Deadland

Search
Votes / Statistics
Rating 
7.5/10
Hits: 1,960
Downloads: 1,074
Votes: 4
My Atarimania
Comments (0)

Screenshots - Deadland

Deadland atari screenshot
Deadland atari screenshot
Deadland atari screenshot
Deadland atari screenshot
Deadland atari screenshot

Information - Deadland

GenreStrategy - MiscellaneousYear1996
LanguageMachine LanguagePublisherST Format
ControlsMouseDistributorFuture Publishing
Players1DeveloperLoftsoft
ResolutionLowLicensed from-
Programmer(s)

Ward, Justin

CountryUnited Kingdom
Graphic Artist(s)

Ward, Justin

SoftwareEnglish
Game design

Ward, Justin

Box / InstructionsEnglish
Musician(s)

Ward, Justin

LicensePD / Freeware / Shareware
Sound FX

Ward, Justin

Serial
Cover Artist(s)ST TypeST, STe / 1MB
MIDIVersion
Dumpdownload atari Deadland Download / MSANumber of Disks1 / Double-Sided
Protection

Additional Comments - Deadland

Other version with the same title:


[no publisher] ().

Instructions - Deadland

c1  D E A D L A N D

   Problems for a small planet (tm)

DEADLAND IS NOT IN THE PUBLIC DOMAIN

Deadland requires at least 1Mb of RAM 
in your ST. It should run on a Falcon.

WHO?
****

All code, art, sound, music and 
text copyright Justin Ward 1995. 
All rights reserved.
Hello Mum!

Acknowledgements:
           
Preshift and music (but not 
mouse) routines after James 
Boulton. Hi Jim!

Glenn Corpes might just
recognise bits of his sprite routines.

Megatizer by THK/Sector One, 
courtesy Fortress BBS.

'The Greenland Whale Fishery'
(Trad.) Arr. J Ward
Lyrics at end for those who want
to sing along...

WHERE?
*****

51 Vicarage Rd
Sutton, Surrey SM1 1QN

All letters answered up to
March 3rd, 2056!

WHAT?
*****

         D E A D L A N D

 In space, there is no emergency
    service (tm)

       *PLAY INSTRUCTIONS*

 If you've played Cannon Fodder
it's similar; though not exactly.

            *START*
   IF YOU READ NOTHING ELSE, 
       READ THE NEXT BIT...

 LEFT click for life-support game (hard), RIGHT
click for trainer mode (not so hard).c0

             ...OK!

 The object of the game is to evacuate 
as many crewpersons as you can from
the planet URSULA MINOR 8/64.7, or as
most starfleet staff call it:

        D E A D L A N D

    Planet of Mud (tm)

 To do this, you have to build a
new ship. Your old one made a
forced landing (scattering a few
useful items around). And you've
only got 31 Ursulan days to do it.

        *VIEWSCREEN*

 Crew with an icon DOWN are awaiting 
orders ('activated'), and will go to 
where you left-click the mouse on the 
viewscreen.
 
 If the icon is UP, the crewperson/thing 
is on standby and will NOT go to the 
mouse-click.

 ALL crew in range will fire when you
RIGHT-click on the view screen. If you
LEFT-click while firing, active crew 
will go to the mouse-click one at a 
time. Crew will fire at will at Ursulan
soldiers.

 Scroll the viewscreen by left or right 
clicking on its borders. LEFT will cause
activated vehicles with crew to follow the 
scroll, RIGHT will not. 
You can make vehicles fire while you are 
scrolling, by holding the left button and 
pressing the right as normal.

 You can activate crew or vehicles by left-
clicking on the actual sprite. If a vehicle
or building has space for crew, active crew 
will make their way there and get into the 
unit. If you right-click on a crewed unit,
all crew will evacuate it.

           *FACESCREENS*

 To put crew on standby, RIGHT click on 
their green button. (Right click again and 
the screen will go off. If you have more 
crew than screens, the next crewman will
then come on screen - see DROIDS below).
 
 If crew/vehicles are moving, they will 
reactivate when they reach their target 
point (can be used with radar screen - 
see DISH below).
 
 Clicking left OR right on their c1REDc0 button 
has a similar effect - it puts the crew 
person on screen on standby, and if more 
crew are available, the next  will come on 
screen. (It's easier done than said). This 
is a quick way to stop crew in their tracks. 
Also, the 1RED face button activates a unit 
build screen.

 To activate a crew person, LEFT click on
their green face button. If you hold the
button down, the viewscreen will scroll 
until the crewperson is located. You'll
see them trying to get your attention.
A unit build screeen will also be 
activated.

 N.B. If the crewperson is INSIDE a vehicle
or building, they will EXIT the unit at 
this point and the vehicle will go on
standby - if you just click once on crew
in a standby vehicle, that vehicle will
be re-activated, without the crewperson
leaving it. Vehicles can thus (thus?!) be 
reactivated when not on screen.

