Cover Artist(s)ST TypeST, STe / 1MB
MIDIVersion
DumpMISSINGNumber of Disks1 / Double-Sided
Protection

Instructions - Paths of Glory

 
                             PATHS OF GLORY
                              --------------
               THIS PROGRAM IS NOT IN THE PUBLIC DOMAIN
                       (Please do not distribute)

 It is licenced to L.A.P.D., P.O. Box 2, Heanor, Derbyshire, DE75 7YP
For information on other titles available please write to the above 
address or send a 3.5" disk.

                      Copyright: 1995 iz Software

INTRODUCTION
------------

        Paths of  Glory  is  a  fantasy  game  of  dungeon  exploring,
treasure collecting, quest  fulfilling  and  monster  slaying  for the
Atari ST range of computers.  A  machine  with  1Mb  or more of RAM is
recommended.


CONTROL CONVENTIONS
-------------------

        Paths of Glory uses the following control conventions:

        Left mouse button -  normally  used  to select items, buttons,
targets, etc.
        Right mouse button - normally  used  to quit the current menu,
screen, action, etc.

        Note. An exception to this  is  the  'Exit Game' icon. In this
instance the left mouse button  aborts  the   quit game action and the
right mouse button confirms the quit  game  action. This is to prevent
accidentally exiting the game by clicking  the left mouse button twice
on the 'Exit Game' icon.

        Additionally a number of mouse  cursors  are used to assist in
displaying the  action  that  you  are  performing  and  these  are as
follows:

        1.      Sword cursor. The default cursor type and used in
                selecting most actions.
        2.      Pentagram cursor. Used to indicate a spell is being
                cast and that the spell target should be selected.
        3.      Crosshairs cursor. Used to indicate a distance weapon,
                e.g. bow, is in use and that the target should be
                selected.


INSTALLATION
------------

        Paths of Glory runs from either  floppy or hard disk, the only
requirement being that all the game  files  and folders are located in
the same folder, e.g. if you have a hard disk then copy the game files
to C:\POG.


START UP
--------

        To start Paths of Glory double click on POG.PRG.

        Paths of Glory initially  displays  the  main menu / character
designer screen. From here characters can  be created or modified, and
game scenarios and previous game positions loaded.


MAIN MENU / CHARACTER DESIGNER SCREEN
-------------------------------------

        The main menu buttons are explained below:

        Start Game - starts  the  game.  Note  a  scenario (dungeon to
explore) and a player character must be loaded prior to starting.

        Exit Game - exits the game and returns back to the desktop.

        Load Position - loads a  game  position  that was saved from a
previous playing session. Saved positions have a .SAV file extension.

        Load Scenario - loads a game  scenario to play. Scenarios have
a .SCN file extension.

        Load Character - loads a  player character to play. Characters
have a .CHR file extension.

        Save Character -  saves  the  character  currently  loaded and
displayed on the main menu / character designer screen.

        Bank Cash - banks any  cash  looted  from a game scenario into
the character's bank account  for  use  to  buy  equipment and pay for
training.

        New Name - allows the  currently  loaded character to be named
or renamed.

        Roll Character - rolls random  statistics for a new character.
Statistics varying according  to  the  character  class type currently
selected.

        Class Type - changes the current character class type.

        Spellbook  -  allows  magical   spells   to  be  selected  for
characters that can use magic, i.e. warlocks, priests and elves.

        Buy & Sell - Accesses the 'shop' where equipment and items can
be bought or sold.

        Attribute Icons - the  'Strength',  'Magic', 'Life Points' and
'Charisma' icons have the current values of the character's attributes
displayed next to them. These  icons  can  be left clicked to increase
the attribute through training, although this costs money.


BEFORE PLAYING
--------------

        The game can be set for play in either of two ways:

        1.      From a saved game position.

        Left click  on  the  'Load  Position'  button  to  load  in  a
previously saved game. This loads in all files necessary to play, i.e.
your character, game scenario and  position  within that scenario. The
game automatically starts when this option is selected.

        2.      From a new scenario.

        Firstly a scenario  file  must  be  loaded,  as  this includes
details on items within  the  scenario  and  defines what is available
from the shop. After  this  a  character  can  be  selected to play by
either loading a saved character by left clicking the 'Load Character'
button or creating a new character as detailed below.


CHARACTER CREATION
------------------

        Player characters can be created  using the character designer
screen. The following steps detail how to create a character:

        1.      Select a character class.

        Left click the 'Class  Type'  button  to  change the character
class type. The available  choices  are:  thief, priest, soldier, elf,
warlock and dwarf.

