Centaurian

Search
Votes / Statistics
Rating 
N/A
Hits: 2,181
Downloads: 945
Votes: 0
My Atarimania
Comments (0)

Screenshots - Centaurian

Centaurian atari screenshot
Centaurian atari screenshot
Centaurian atari screenshot
Centaurian atari screenshot
Centaurian atari screenshot

Information - Centaurian

GenreShoot'em Up! - Horizontal ScrollingYear1991
LanguageSTOS BASICPublisher[no publisher]
ControlsJoystickDistributor-
Players1Developer[n/a]
ResolutionLowLicensed from-
Programmer(s)

Fuller, Lee H.

CountryUnited Kingdom
Graphic Artist(s)

Fuller, Lee H.

SoftwareEnglish
Game design

Fuller, Lee H.

Box / InstructionsEnglish
Musician(s)

Wright, Kevin

LicensePD / Freeware / Shareware
Sound FX

Fuller, Lee H.

Serial
Cover Artist(s)ST TypeST / 0.5MB
MIDIVersion
Dumpdownload atari Centaurian Download / MSANumber of Disks1 / Single Sided
Protection

Instructions - Centaurian

   Centaurian 1.net 

   Program & Graphics By Lee H Fuller

   Music By Kevin Wright

   (PD) 1990
      
   Uploaded 1991


****************************************

PLACE ALL FILES except Centauri.Prg in a

folder called BLOCKS.CEN

****************************************


Things start off pretty slowly. You must
survive long evnough to collect the energy
capsules. Once you've got a speed up, and 
maybe a weapon upgrade or two, then go
all out for destroying all of the waves,
There's four levels, each with five waves,
kill your quota to progress to the next wave.
Watch out for the end of level nasties.
Survive hyperspace for extra lives. If
things get desperate, you can try to find 
the cheat mode - there's loadsa clues!

Program written using the infamous STOS
BASIC. Not being a fan of BASIC at the 
best of times, this is a particularly
painful version. But it does have some
pretty cool commands, so if you can grit
your teeth, and ignore the actual language,
it can be worth it. It does take you back
quite a few years. Can't say I'll be using
it again, I've moved back to languages
that don't send a chill your spine *8-)

Source code now included. It could hardly
be called pretty, but is well above average
for a language which allows itself to be
abused so much. If you're a STOS programmer,
modify/impreove as much as you like. You
might like to add an interrupt driven
scrolling routine - wiithout slowing the
game down too much.

lhf@ukc.ac.uk

-----------------------------------------

Update (12/7/90) :

     Program code compressed from 99Kb to
44Kb, using the Automation Packer. It did
its job, but only after I turned off my
hard disk and did it from floppy.

-----------------------------------------
 
Update (14/8/90) :

    Now, hopefully this will be the last
thing I'll have to do on this infernal
program. Thanks to Floppyshop, who brought
to my attention the fact the program wasn't
STE compatible, and not only that, supplied
the update to STOS to make it so. Mind you,
I had to borrow a friends version, update
that, and then re-compile the source with
his, since I've since sold my copy.
    Well, although I can't test it on my 
Mega, hopefully it will now run on an STE,
unless you know otherwise of course.

----------------------------------------- 

Update (1991)

   Uploaded to the Network. What the heck,
it's not Hackman2 standard, but it's just
about playable... as long as you collect
the power ups 8)

   You MUST place all of the files except
Centauri.prg & readme in a folder called
BLOCKS.CEN.
 
   Seriously Good Karma to All of You.

------------------------------------------

BUG REPORT

   I've just tried to run this program 
from my hard disk, and it don't work!
So it's probable it won't work on yours,
although you can try it. 

   I have no idea why this is, since I
wrote this program quite some time ago.
Since I don't even own the language any
more, I can't look through the code to
find out why. I might have been stupid
enough to put a hard wired drive letter
in there somewhere or something. If 
someone with STOS wants to check this
out, then by all means do so. It runs
from floppy okay though - haven't tried
it on the TT either, but it works with
my 16Mhz 68000.

   Oh well,

Lee.

-------------------------------------------
About Us - Contact - Credits - Powered with Webdev - © Atarimania 2003-2024