DISCO DADDY, THE HIP DANCE PUZZLE
Copyright 1989 William Mills
Please copy and distribute in it's entirety free of charge
Hi there, I hope you enjoy Disco Daddy. I'm not really that much
of a programmer, but I'm starting to get into GFA Basic. (Mostly
I do desktop publishing, and equipment repair for California state
The game is pretty simple it's just one of those little sliding
tile puzzles (the 2D predecessor to the Rubic's cube) with an
entertaining dance twist. Use Joystick1 to move the dancer onto
one of the tiles that can be slid (one that is next to the empty
spot) and press the fire button.
Disco Daddy was written in GFA BASIC 2.0 (awfully nice of START
magazine to distribute it) If you want the sparsely doccumented
source code, drop me some e-mail.
The graphics files for Disco Daddy are Neochome pictures. You can
make your own dancefloors and dancers with neochrome. The
following are some tips for doing so.
Make sure they both use the same palette, the palette of the
floor is the one that the game uses.
Make sure that you cut the proper masks for the dancer. If you
don't know what a mask is, take a look at the included dancer
file, it should be pretty easy to figure out.
The lower right square of each puzzle needs to be solid, one
If you have any questions, please feel free to e-mail me. If you
design any sharp looking dancers and or dancefloors, please email
them to me also, and I will archive them and post them to