        2.      Roll character attributes and money.

        Left  click  the  'Roll  Character'   button  to  roll  random
character attributes and starting money  for  use in buying equipment.
The  maximum  and  minimum  values  for  attributes  depend  upon  the
character type selected.

        3.      Name character.

        Left click the 'New Name'  button  if  you  wish to change the
randomly chosen character name for one of your own.

        4.      Buy equipment.

        Left click the 'Buy & Sell'  button  to buy equipment for your
character. This displays the  'shop'  screen.  An  array  of the items
available is shown  and  includes  various  weapons  (swords, daggers,
axes, maces, warhammers, bows  and  arrows  etc.), armour (mail, helms
and shields), torches and lanterns, and food (apples, bread and meat).
Also more exotic items  like  lock-picking  tools, holy symbols, magic
potions and spell components may be  available. The exact selection of
items for sale will vary from scenario to scenario.

        Moving the mouse pointer  over  the  for sale objects displays
the object's  type  and  price  at  the  bottom  of  the  screen. Also
displayed here is the current  amount  of  money you have available to
spend on equipment. Click the left  mouse  button to buy an object. If
you cannot afford it a 'Too Expensive' message is displayed, otherwise
the cost of the  item  is  deducted  from  your  cash reserves and the
object added to your character's inventory.

        All the items owned by  your  character  can  be shown by left
clicking the 'Inventory' icon  (scroll  of  objects).  This displays a
window showing each of  your  character's  objects with an appropriate
description. Left clicking the up  and  down arrows cycles through the
entire list of objects, and left  clicking the 'OK' button or clicking
the right mouse button exits the inventory display.

        5.      Select spells.

        If your character is a  magic-using  character then you should
select magical spells for your character's spellbook. Only the priest,
elf and warlock character types can cast spells. Note that some spells
are only available to  certain  character  types  whilst others may be
cast by any magic-using character.

        Left click the 'Spellbook'  button  to display the character's
spellbook pages. A  number  of  pages  are  listed  showing the spells
currently on them. The  number  of  pages  is  the number of different
spells your character can cast. To add to  or change a spell on a page
left click  the  page  entry.  The  spell  selection  window  is  then
displayed. Left clicking the  up  and  down  arrows cycles through the
spells your character can choose  from.  The display shows the spell's
level, number of magical points  required  to  cast it and any special
spell components required for casting.  Left  clicking the 'OK' button
assigns the spell to the chosen  spellbook page. To cancel selecting a
spell for a spellbook page or to  exit from the spell selection screen
right click the mouse. You do not need to fill up all your empty slots
with spells.

        Some spells require you to use special ingredients for casting
and cannot be  successfully  cast  without  them.  These  items may be
available from the shop or may need  to  be found in the dungeon. When
casting a spell that requires  an  ingredient  it is only necessary to
possess them item, i.e. you do not need to be holding it when you cast
the spell.

        Note. Magical spells may be  cast by warlocks, clerical spells
may be cast by priests and elven spells may be cast by elves.


CHARACTER ENHANCEMENT
---------------------

        As your characters progress you will be able to increase their
abilities. Magic-using characters will gain  additional spells as they
go up  in  level.  All  characters  will  be  able  to  increase their
Strength, Magic (except non  magic-using  characters), Life Points and
Charisma by means of training. This training must be paid for and gets
progressively more expensive the higher  an ability score becomes. The
training costs are funded by  the  treasure  that  you bring back from
exploring a dungeon.

        To train and  increase  an  ability  score  left  click on the
ability icon on the main menu screen.  If you do not have enough money
to pay for the training a beep will sound.

        You may also sell any items and equipment you have back to the
shop, although you  will  not  necessarily  get  their  full  value in
exchange. To sell items  left  click  the  'Buy  & Sell' button, which
takes you into the  shop  screen.  Left  click  the  'Sell' icon (hand
receiving cash)  to  display  an  inventory  list  of  items  that you
possess. Left click on the up and  down arrow buttons to cycle through
the items and left click on  the  OK  button  to sell that item to the
shop. Right click when you are finished.


START GAME
----------

        To start playing left  click  the  'Start  Game' button on the
main menu / character designer screen. You cannot start playing unless
a scenario and a character have been loaded. Note that the game starts
automatically when a saved game position  is  loaded, ready for you to
continue at the point where you left off.

