Get Slide

Search
Votes / Statistics
Rating 
N/A
Hits: 1,812
Downloads: 1,004
Votes: 0
My Atarimania
Comments (0)

Screenshots - Get Slide

Get Slide atari screenshot
Get Slide atari screenshot
Get Slide atari screenshot
Get Slide atari screenshot
Get Slide atari screenshot

Information - Get Slide

GenreArcade - Collect'em!Year1994
LanguageGFA BASICPublisher[no publisher]
ControlsJoystickDistributor-
Players1Developer[n/a]
ResolutionLowLicensed from-
Programmer(s)

Seymour, Shlien

CountryCanada
Graphic Artist(s)

Seymour, Shlien

SoftwareEnglish
Game design

Seymour, Shlien

Box / InstructionsEnglish
Musician(s)

Seymour, Shlien

LicensePD / Freeware / Shareware
Sound FX

Seymour, Shlien

Serial
Cover Artist(s)ST TypeST, STe / 0.5MB
MIDIVersion
Dumpdownload atari Get Slide Download / MSANumber of Disks1 / Single Sided
Protection

Instructions - Get Slide

Get_slide 20 mar 94
For the Atari St - colour monitor 
low resolution.


Get_slide follows in a similar vein
to get_gems and get_worm. The object
is to find the path which acquires all
the gems  (here identified with a cross
enclosed in a circle) and then go to
the exit marked by an X. The task is 
complicated by the fact that you are 
unable to stop moving on the slippery
surfaces until you bump into a barrier,
gem or moveable object like birds,
frogs and boxes. To complete a level
you must not leave more than 2 gems
on the board and go to the exit. You
get extra points if you manage to
remove all the gems. You get even more
points if you complete the level in
less than the nominal number of moves.


The program responds to the joystick
or keyboard arrow keys. The UNDO key
restarts the level when you get stuck.
The F10 key skips to the next level.
The ESC key returns you to the main
menu, (but you lose all your points).
The HELP key displays a crude overview
of the board.

The number of moves you made and the
number of gems collected are indicated
on the bottom of the screen. In
addition, the nominal number of moves
to complete the level is also shown.

Hint: on the slippery surfaces you have
a choice of two or four
directions to go. You must choose the
direction which keeps you on the
solution path. In the difficult levels,
you may need to move the robots to
positions where you bump into them
later. The robots move (if they are
able) when you try to move into their
spot.

To help you the program occasionally
reveals the solution path (or part of
it) in some of the difficult levels.


The first two levels are for our kids
(five years or older) -- no slippery
surfaces.

------------------------------------

The game was  programmed in GFA Basic
3.5. The program and its GFA sources
have been made public domain. As usual,
I cannot take legal responsibility to
any damages caused by the program to
your computer or data. As a protection,
you should write disable the diskette
(the program does not write or modify
any files) and reboot the computer when
you are all finished.

Seymour Shlien, 624 Courtenay Avenue,
Ottawa, Canada, K2A 3B5.
seymour@dgbt.doc.ca


About Us - Contact - Credits - Powered with Webdev - © Atarimania 2003-2024