James Pond II - Codename Robocod

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7.4/10
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Votes: 16
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Comments (1)
Megalomaniac - 08/10/2022
Overrated, at least on the ST. Pond feels horribly weightless when jumping, with the lack of sound effects not helping matters, and the scrolling is as bad as it gets. Any section requiring successive jumps, particularly the diagonal timing-based ones, becomes almost impossible, when you breeze through it on other systems. For a game where exploration is so central to the appeal and reward, this becomes a massive disincentive to play it properly.

Information - James Pond II - Codename Robocod

GenreArcade - Platformer (Scrolling)Year
LanguageMachine LanguagePublisherST Action
ControlsJoystickDistributor
Players1DeveloperVectordean
ResolutionLowLicensed from-
Programmer(s)

Bak, Steve

CountryUnited Kingdom
Graphic Artist(s)

Sorrell, Chris / Dobson, Paul
Archer, Leavon

SoftwareEnglish
Game design

Sorrell, Chris

Box / InstructionsEnglish
Musician(s)

Joseph, Richard

LicenseGame Demo or Preview - Commercial
Sound FX

Joseph, Richard

Serial
Cover Artist(s)ST TypeST, STe Enhanced / 0.5MB
MIDIVersion[preview]
DumpMISSINGNumber of Disks? / ?
Protection

Additional Comments - James Pond II - Codename Robocod

Other versions with the same title:


Millennium (United Kingdom), Kixx (version [Budget]) (), The One (version [preview]) ().

Disk - James Pond II - Codename Robocod

James Pond II - Codename Robocod Atari disk scan

Trivia - James Pond II - Codename Robocod

Hardware
Supports STe palette


Graphics
Features up to 31 colours on-screen simultaneously (in-game) on STe
Features up to 29 colours on-screen simultaneously (in-game) on ST


Charts
Top UK ST charts position: 3 (4/1992)
Months on charts: 8 between 3/1992 - 12/1993


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