        When you start the game with a new character you find yourself
within the  dungeon  ready  to  complete  the  scenario  tasks.  It is
important that you  prepare  your  character  for  adventure by arming
yourself with weapons and donning armour and helmet, as monsters could
appear at any time and  attack.  To  perform  these and all other play
actions see the 'Game Controls' section.


DUNGEON / CONTROL ICON SCREEN
-----------------------------

        The game is played via the dungeon / control icon screen. This
displays your current location within  the  dungeon  in a 3D isometric
projected view.  This  shows  your  character,  other  characters  and
monsters, the room and any objects  that  you can see. Around this are
arranged a number of control icons and displays with which you control
your character and monitor their status.


GAME CONTROLS
-------------

        Below are listed all  the  controls  and displays available in
Paths of Glory and how they are used:

        SELECT CHARACTER (man icon). This  displays  a window with all
characters that are under your control. Use  the up and down arrows to
cycle through the characters available to  you and left click the 'OK'
button to select the  character  you  wish  to control. Your currently
selected character has a green arrow  pointing  to them on the dungeon
display screen. The following statistics are shown for each character:

        o       A picture of the character, their name and race type.
        o       The current amount of time spent in the dungeon.
        o       Weapon skill (sword icon). The lower this number the
                better you chance to hit monsters.
        o       Armour level (shield icon). The lower this number the
                better protected you are from attacks.
        o       Life points (heart icon). The shows how many life
                points you have left.
        o       Magic points (pentagram icon). The shows how many
                magic points you have left.
        o       Charisma (speech bubble icon). This shows how suave
                and sophisticated you are, the higher the score the
                better.
        o       Money carried (coins icon). This shows how much money
                you are carrying.
        o       Strength (strong arm icon). This shows your physical
                strength. The higher this number the stronger you are.
                This allows you to do more damage in combat and carry
                greater weights.
        o       Encumberance (weight icon). This shows the total
                weight of items you are currently carrying. The
                maximum depends on your strength.
        o       Experience points (XP icon). This shows how many
                experience points you have gained through your
                adventures, by killing monsters, looting treasure and
                completing tasks.

        SEARCH (magnifying glass icon). This  enables  you to search a
room for hidden treasure and items but this takes time to do.

        CAST SPELL (magic book icon). This  displays a window with all
your remaining spells left to  cast.  Use  the  up  and down arrows to
cycle through the spells and left click  the 'OK' button to select the
spell to cast.  For  many  spells  a  casting  cursor (pentagram) will
appear and you should select the target  of the spell by left clicking
when the pentagram is on your target.  It  is advisable to aim for the
floor space of the target as  spells  aimed  to high may go amiss. The
following information is shown for each spell:

        o       Spell. This is the name of the spell.
        o       Required ingredients. This shows any special
                ingredients necessary to successfully cast the spell,
                and any spells requiring such items cannot be cast
                without them.
        o       Level. This is the level or difficulty of the spell.
        o       Cost in magic points. This is the number of magic
                points needed to cast the spell, in addition to any
                ingredients required.

        Once spell casting has begun, i.e.  the spell is selected, you
are committed to casting. If you have insufficient magic points or the
spell is aborted by right clicking, the spell is lost.

        TALK (speech bubble icon). This  displays  a set of icons that
allow you to control how  to  talk  to  other characters and monsters.
When communicating  your  charisma  is  important  in  determining the
response of those you talk to.  When  an  icon is selected a window is
displayed with all characters and  monsters  in your current location.
Use the up  and  down  arrows  to  cycle  through  the  characters and
monsters to talk to and left  click  the  'OK' button to talk to them.
The following methods of communication are available:

        1.      INSULT. This allows you to call others all manner of
                impolite names, and a good way to pick a fight with a
                character or monster who is your friend or happy to
                ignore you.
        2.      CAN I HELP? This allows you to ask a character or
                monster if there is anything you can do for them. Some
                may have tasks they are willing for you to do in
                return for which you may get a reward.
        3.      GROVEL. This allows you to fawn and simper to a
                character or monster and get into their good book, and
                is a way to stop them attacking you or make them more
                receptive to a request to join you.
        4.      JOIN ME? This allows you to recruit other characters
                and even monsters, who will then come under your
                direct control.
        5.      HELP ME! This allows you to ask for help from other
                characters and monsters, who may tell you something of
                interest.
        6.      WHERE IS? This allows you to ask other characters and
                monsters if they know the whereabouts of a particular
                character or monster whose name you give.

