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It can be fixed for TOS 2.06 with STOS fixer. |
| Shocked to see no download link for this :( One of the last ST games.. Iirc it wasn't compatible with TOS 2.06 however? Which is odd so later on...
--- yes we've barely touched the PD/Shareware scene here at Atarimania. Will follow when the commercial artist credits are fully fixed :) Atarimania ST |
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STOSSER Software http://www.airtime.co.uk/users/stosser
Presents H.E.R.O.
Human Extraction and Rescue Operation
Programming : Tony Greenwood Artwork : Dean Chadwick Bob Goodfellow Released as : Freeware
Minimum Setup : Atari Ste and 4meg memory Supporting : TOS 1.60, 1.62, 2.05, 2.06 4.01, 4.02, 4.04, 4.92 STe, MegaSTe, Falcons (NOT Emulator compat') Hard or Floppy drives,
PART 1 : SCENARIO PART 2 : CONTROLS PART 3 : DYING PART 4 : HOW TO PLAY PART 5 : MISCELANEOUS (Credits ect) PART 6 : CONTACTING US ===================================================================== SCENARIO
EYES ONLY Ex Thorp Transcript 28/PF/99 EYES ONLY Message recieved 3:21.14 22nd June
Notification Status: 2 Immediate Action Required: None
=====================================================================
From : Ex-Thorp Bio-Nuclear Complex To : Central Office, Downing Street
Location: Ex-Thorp in scottish central region, "Bodach Howf" Purpose : Artificial Intelligence research at genetic level. Inter connecting silcon chips and biological matter, creating living, 'thinking' computer systems.
Comment : The complex is working on delicate interdependant systems performing revolutionary tasks...perhaps too delicate..
===================================================================== Time frame breakdown of current emergency 2.15pm 22nd June =====================================================================
2:00.00 Operator in area 2 spills unauthorised coffee onto a control panel and short circuits the panel. 2:00.15 All safety trips and failsafes - fail - coffee the unthought of variable. 2:00.17 Operator in area 2 hits the isolate control to limit the damage. 2:00.20 Damage limitation ineffective. Massive currents surge through Ex-Thorps cable network. 2:00.21 Finally reaching central control computer Z352-P-AI. The first bio-silicon "super computer" (a.k.a "The Beast") 2:00.25 Major system 'warping', program slippages and neural blocks registered. 2:00.28 Z352-P-AI conducts a bio scan of the complex. 2:00.33 Scans indicate that human personnel are escaped lab animals. 2:00.34 "The Beast" activates emergency procedure level 1. 2:00.35 Laser doors activated. 2:00.36 Radiation pools exposed. 2:00.50 Personnel panic and run to the exits. 2:01.17 Z352-P-AI senses escapees and triggers emergency procedure level 2. 2:01.18 All external and inter-level doors are sealed. 2:01.19 All mechanoids are externally charged creating hazards to life forms. 2:01.20 Ventilators are opened through out complex allowing radioactive isotopes from the radiation pools to flow freely. 2:01.40 Central Control realise there is an emergency and try to isolate Z352-P-AI from the complex - all attempts fail. 2.05.22 Frightened personnel protect themselves as they can - hiding in ventilator free rooms or - if found - putting on anti- radiation suits. 2:10.21 A program 'backdoor' is found and some control is removed from Z352-P-AI 2:12.17 Z352-P-AI moves to crimson status and seals the complex from the world. Simultaneosly activating the destruct sequence. 2.14.36 Personnel count reveals that only 3 people remain in a mobile condition. - Roger McCormick (Complex supervisor), Jane Beltane (System Analyst) and Jim Masters (Clerk).
2.20.00 Meeting of the 3 remaining personnel define current status:
1) The complex is irradiated and has become incompatible for life, outside of specific sealed areas. 2) The complex is now under destruct sequence which will totally destroy the complex within 12 hours. 3) There are trapped personnel. 4) All external doors and inter-level doors have been sealed thus disallowing any access to the levels.
2.50.14 Remedies are put forward to correct current emergency:
1) The recently installed, prototype teleport system must be brought on line. While the system is problematic, it has access to all internal and external areas and can safely transport humans providing they have a gentic code teleport card, required for it's operation. 2) The trapped personnel must be rescued. This can only be achieved by releasing them from the rooms they have sealed themselves in and retrieving their teleport card. Further they must be provided with an anti radiation suit which, while it will protect them for an indefinite period, it will render them immobile. Their teleport card must be given to the transmitting teleport located on each level. 3) In order to deactivate the destruct sequence 3 chips must be located and inserted into the sub level computer. This will deactivate one section of the complex. However in order to completely deactivate the destruct sequence all sub level computers must be isolated.
