Capy [Falcon030]

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Screenshots - Capy [Falcon030]

Capy [Falcon030] atari screenshot
Capy [Falcon030] atari screenshot
Capy [Falcon030] atari screenshot
Capy [Falcon030] atari screenshot
Capy [Falcon030] atari screenshot
Capy [Falcon030] atari screenshot

Information - Capy [Falcon030]

GenreBrain - Logical / PuzzleYear1998
Language[unknown]Publisher[no publisher]
ControlsKeyboardDistributor-
Players1DeveloperYesCrew
ResolutionVGALicensed from-
Programmer(s)

Valant, Janez [Swe] / Uros, Vidovic [Vido]

CountrySlovenia 
Graphic Artist(s)

Uros, Vidovic [Vido]

SoftwareEnglish
Game design

Marvin

Box / InstructionsEnglish
Musician(s)

Liljedahl, Jogeir / Nilsson, Anders [Toodeloo]

LicenseCommercial
Sound FX

[unknown]

Serial
Cover Artist(s)ST TypeTT, Falcon030 / ?
MIDIVersion
Dumpdownload atari Capy [Falcon030] Download / Zip-packed folderNumber of Disks? / ? / HD Installable
Protection

Additional Comments - Capy [Falcon030]

Other versions with the same title:


[no publisher] (version [preview]) (Slovenia), [no publisher] (version [preview 1.0]) ().

Includes level editor.

Instructions - Capy [Falcon030]

                       
                 _  ____________________________  _
                / \/ \    \    \    \    \    \ \/ \
                \_   /  \_/_ \_/ /__/  \_/  \_/ /\ /
                / \  \  / \ \  \ \  \    \  / \  / \
                \Y___/e___/s___/C___/R___/E___/W___/

                       
                       
                           -=* CAPY *=-
	               
	                     
	                     
-------------------------------------------------------------------------

    Hi THERE!!
    
  Finally its here! CAPY, game of games ;).. After lotsa work and even
more lazyness we finaly succed.. Thx to my injured arm, so have time
to finish it... There  is surely some bugs left, so please let us know
bout them, so we can catch them in next year or two...        ENJOY!!!
    

  CAPY MUST be started in 640*480*16 VGA. On RGB u must use some kind od
screen expander (blowup, screenblaster, bla bla) and set 640*480*16 before
u run game...


  We considered 256 col version but all we would gain it would be nicer 
background picture(s) and a lot bigger memory consumption + game would 
not run on TT.  ST High version will be possible if there will be enough 
interest..  (fast hack to ST High already works)



CAPY MENU:
-------------------------------------------------------------------------
  In Menu u may select folowing options:

  F1    = New Game     (well New game or if u load level).
  F2    = Back to Game (In case u jump from game to menu (RMB).
  F3    = Load WORLD   (CAPY is designed for easy loading some kind
                        of "scene" files, because registered users
                        will receive GFX and Level editors).
  F4    = Load Game    (u may save your current position in *.GAM .
                        file and load it in game here. After that u
      	  	        must start new game (F1)).
  F5    = Save Game    (Save game :) It saves current level).
  F6    = Music        (CHIP/MOD/NONE)
  F7    = Effects      (ON/OFF) When u choose CHIP musix effects are
  			automaticaly set to OFF, becasue we have some
  			little probs with effects and CHIP musix.
  F8    = Hi Scores  	Displays Hi Score list.
  F9    = Greetings     Displays Greetings.
 F10    = QUIT          Quit to desktop.


CAPY IN GAME OPTIONS:
-------------------------------------------------------------------------

  SPACE = Pause        (Game jumps to menu, where u may save that 
  		     	level, or change sound setups, start new game
 		     	Resume to Game with F2)
  * 	= Suicide       (In case u get stuck, u must kill yourself. 
                     	you will lost one live and had to start level
                     	again
                   
                    
CAPY GAME FEATURES:
-------------------------------------------------------------------------

 We must admit GFX file is a bit messed, so the only way to make new GFX 
is that u draw tiles over existing ones.. (sorry for that folks - some
tiles must be on exact position in GFX file and those are already drawn in
sample file). That way u will know what tile will actualy "do" in game.

  Here is little description of some special tiles in game, to make your 
life easier, or worse as u want :).  

*Slider tiles*  (tiles with blue arrows)
--------------

When u step on those tiles u are pushed in direction of arrows, if wall is
after slider u will get killed.

*Moving tiles*  (tiles with arrows relief)
--------------
  Those tiles only go in direction of arrows. If tile is 2-way or 4-way u 
may steer it. But if tile stop on end of screen, u still may fell down if 
move in wrong direction.

*Skull tiles*
-------------
  Hm no need to explain that i guess :))).
  
*Spring tiles*
--------------
  They "throw2 u 4 tiles further. If u hit wall u will be killed.

*Exit tile*
----------
  Warp u to the next level.
  
*Scrappy tiles*
---------------
  Those tilles break down when u step on them... U have 1-2 seconds before 
they break completely.

  And there are also "pushing" tiles.. those may be pushed arround and 
fit into holes, etc... If they have icons of special tiles, they convert 
to those when pushed into holes..... Finaly, there are few elements in 
game too:

*Clock*
-------
  If u pick up the clock the remaining time will not be calculated in 
points, but it will be added to next level time.

