JETPAC
Version 1.3
Released 15/7/92
\JETPAC\
JETPAC.PRG The main proggie
READ.ME This text.
Jetpac can be run on any ST with a colour monitor/TV and from anywhere,
including a hard drive or ramdisk. It will also run in low or medium rez. It
can be made to auto boot by sticking it in an AUTO folder and reseting. You
can exit by pressing F10 from the main intro, and it will return you GEM.
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BUDGIE UK
This game is part of Budgie UK's range of most excellent games and utilities.
You may spread it, but please do not sell it without prior arrangement with
Budgie UK. Find their address elsewhere in this doc.
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Anybody out there wants to write to me, my address is:
Pete J. Whitby
18 Woodgrove Road
Henbury
Bristol
BS10 7RE
ENGLAND
I will answer as soon as poss. (especially if you're an Artist type person
- See below somewhere !!)
Oh well, that's the boring bit over with. Here's the spectacular intro ....
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- P.J. Whitby -
Proggie code, graphics & sound fx .... Pete J. Whitby
Cool intro & In-game music .......... Mad Max of TEX
Based on a really old speccy game by ULTIMATE (ACG/RARE)
(c)1992 BUDGIE UK
INSTRUCTIONS:
===============
Very simple, very easy. Your annoying little sister could play it. Boot up
the game from wherever you've put it, hit space to get past the info screen,
then fire to start.
Guide the little dude with the jetpac around the screen, collecting bits
of rocket (In correct order, Bottom to Top) and drop them over the launch pad
to build it. Then do the same for the fuel that drops down until the
fuel-guage is full. Jump in the ship and off you go to the next level.
Shoot the (Badly drawn -Sorry !) weirdo's. Some take multiple hits. Some are
indestructable and some are bloody hard to hit!
Anything else that falls down from the top of the screen and just sits on a
platform doing nothing very interesting is probably a bonus. Pick up for
loadsa points.
And that's it! At the time of writing, there are 40 levels, there may be more
if I can be bothered to design any !
(Update: Total is now 50 levels, and there's now AN END SEQUENCE !!!!!!!!!
(Of sorts...))
_____oO GAME TIPS Oo_____
Keep shooting ! Most weirdo's only take one hit before they blow up, but some
take quite a few, and some can't be killed at all ! (Moving platforms for
example)
The movement patterns of the aliens are all pretty simple to suss out. So
try and position yourself somewhere where you can't get hit ! (Especially
homers, you can use the old Jetpac trick of letting them all gather
underneath the platforms, then swooping down and blastin' 'em !
Some aliens ain't worth shootin'. Some of the slow, hard to kill homers
are best just avoided.
____oOo____
Greetings ST freaks, PjW here, with some more useless info. This wonderfull
piece of software was brought to you in 100% pure and beautiful 68000
machine code, and is the very first game ever written by yours truly.
This game actually came about after reading an artical in a Speccy mag
which listed the top 50 odd speccy games. It got me feeling all nostalgic, so
I dug out my old speccy, and loaded up some stuff. After a while, I got round
to Jetpac. After playing it for a while, I figured I could probably do a
fairly decent ST conversion. So here it is....
I decided not to actually change anything too drastically, the gameplay being
the most important thing, In fact, the only differences are: You don't wrap
around the screen, You can pick up extra lives and shields and there are more
different types of alien attack patterns. (And loads and loads more types of
aliens !) Also, it looks better. (Not hard to do...)
Dunno what I'm gonna do next. Depends on the response I get from this I
guess.
_____oO WANTED: Oo_____
I desperately, desperately want to get hold old any copies of ST News. (Disk
Mag). Anyone out there willing to lend me any, I promise to return them by
Return post.
Artists !! As you can see I'm not the greatest artist ever to hold a
mouse. If you'd be interested in doing some for me some time in the future,
then write me !!!!
In fact contacts in general are definitely welcome.
_____oO Thanx to: Oo_____
Stu, for the loan (For about 6 months !) of his external floppy.
AXE of Delight, once again for the use of his pack-routs
Mad Max of TEX, for writing all that brilliant music (THE BEST)
Ultimate, now RARE. For writing the original.
Dougal, for lending me his speccy, when mine blew up!
Chris Lloyd of STF for telling me about the problem with Mega 4's !
_____oO Greets to: Oo_____
All the above, and also Colmo, Sim, Ben, and Ben Mk II if they happen to read
this.
The Lost Boys, for writing brilliant Demos. (Zonk!), Also special Hi to Sammy
Joe of the afore mentioned dudes for producing Maggie.
TCB (Your new demo, if it ever happens, better be bloody good. !!)
Slaytanic Cult. (Outstanding music on #7)
YAK !, Keep writing games man ! Llamatron broke my Comp.Pro !!
And finally Hi to YOU, for playing this ! If you like it, then write and
tell me about it !
_____oO EQUIPMENT USED: Oo_____
Atari 520STfm (Upgraded to 1meg)
External 1meg drive
Phillips cm8833 colour monitor
Star LC24 printer
Devpac 2.09, HiSoft
GFA Basic (For tables & stuff)
Degas Elite, Electronic Arts
Art Studio, Rainbird (Originally)
Mountains, (Public domain: Matt McIrvin)
ICE packer, (Possibly PD: AXE of Delight)
PRO Sound designer. (So blame that for the crap f/x !!)
Pete J. Whitby
1992
Oh, before I forget. Here's BUDGIE's address:
BUDGIE UK Licenceware
5 Minster Close
Rayleigh
Essex
SS6 8SF
Bye.