3:05.16 Some problems are raised in reference to the remedies are:
1) The external location of personnel, teleports etc. is impossible due to isolation procedures and system malfunctions. Therefore any rescuer is 'running blind' within the complex. 2) Only some of the system control has been returned to central control, so maintainance mechanoids will still damage any human who comes into contact with them, but at least they will not attack. And the lasers can only be brought under partial control, thus making them flicker randomly. Some internal doors could not be remotely unlocked, while others in a separate circuit require access cards. The radiation pools, and ventilator system could not be brought under any control. Total control of the internal lifts were retained. 3) As anti radiation suits render the wearer immobile this form of protection is non viable. The alternative method of ingesting large quantities of iodine and other radiation sponges, leave the user open to vulnerability, even slight knocks can have fatal consequences. With the current status of the mechanoids this would make the rescuers attempts diffcult in the extreme. No other alternatives are available so this is the only viable method. 4) Z352-P-AI retains total control of internal closed loop doors thus requiring the doors to be destroyed if passage is required. 5) Of the 3 personnel available to achieve these tasks only one has a genetic code card enabling them to use the teleports - Jim Masters. 6) As Jim is only a clerk he is the least knowledgable about the complexs computer systems so local disabling of computers is not possible. 7) Due to teleport 'problems' no volatile product can be transported in this manner so standard gunpowder and shell defences are not viable. The only alternative is a hand held electro-static 'stun' gun which will either destroy mechanoids, cause them to alter their movements or do nothing, depending on the mechanoids mechanical and electronic components. 8) In addition to defence weapons no explosives can be transported to remove closed loop doors. However it was pointed out that small amounts of explosives are routinely stored in the complex for experimental purposes.
3:15.43 Jim Masters aggrees to make the rescue attempt and is currently preparing himself for the task.
Final : We have little choice but let Jim try and make this rescue. I hope he succeeds. God help us I hope he succeeds. R.McCormick
3.20.07 Transmission ends
===================================================================== Transcript Ends =====================================================================
Reccomendations (Advisor 1):
No action required. Success in rescue attempt solves problem. If attempt fails, terrorist activity in the area can be arranged.
Reccomendations (Advisor 2):
Aggreement with Advisor 1, with caution in terrorist suggestion. Suggest a Waldegrave action more prudent.
Reccomendations (Advisor 3):
Cuncurrent with Advisor 1.
=====================================================================
JOYSTICK CONTROL:
Jim will perform various moves when the joystick is used, depending on his position.
JOYSTICK UP (1) Jim will jump into thin air (2) Jim will climb a wall (3) Jim will jump up onto a ledge ( if one there ) (4) Jim will move lift up ****, lift controls, more automatic now but you still have control as the lift will stop when you move the joystick in any direction other than that of the lift traveling direction, (5) Jim will stand ( if knelt shooting or crawling ) (6) look in cabinet, look at various objects (7) look at monitor, Returns you to main menu (8) use access card at access slot near door (9) climb into teleporter (Get in center position)
UP/LEFT (1) diagonal jump to left from standing position
UP/RIGHT (1) diagnal jump right from standing position
RIGHT (1) run right (2) turn to right
LEFT (1) run left (2) turn to left
RIGHT/FIRE (1) if you press fire while running right then long jump
LEFT/FIRE (1) if you press fire while running left then long jump
DOWN ( while jim pointing right ) (1) crawl right
DOWN/RIGHT (1) as above (1)
DOWN ( while jim pointing left ) (1) crawl left
DOWN/LEFT (1) as above (1)
DOWN/FIRE (1) jim will kneel and fire
DOWN ( if at end of platform ) (1) jim will look down, if he can see the floor then its safe to jump, if he cant then he will die if he jumps
NO MOVEMENT ( idle ) hanky if stood left, coke if right,
FIRE (1) shoot gun or if stood next to door and you have explosives then blow door away
************ HOW TO DIE *************
ROBOTS, if touched then you die, can be shot
ARROWS if touched then you die , shooting will change there direction
GREEN SLIME ( drips or on barrels or on floor ) touch it and you die
BARRELS WITH POISON SIGN touch them and you die,
LAZERS touch and you die **** these where totally random, but this made the game far too hard, they are still random but when they go off, it will be for a minimum of two seconds, phew!
APPEARING FING, cant be killed, will kill you if touched but only when its fully appears
CEILING DROID, cant be killed, will kill you if you touch it, yuk!
BURNING WATER don't go in it or you will fry!
***** COLLECT AND DO WHAT ? ********
ACCESS CARDS for doors
EXPLOSIVES only blow up doors
TELEPORT CARD one only, must collect to teleport out
COMPUTER CHIP must collect to finish level
SUIT must find then give to man
******* HOW TO COMPLETE A LEVEL *******
FIND SUIT, FIND TELEPORT CARD, FIND COMPUTER CHIP, FIND MAN AND AUTO GIVE
HIM SUIT, FIND TELEPORT OUT ( not the same as in, this one has numbers
near it ) USE TELEPORT CARD ( same way as use access card ) THEN CLIMB IN
TELEPORT AND AWAY YOU GO,
###########################################################################
And Finally..........