*Little CAPY*
-------------
  Increases your life for 1.
  
*Candy*
-------
  Will add 200 to your score.
  
*Fashing "coil"*
----------------
  Will increase your score by 500




CAPY EDITOR(S):
-------------------------------------------------------------------------
  
  Im not good at writting docs so ill describe it just briefly... 
CAPY editor(s) are level/gfx/font editors in one app. *HELP* is most
important key, because it switch to main menu screen where can u:

 Load/Save           WORLDs   (WORLDs are folders where u have your own 
 		     graphics file (RAW), levels, menu/game/hiscore musix 
 		     (GT2), Background picture (RAW), Palette and 16*16 
 		     Font (RAW). There ALSO must be *.DEF file which may 
 		     be in any format, but we suggest that is text file, 
 		     where u can put info and story bout your WORLD...)
 		 
 Cut/Copy/Paste/Etc  Levels
 Load/Save           Graphics (RAW)
 Load/Save	     Background (RAW)
 Call Editor         (GFX or FONT)
 Toggle Music	     MOD/CHIP/NONE  (Editor plays GAME.GT2 module)
 GoTo Level
 GoTo First Level
 GoTo Last  Level
 Enter Level Time
 
 
 In LEVEL EDITOR screen u also have few key commands:
 
 
 B       	     Set START point (CAPY will apears here).
 CURSORS             UP/DOWN levels, FIRST/LAST level.
 ESC		     QUIT to desktop.
 SPACE		     GFX screen toggle.
 M		     MOD/CHIP/NONE musix swap.
 HELP		     MAIN MENU.
 
 
  Im sure i forgot something :))
  


Using the EDITOR:
-------------------------------------------------------------------------
  
  We tried to make work as easy is possible.... When u start editor 
it ask u for *.DEF file and after for CAPYLVL.LVL file. Curent level 
is shown on full screen... If u press SPACE, GFX will show up and 
here u now select item... then just PUT item on screen with mouse..

 GFX/FONT editors are small paint proggies... u swap GFX/EDITOR screen 
with button, not SPACE as in LEVEL editor... If u click on COLOR BAR 
with RIGHT mouse key u will be able to change current color. 

 THERE ARE SOME SPECIAL TILES, WHICH MUST BE ON SAME PLACE! Because 
of that we included sample "WORLD" folder so u will load it and then 
save to OWN WORLD! In sample GFX only those tiles will exist which 
MUSTN'T be moved!

 To create new WORLD u should do:
 
  Create new folder.
  Copy content of "SMPWORLD" in your folder
  Copy GT2 files too (your own or those from existing WORLDs).
  Run editor and load SMPWORLD.DEF.
  
  *.DEF file MUST have 8 characters in name!!!!!!
  *.DEF  is text file and u may put  WORLD info in.

  
Quick note bout GFX file format:
------------------------------------------------------------------------- 
 
  Tiles are tilled  in lines... line under tile is reserved for mask. 
first 3 (6) lines are reserved for FLOOR, next 2 for OBSTACLES. Last two
lines are reserved for ROOFS.. SOME of tiles/elements have fixed  position 
and those are already drawn in sample.. UMAY change their  shape but NOT 
their position!!  
  
  
  
  
  
  
          From now on only boundary is your imagination ;))
  
            
  

                                                           SWE/YesCREW
LIMITATIONS:                               
-------------------------------------------------------------------------
  
 U MUST be in 640*480*16 reslution... If u have RGB only u MUST use 
blowup software for enhance resolution. On TT u have CHIP sound only 
and effects interacts with musix :((. Because of that, effects are 
automaticaly switched off when u select CHIP musix (u must turn them on
manualy).


                             
CAPY STATUS:
-------------------------------------------------------------------------

 CAPY is FAIWARE.. Package has no limitation whatsoever, but we do 
expect money/postcards/stuff from U, espacialy "WORLDS" u will create, 
to share with other CAPY owners (we will put them on CAPY section on our 
pages).


-------------------------------------------------------------------------


   Credits  :   	       Vido/YesCREW      (Coding,  GFX )
			       SWE/YesCREW       (Coding,  GFX )
			       Toodeloo/YesCREW  (    Music    )
			       Jogeir Liljedahl  (    Music    )
			       Thomas/NBD        (Beta Testing )
			       Kellis/YesCREW    ( Tips&Tricks )
				
				
   Greetings:		       Read them in CAPY  ;) We sincerely 
			       apologize to those we forgot!
				
-----------------------------------------------------------------------------

   
   Contacts :		       SWE     :  jvalant@CAPYbara.sk-pttsc.lj.edus.si
                               Toodeloo:  toodeloo@swipnet.se    
                               Vido    :  uros.vidovic@guest.arnes.si
                               Soundman:  gaber@nd-mb.si
                               Kellis  :  Kellis@primenet.com
                               artTBL  :  arttbl@yahoo.com
                               Draco   :  draco@mi.com.pl
                               Entuzio :  n/a
                               
                               YesCREW :  yescrew@capybara.sk-pttsc.lj.edus.si
                               
   Snail mail:                 Janez Valant
                               Alpska 15
                               4260 BLED
                               Slovenia
                             

            
                               
             
             
             
               		   USE THIS SOFTWARE AT YOUR OWN RISK! ;)


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