Kid GP

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9.3/10
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Downloads: 1,180
Votes: 3
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Comments (1)
Petari - 29/08/2019
Nice game, especially good for kids :-)
But some errors: it needs min 1 MB RAM - nothing about it in supplied DOC file. And author seems did not hear about relative path when coded this - unnecessary need to be in specific DIR in root, just because loading 1 file .

Screenshots - Kid GP

Kid GP atari screenshot
Kid GP atari screenshot
Kid GP atari screenshot

Information - Kid GP

GenreArcade - Platformer (Single Screen)Year1992
LanguageGFA BASICPublisherST Review
ControlsJoystickDistributor-
Players1DeveloperMunsie Entertainment Software
ResolutionLowLicensed from-
Programmer(s)

Munsie, Dave

CountryUnited Kingdom
Graphic Artist(s)

[unknown]

Software
Game design

Munsie, Dave

Box / Instructions
Musician(s)

[n/a]

LicensePD / Freeware / Shareware
Sound FX

[unknown]

Serial
Cover Artist(s)ST TypeST, STe / 1MB
MIDIVersion
Dumpdownload atari Kid GP Download / MSANumber of Disks1 / Double-Sided
Protection

Additional Comments - Kid GP

Other versions with the same title:


[no publisher] (version 1.0) (), [no publisher] (version 1.2) ().

Instructions - Kid GP

This version of KID_GP is public domain. Please feel free to give this
 game to all Atari ST users. But PLEASE make sure this DOC file is included
 along with the KID_GP.TOS and KID_GP.DAT files. Thanks!


 KID_GP (c) 1992 Dave Munsie


 About the program:

 KID_GP was written in GFA BASIC 3.5E using game development tools provided
 by the GP_GRAPHICS ENGINE (c) 1992 DSA.


 Installing the program:

 First off make sure there is a folder called  in the root directory
 of your disk or hard drive. If it isn't already there copy KID_GP.DAT into
 this folder along with the .DOC file and the KID_GP.TOS file.

 Running the program:

 To run KID_GP simply double click on KID_GP.TOS from the low res desktop.
 The program should load and display the title screen. Press fire to play!

 Who exactly will like this game?

 I designed the game with my children in mind and yes they love this game.
 It has been beta-tested at an Atari Show and was heavily enjoyed by the
 younger crowd. But the higher levels do provide a challenge even for more
 adult players. (There are 15 screens in all...)

 Playing KID_GP:

 The object of KID_GP is to collect all the diamonds found on each screen.
 That's all you have to do to advance to the next screen. In the mean time
 various characters will either try to chase you or just get in your way.
 To make things a little more interesting there is a hammer on each level
 which you can grab and clobber them down to size. There's also special
 mushrooms that you can collect to either speed you up or make you
 invisable for a while. (This allows you to go through the other characters)
 There is a timer at the bottom of the screen. If you clear a screen before
 the timer runs out you can grab at tasty treats for bonus points until the
 timer runs out. (This is the key to high scores!)
 
 KID_GP is joystick controlled. Here are the various joystick commands.

 Left            - Move KID_GP to the left.
 Right           - Move KID_GP to the right.
 Up              - A small jump up.
 Joystick button - A BIG jump up.
 Moving the joystick diagonally allows you to jump/move at the same time.

 Keyboard commands:

 F1/F2/F3  - Game speeds. F1=slow F3=fast
 F9        - Switch to 50HZ video.
 F10       - Switch to 60HZ video.
      - Exit the game. 

 Enjoy!!!

 ------------------------------------------------------------------------

 GAME PROGRAMMERS! Want more info on probably the most powerful game
 programming tool ever developed for the BASIC programmer? Take the time
 to either write or call:

 DSA Attn: The GP_GRAPHICS ENGINE
 5601 Ammons
 Haltom City, TX 76117
 (817) 485-9293 10:00-5:00pm Central
 USA           

Trivia - Kid GP

Graphics
Uses a bit recoloured version of Rainbow Island's main character


Hardware
Version 1.2 is STe compatible


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