This game has now been released as a "Freeware" program, you may know that H.E.R.O. was originaly a commercial release, but unfortunatly due to the unscrupious dealings of the distributers we where to coin a phrase "we were robbed!", not having the facilities to distribute the game ourselves the decision was taken to release H.E.R.O. to the general public,
The decision to re-release H.E.R.O. was taken by myself ( Tony Greenwood ) and my co-producer Bob Goodfellow, unfortunatly before we could decide on how to release it, Bob dissapeared and to this date I have heard nothing from Bob for Three Years +, therefore as Bob seems to have dissapeared and flatly refuses to aknowledge any contacts whatsoever I have taken it upon myself to dust off the game and at last actualy let people see it, I hope you like it and I hope you dont mind Bob, but it was gathering dust!,
CREDITS.......So many...
<> Dean Chadwick for Bringing the game back to life with excellent new Graphics,
<> Anthony Jacques whos Compiler fixes enabled the conversion to happen, it realy would not have happened without,
<> Anthony Hoskins and Martin Milner for getting the Falcon Mhz Halver to me, they know ...
<> The Falcon game testers from the Internet newsgroup"comp.sys.atari.st" Dave Gostl, Daniel L.Dreibelbis, John Godbey, John Moffat, Andrzej Michalski, Ronald J.Hall, and Keefy for accepting modem to modem versions for instant testing, also Chris Holland and Dave Hollis for feedback and encouragment.....I hope I havent missed anyone,
<> ST FORMAT for there support and encouregment, there reviews and there coverdisk version and especialy for being so gracious when they found out it was written in pure STOS,
<> The biggest thanks go to Victor Wright the original owner of IDS who made it all possible, he had the guts to support the ST and put his hand in his pocket and put his money where his mouth is, his ideas where not supported and the magazine ( ST HANDBOOK ) flopped leaving poor old Vic in a mess, he had to get out and a lot of people where upset as he owed them money ha ha ha, for me and for H.E.R.O. he did everything he promised to, it was a shame he went bust and an even bigger shame that he handed IDS over to AWF
There are probably others to thank and I will be eternally sorry for missing you out.......
***********
AWF last known addres 123 Hazelwell cres, Stirchley, Birmingham, these are the people ( Andy and Simon Fern ) responsible for releasing H.E.R.O. to the general public, We recieved one cheque from them after three months of sales that i now know to be a total lie as to the amount of copies sold, the amount recieved dident even cover the cost of the phone calls made to AWF alone, since then we have recieved nothing hence the LEGAL break from IDS and AWF,
************
CONTACT
All postal contacts must write to the artist Dean Chadwick
at 138 Townsfields rd Westhoughton Bolton, Lancashire, England BL5 2NT
email dchadwick@zetenet.co.uk stosser@airtime.co.uk atari@iname.com
Web address
Main STOSSER Software page at http://www.airtime.co.uk/users/stosser
H.E.R.O. Support page at http://www.users.zetnet.co.uk/dean/
Most IMPORTANT, We need your feedback, this is our incentive to make more programs and games for your ATARI....so write now!.
Cheers.......Tony Greenwood (STOSSER Software) August 1997
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Team Tap Supports up to 4 players woth Team Tap -adapter.
Origins Game is incomplete but features at least 4 levels.
Additional Credits Framework: Dead Hackers Society
Hardware Requires SAM digitizing cartridge.
Origins PD-Palvelu's Kuukausilevyke was the second major Finnish diskmagazine for the Atari ST in Finland.
It was born when ST Klubi (team behind Suomenkieliset Tietosanomat) and ex-member Heinrich Pesch parted ways. His new diskmagazine ran from Jan 1989 to Dec 1990 and total of 21 issues were produced. Issues Oct and Nov 1989 along with Sep 1990 wasn't released due to the authors hardware problems.
Kuukausilevy didn't use any particular shell or browser for the documents. It was all plain text files. Every issue featured news from Atari World, translated overview of the latest issue of German ST-Magazin along with updated catalog of his PD-disk service Pesch was also running.
Rest of the disk was full of the latest PD software and some rare programs by the Finnish PD developers aswell as by the author himself.
Additional credits DSP replay routine - TAT
Sound Sounds samples for this game were taken from various Apollo missions.
Sound This game features digital title music
Development Written with Fast Basic
Hardware Supports Blitter on Mega ST and STe
Hardware Supports Blitter on Mega ST and STe
Origins Announced by Atari at COMDEX fall 1985 for the ST.
Origins One of the games participated to Finnish Mikrobitti magazine's L-game programming contest. Unfortunately all traces to this game has been lost so far. If anyone can help to preserve this one please get in touch!
Hardware Supports RS232 for multiplayer action
Sound Features digitized sound fx at 25KHz on STe
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ST Review · Christmas, 1994 | Rating: 65% |
ST Review · December, 1994 | Rating: Preview |
ST Format · November, 1994 | Rating: 85% |
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