          *BUILDSCREENS*

 These should be obvious by now. 
LEFT on GREEN to activate, and start build; 
RIGHT on the GREEN to deactivate, and stop build.
LEFT/RIGHT on the RED to browse. If you build
dozens of units, don't be surprised if your
screen starts updating at 1Hz. (An added bonus! 
A Windows 9 to 5 emulator on the ST!) 
 
 N.B. A screen will not be activated from
these buttons unless an activated crewperson 
is available and NOT MOVING. Use the 1RED face 
button to stop crew and activate build screens.

             *UNITS*

SLAB - Protects against mud-holes. Limited
        life-span.

SOLAR TOWER - For battery power in life-
   support game. Crew space 2

OXYGEN PLANT - For oxygen production in
  life_support game. Crew space 2

WATER TOWER - For er, water in life-support
  game. NO crew space. 

MUDBAG - Provides limited protection against
  Ursulan fire, etc.

DROID - Operates as crew. NO life support needed.
  Does not count towards final score.

HOVVA DELUXE - Immune to mud holes when mobile.
  Some resistance to mines. Crew space 4.

BRANSON TRANSIT - Crew space 12. Radio cassette.

GUN TOWER - Auto fire at all enemy. Directable
  when crewed. Crew space 2.

DISH - Enables radar screen. Left click on radar 
    screen to relocate view screen.
    Resolution COARSE, mind you. Crew space 1.

RMC (Roving Missile Carrier) - Armed with missile 
  launcher. Crew space 2.

HUT -   Shelter up to 8 crew. For cowards.

HOSP -  Restore up to 8 crew to full health and
  efficiency. Slowly.

SHOP -  The big one. Enable escape ship project.
  At least one (living) crewperson required.

WHEN?
*****

 Deadland was conceived in Feb. 1994, started
from scratch in Sep. 1994, and released at the 
Atari World show in London on Dec. 10th 1995.
This version Jan 6th 1996 (most bugs gone).

HOW?
****

For trainspotters - principal software used:

Devpac 2.25
Crack Art 1.36 
NeoChrome Master
OCP Art Studio
Soundlab 1.1
ST Sound Studio
Megatizer by THK/Sector One
RDE v5

WHY?
****

1 Because the best bit on Utopia was the intro
2 Because there is no Dune II on the ST
3 Because Cannon Fodder kept me up till 6AM once
4 As for Llamatron..!

WELL?
*****

 Well, if you read this far you are obviously
a person of intelligence and discernment. The sort
of person who believes in fair play, justice and
standards in public life. The sort of person who
might just have the price of a stamp in their
wallet. Yes, here it comes;

  Why don't you send me a fiver? (tm)

Because you can't afford it, eh?
Oh, in that case please accept 18 months of
my work absolutely gratis and for nothing!

Because it's not 1995 now, eh? 
That means that DEADLAND is even better value
then, doesn't it. I mean, a fiver was WORTH 
something in them days.

Because you can't be bothered?
So you'll never find out what people who 
register get, will you? But you don't care
anyway.

Because you've already paid for this disk once?
Can we get this straight? A computer is only
as good as its SOFTWARE. In the music business,
there are major organisations to ensure that
the authors of music get a fair whack; not for 
their tape factories, not for their CD pressing
plants, but for their authorship of the stuff
coming out of your speakers. No such 
organisations exist for computer software,
let alone for the good old ST! It's DEADLAND, MY
WORK, coming out of your monitor screen, not
magnetic particles! c1The DISK is all you've paid for!

PHEW!
*****

Send a passport photo and your face will
digitised into one of the crew members!

If you'd like something changed to suit you,
I'll think about it!

If DEADLAND crashes on you, 
don't say you weren't warned!

If you don't register, the guilt will
haunt you to your grave!


In Eighteen hundred and twenty four
On March the eighteenth day
We hoisted our colours to the top of the mast
And for Greenland sailed away, brave boys
And for Greenland sailed away

The lookout on the crosstrees he stood
A spyglass in his hand
There's a whale, there's a whale, there's a whalefish, he cried
And she blows at every span, brave boys
And she blows at every span

The Captain stood on the quarterdeck
The ice was in his eye
Overhaul, overhaul, let your jib sheets fall
And go put your boats to sea, brave boys
And go put your boats to sea

The harpoon struck, and the line paid out
With a single flourish of his tail
He capsized our boat and we lost five men
And we did not catch that whale, brave boys
And we did not catch that whale

Now the losing of those five jolly men
It grieved our captain sore
But the losing of that fine whale fish
Now that grieved him ten times more, brave boys
Now that grieved him ten times more

And Greenland is a barren land
A land that bears no green
Where there's ice and snow and the whalefishes go
And the daylight's seldom seen, brave boys
And the daylight's seldom seen















WRAP!
*****
About Us - Contact - Credits - Powered with Webdev - © Atarimania 2003-2024