Demolition Man

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Screenshots - Demolition Man

Demolition Man atari screenshot
Demolition Man atari screenshot

Information - Demolition Man

GenreBrain - MinesweeperYear1991
LanguageCompiled CPublisher[no publisher]
ControlsMouseDistributor
Players1Developer[n/a]
ResolutionLowLicensed from-
Programmer(s)

Walnum, Clayton

CountryUSA
Graphic Artist(s)

Walnum, Clayton

SoftwareEnglish
Game design

Walnum, Clayton

Box / InstructionsEnglish
Musician(s)

[n/a]

LicensePD / Freeware / Shareware
Sound FX

Walnum, Clayton

Serial
Cover Artist(s)ST TypeST, STe / 0.5MB
MIDIVersion
Dumpdownload atari Demolition Man Download / MSANumber of Disks1 / Double-Sided
Protection

Additional Comments - Demolition Man

Other version with the same title:


[no publisher] (version 2.0) ().

Instructions - Demolition Man

		      DEMOLITION MAN
                     by Clayton Walnum


COPYRIGHT NOTICE:

This program and its accompanying documentation are 
copyright 1991 by Clayton Walnum.  All Rights Reserved.  
DEMOLITION MAN is shareware, and while it may be distributed 
freely, if you enjoy the program, you should send a $10 
registration fee to the author at the address below.  Your 
support of shareware programs is greatly appreciated.  Thank 
you.
     This program and documentation may be distributed only as
an ARCed file containing all three of the game files
(DMLTNMAN.PRG, DMLTNMAN.PI1, and DMLTNMAN.TXT) in
unmodified form!  The ARC file must be named DMLTNMAN.ARC.


LOADING THE GAME:

Place the three files included (DMLTNMAN.PRG, DMLTNMAN.PI1, 
and DMLTNMAN.TXT) into the same directory, and then double-
click the DMLTNMAN.PRG file.  The program will load and run.  
Note that DEMOLITION MAN must be run on a color system, in 
low resolution.


THE OBJECT OF THE GAME:

When you load DEMOLITION MAN, you'll see a 10x10 grid.  
Fifteen bombs are hidden somewhere in the grid.  It's your 
task to locate them all--without blasting yourself into 
gooey gobs.


HOW TO PLAY:

Place the mouse pointer on one of the squares that make up 
the grid, and click the left mouse button.  The square will 
disappear, and whatever is beneath it--either a bomb, a 
number, or a blank space--will be revealed.
     A number tells you how many bombs there are in the 
eight squares surrounding that location.  By using the 
numbers as clues, you can figure out where many bombs are.
     If you expose a blank space, all connected blank 
squares and their bordering number squares will be 
uncovered.  Sometimes, as much as half the game board may be 
revealed with a single move.
     If you happen to uncover a bomb, your game ends 
immediately, and the locations of all the other bombs are 
revealed.  When you're through examining the board, click 
the mouse button, and a dialog box will appear, asking if 
you want to play again or would rather exit to the desktop.  
Click the appropriate button.


MARKING BOMBS:

When you think you know the location of a bomb, click its 
square with the right mouse button.  A small, red flag will 
appear on the square, marking it for your reference and 
locking it from accidental clicking.  If you should change 
your mind about a flag, click it a second time with the 
right button, and the square will return to normal.  If you 
explode a bomb while you have incorrect markers on the 
board, the bad markers will appear as bombs with red X's 
through them.


ENDING THE GAME:

The game is over either when you hit a bomb or when you've 
revealed all the non-bomb squares in the grid.  If you 
manage to win the game, you'll get a congratulatory message.  
In either case, a dialog box will give you a chance to play 
again or exit to the desktop.


SHAREWARE:

If you enjoy this program, please do your part to support 
the shareware concept.  The required $10 fee is very 
reasonable for the hours of enjoyment you can get from a 
game.  Simply print out the following form, fill it in, and 
drop it in the mail with your check or money order.  You may 
also use your Visa or MasterCard.
     Note that the C source code for this game, shipped via
first class mail on a single-sided disk, is available for an
additional $9.  
     The author will respond to all contributors.


C-MANSHIP COMPLETE:

Also, don't forget Clayton Walnum's new book, C-MANSHIP 
COMPLETE, the only programming manual for the Atari ST that 
teaches both basic C programming and GEM applications 
programming.  John Jainschigg of ATARI EXPLORER said of    
C-MANSHIP "Within its genre, it has all the earmarks of a 
classic text."  And according to Charles F. Johnson of 
CodeHead software, "C-manship is a terrific way to learn the 
C language in general and ST programming in particular.  
Highly recommended!"




------------------------------------------------------------
| Mail to: Clayton Walnum                                  |
|          c/o Taylor Ridge Books                          |
|          P.O. Box 78                                     |
|          Manchester, CT  06040                           |
|                                                          |
|    Name: ______________________________________________  |
| Address: ______________________________________________  |
|          ______________________________________________  |
|          ______________________________________________  |
|                                                          |
| Visa/MC #_____________________________ Exp. __________   |
| Signature: ______________________________________        |
|                                                          |
| __ Demolition Man Registration -- $10                    |
| __ Demolition Man C source code -- $9 (Free shipping)    |
|                                                          |
| __ C-manship Complete with DS disk -- $29.95 + $3 P&H    |
|    (SS disks are $5 extra. Postage outside U.S. is $5.)  |  
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