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Screenshots - Kubes

Kubes atari screenshot
Kubes atari screenshot

Information - Kubes

GenreBrain - TetrisYear1993
Language[unknown]PublisherST Format
ControlsKeyboardDistributorFuture Publishing
Players1DeveloperDigital Dimension
ResolutionLowLicensed from

Cook, Gary

CountryUnited Kingdom
Graphic Artist(s)

Forsey, Robert

Game design


Box / InstructionsEnglish


LicensePD / Freeware / Shareware
Sound FX


Cover Artist(s)ST TypeST, STe / 0.5MB
Dumpdownload atari Kubes Download / MSANumber of Disks1 / Double-Sided

Instructions - Kubes

Kubes is supplied as shareware.   
If you like it and want to play   
another great Digital Dimension   
game, just register your copy by  
sending us œ5.00 (œ6.00 overseas) 
and we'll send you Warzone.       
A game of strategy, skill and     
blowing things up! Warzone is     
only available by registering.    
It is not public domain.          
Plus! a regular D.D. newsletter:  
Make cheques/P.O.s payable to :   
Digital Dimension,                
   Digital Dimension              
   Dept STF1                      
   160 Great Meadow Road          
   Bradley Stoke South            
   Bristol BS12 8DA               
The aim of the game is to keep    
going as long as possible, and    
gain a high score, by arranging   
the falling blocks into groups    
of the same colour. When you have 
a vertical or horizontal group,   
the blocks will disappear. The    
game finishes when the blocks     
reach the top.                    
The Keys.                         
   Q - move level marker up       
   A - move level marker down     
   O - move blocks left           
   P - move blocks right          
   SPACE - drop block             
The Screen                        
The screen is divided into three  
sections. The playing area, which 
is a vertical box with levels     
marked on the sides. The current  
score and the current level.      
How To Play.                      
First of all you have to decide   
how easy or difficult you want    
the game to be.                   
You will be asked which level to  
start with, and how many blocks   
to clear                          
The level determines how fast     
the blocks fall, 1 being slow     
and 10 being fast.                
The number of blocks to clear     
determines how many blocks of the 
same colour are needed, in a      
vertical or horizontal line,      
before they disappear.            
After setting these the screen    
clears and you are asked to get   
A block of colour will begin      
dropping from the top of the      
playing area. Apart from pressing 
the space bar to make it drop,    
you cannot control it.            
To make the groups of colour,     
you control the rows of blocks    
that have already fallen. By      
using the level up and down keys, 
you move the level markers. The   
level markers are on the sides    
of the playing area.              
Position the level markers so     
that they correspond with a       
row of blocks. Using the left     
and right keys will move the      
blocks in that row. You have to   
arrange the blocks so that the    
falling block drops into a        
useful position.                  
If by moving a row a space is     
opened up beneath the blocks      
above, then these blocks will     
drop down.                        
Also, when a group of blocks      
disappears, the spaces left       
will be filled in with any        
blocks that were above.           
The game ends when the blocks     
reach the top of the screen.      
Note: The high scores are saved   
to disk, so do not write protect  
1. You get more points the higher 
the level you are on.             
2. Start on a higher level to get 
a high score.                     
3. Clearing more blocks than the  
number of blocks to clear gets you
more points.                      
4. Good luck!                     
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