        MAP (map scroll icon). This  displays  a  map of the rooms you
have visited  on  the  current  level  of  the  dungeon.  Your present
location is shown by the green marker.

        HELD OBJECT (hand icon). This  shows  the  object that you are
currently holding. This will also be the item with which you fight and
so is normally a weapon.

        USE OBJECT / MISCELLANEOUS (hand / arrows icon). This displays
a set of icons  which  allow  to  perform  a  number of object related
actions. When an icon is selected  a  window  is displayed for most of
the actions. Use the up and  down  arrows to cycle through the objects
available and left click  the  'OK'  button  to  select  the object to
manipulate. Only objects suitable for  the type of manipulation chosen
are included in  the  item  list.  The  following  object  actions are
available:

        1.      THROW (hand throwing stone icon). This allows you to
                select an object to throw. The target should then be
                selected and the object will be thrown at it, possibly
                causing damage.
        2.      FIRE (bow and arrow icon). This allows you to use a
                distance weapon. The target should then be selected
                and the weapon will be fired at it, possibly causing
                damage. Ammunition for the weapon e.g. arrows, is
                automatically loaded until no more is available. This
                icon has no effect if you do not have a distance
                weapon.
        3.      HOLD (hand holding dagger icon). This allows you to
                select the object to hold. This will become the item
                that you will use when fighting, and it is shown in
                the 'Held Object' icon space.
        4.      WEAR (clothes to man icon). This allows you to select
                an item to wear. If you are not already wearing an
                item of that type, e.g. shield, then the item will be
                worn. All items worn are denoted as such when viewing
                your inventory of objects using the 'Inventory' icon.
        5.      REMOVE (clothes from man icon). This allows you to
                select an item that is currently worn to remove.
        6.      PICK LOCK (lock and pick icon). This allows thieves
                possessing lock picking tools to attempt to pick a
                door lock when facing a locked door.
        7.      LIGHT / EXTINGUISH (lit and smoking torch icon). This
                allows you to select an object to light or extinguish.
                Lit torches and lamps provide light in the dark areas
                of the dungeon but their life is limited.
        8.      HIDE (crossed out eye icon). This allows you to select
                an item to hide in your current location. The 'Search'
                icon will need to be used to recover the object if you
                return for it at a later time.
        9.      EAT/ DRINK (pouring drink and eaten apple icon). This
                allows you to select an item to consume. Food and
                drink replenish energy lost during exploring and
                fighting.

        PICK UP (sword to hand icon).  This displays a window with all
the objects on the floor at your current location. Use the up and down
arrows to cycle through the objects  available and left click the 'OK'
button to select the item you wish to  pick up. If it is not too heavy
the item is added to your inventory.

        DROP (sword from hand icon).  This  displays a window with all
the objects you possess. Use the  up  and down arrows to cycle through
the objects available and left  click  the  'OK'  button to select the
item you wish to drop.

        GIVE (arrow from hand icon).  This  displays a window with all
the objects you possess. Use the  up  and down arrows to cycle through
the objects available and left  click  the  'OK'  button to select the
item you wish to give.  Objects  can  only  be  given to characters or
monsters if you stand facing them.

        TAKE / STEAL (arrow to hand icon). This displays a window with
all the objects you can take /  steal from a character or monster. Use
the up and down arrows to cycle through the objects available and left
click the 'OK' button to select the item you wish to take. Objects can
only be taken from characters or monsters if you stand facing them.

        INVENTORY (scroll of  objects  icon).  This  displays a window
with all the objects in your possession. Use the up and down arrows to
cycle through the objects available.

        NAME & TIME.  This  displays  the  name  of  the character you
currently control and  the  amount  of  time  you  have  spent  in the
dungeon. Clicking this  display  brings  up  the 'Quit/Completed Game'
screen. This allows a number of methods  of finishing and shows any of
the scenario's tasks which have not  yet been completed. The following
finish options are normally available:

        1.      SAVE POSITION (arrow to disk icon). See 'Save
                Position' below.
        2.      QUIT TO DESKTOP (desktop icon). This allows you to
                exit the game and return back to the desktop.
        3.      CONTINUE (arrow). This exits from this screen and
                continues the game.
        4.      LOAD POSITION (arrow from disk icon). See 'Load
                Position' below.
        5.      RESTART GAME (loopback arrow). This allows you to
                abort the current game and return to the main menu /
                character designer screen.

