(c) Carl J. Hafner
FEATURES described within this text file may not apply to the version of
the program you are using. Please check the copyright information within
the program ITSELF before assuming a feature doesn't work. This file may
or may not be for a different version of the program.
The author cannot be responsible for any damage to your equipment, other
software or hardware products or physical or mental well being caused by
the use, misuse, abuse or inability to use this program. The author ALSO
makes NO GUARANTEE as to the compatibility of this software with other
software OR hardware products and hereby disclaims any implied warranty
with respect to fitness for any particular purpose.
By using this program you are stating that you completely understand AND
agree with these terms AND agree to accept FULL responsibility for ANY
and ALL events arising from it's implementation.If you do NOT understand
AND agree with these terms, do NOT use this program !
A WEE HISTORY
The other day I came across a few yellowing cut-out pages from a game I
used to play when I was knee high to a grasshopper (I was really looking
for some toy missiles that go with one of my Lionel train cars, which is
another story...). Basically we would cut out 9 pieces of paper and draw
one picture on one side of the paper and another picture on the other
side (ex: a car on one side and a face on the other). The object was to
have the face in the middle surrounded by cars. Sound simple ? Well, the
rules of the game require that certain other pages be flipped (depending
on which page you flipped) in addition to the page you choose.
I have NO idea who invented this game ( probably Confucius ) and haven't
seen it since. I have,however, tried my best to remember the "rules" and
present them within a computer program. Have fun !
Frix can be run as a program or an accessory, depending on where you put
it and how you name it.
Click on the box in the upper left hand corner of the window to exit (or
press [control]-[w] ).
Grab the "titlebar" to move the window about the screen. I like keeping
it top left so I can still see the panel when alerts appear.
Click on the name RESET in the infobar to call up an options alert.
The "options" alert asks if you would like to play the first game, a
random game or to return (cancel) with no changes.
The FIRST game sets (or resets) to a predefined layout. This allows you
to play the "same" game over and over to try and increase your "score".
The RANDOM game sets (or resets) the boxes in a random pattern.
The next ALERT asks how many panels you'd like flipped. If you select 3,
3 panels (bricks) will be flipped (total) for every 1 you select.
If you select "multi" , multiple panels will be flipped for every 1 you
The panel reads left to right, top to bottom...
| 1 2 3 |
| 4 5 6 |
| 7 8 9 |
3 PANEL OPTION MULTI PANEL OPTION
SELECTED FLIPPED SELECTED FLIPPED
-------- ------- -------- -------
1 1,2,4 1 1,2,4,5
2 1,2,3 2 1,2,3
3 2,3,6 3 2,3,5,6
4 1,4,7 4 1,4,7
5 4,5,6 5 2,4,5,6,8
6 3,6,9 6 3,6,9
7 4,7,8 7 4,5,7,8
8 7,8,9 8 7,8,9
9 6,8,9 9 5,6,8,9
When you win, an alert will appear to congratulate you ! It will contain
the total number of moves it took to complete the puzzle. Once you exit
this alert the SCORE WILL BE RESET TO ZERO.
Although the score counter will continue after this alert, you can _NOT_
actually start playing again until you select an "option" from the first
alert. An option also resets your score.
This was done in case you just wanted to play with the box.
HOW TO PLAY
Within each "brick" is either a "bell shape" or a "checkmark". The object
of the game is to end up with a bell in the center and a checkmark in
every other box.
c c c c=checkmark
c b c b=bell
c c c <-final solution
When you "click" on one of these shapes the panel will shift shapes as
If this all sounds confusing, don't worry. Merely play the game and watch
what happens when you select a shape.
In the event you have altered your system fonts and either one, or both,
of the shapes are neither a checkmark or a bell, the default (first)
panel is set up as...
b c b
c b b
b c c
The character in the first brick is the one which must end up in the
center (surrounded by the other characters).
HINT: Try 4-5-6-5-8-7 under the "default" game !