        See the section 'Completing A  Scenario'  below for details on
this screen when the scenario has been completed.

        SAVE POSITION (arrow to disk  icon).  This  allows you to save
your current game position to disk such that you can reload it via the
'Load Position' button on the main menu / character designer screen or
the 'Load Position'  icon  on  the  dungeon  display  game screen, for
continuation at a later time.  The  program  prompts you for the drive
and name of the file to which  the  game  will be saved. The file will
have the extension '.SAV'.

        LOAD POSITION (arrow  from  disk  icon).  This  allows  you to
reload a previously saved game position from disk. The program prompts
you for  the  drive  and  all  files  with  the  extension  '.SAV' are
displayed. Left click the name  of  the  saved  game  that you wish to
reload and the  game  restores  itself  to  the  point  you previously
reached.

        LIFE & MAGIC POINTS (red heart  and blue pentagram bars). This
displays a visual  representation  of  the  number  of  life and magic
points that your current character possesses.

        MOVEMENT (North, South, East, West  &  Down arrow icons). This
allows you to move around  the  dungeon  through doorways, up and down
stairs and  down  trapdoors.  In  addition,  by  right  clicking these
movement icons you will attack in that direction as well as moving.

        A number of game controls are also available via the keyboard.
To display a help screen listing all keyboard shortcuts, press 'H'.


GENERAL PLAY INFORMATION
------------------------

        This section details miscellaneous information regarding Paths
of Glory.

        During combat indicators appear upon  the character or monster
being attacked. The sword  against  shield  indicates  the that attack
missed or was blocked. The blood  indicator  means that the victim has
been wounded.

        Some monsters have the  ability  to  poison with their attacks
and this is indicated by a  green  venom  bottle next to the character
name display. Poison will slowly  reduce  the  number of life points a
character has, eventually killing that  character, and should be cured
as soon as possible.

        Combat and exploring eventually  drain  a character of energy,
which needs to be replenished by  eating or drinking. Tired characters
have a snooze (ZZZ) indicator next  to the character name display, and
cannot perform any actions until they have eaten or drank.

        There are a number of  other  indicators displayed next to the
character name display including undead creature, spell protection and
enchanted weapon displayed as appropriate.

        Some doorways in the  dungeon  will  be  magical, indicated by
glowing stars. These doorways  drain  life  points when passed through
and will not permit passage when your life points are very low.

        Traps occur  in  most  dungeons  which  when  stepped  on have
various  effects,  including  damage,   poison  and  revealing  hidden
objects. Thief characters stand a better chance of spotting traps than
other characters.

        Some areas of dungeons are unlit and most characters will need
light of some sort to provide illumination as exploring in the dark is
very difficult and dangerous. A number  of the character types possess
infravision, which is the ability  to  see  heat, which allows them to
see in complete darkness.

        With sufficiently high  charisma  it  is  possible  to recruit
other characters and monsters, which you will then be able to control.
If one of these should be  attacked  while you are controlling another
character then a window will appear to  tell who is being attacked and
ask whether you wish to switch to controlling that character / monster
in order to control the combat with the attacker.

        The exit from the dungeon is indicated by a ladder leading up.


COMPLETING A SCENARIO
---------------------

        A  scenario  is  complete  when   all   the  tasks  have  been
successfully completed. Once this is done left click the 'Name & Time'
box to display the 'Completed Game'  window. The following options are
available:

        1.      SAVE CHARACTER (arrow to disk icon). This saves the
                character you were controlling when you completed the
                scenario. Note this may not be the one you started
                with, if you decide to keep a character you recruited
                in the dungeon. The character should be saved so that
                it may reloaded into the main menu / character
                designer screen for level advancement, banking
                treasure, equipping with new items etc. ready for
                further adventures.
        2.      QUIT TO DESKTOP (desktop icon). This allows you to
                exit the game and return back to the desktop. The
                character will not be saved.
        3.      RESTART GAME (loopback arrow). This allows you to
                finish and return to the main menu / character
                designer screen. The character should be saved prior
                to this, after which it can be updated on the main
                menu / character designer screen as detailed above.


COMPATIBILITY
-------------

        Paths of  Glory  is  known  not  to  be  compatible  with  the
following software and will not run in conjunction with them:

        1.      Quick ST.
        2.      GDOS.

        Also you may need to  reboot  your  ST  after playing Paths of
Glory before using any other programs.


                ---------------------------------------------
                Paths Of Glory (C) Copyright IZ Software 1995
                ---------------------------------------------
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