Bugger! [Falcon030]

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Screenshots - Bugger! [Falcon030]

Bugger! [Falcon030] atari screenshot
Bugger! [Falcon030] atari screenshot
Bugger! [Falcon030] atari screenshot
Bugger! [Falcon030] atari screenshot
Bugger! [Falcon030] atari screenshot

Information - Bugger! [Falcon030]

GenreArcade - FroggerYear1998
LanguageMachine LanguagePublisher[no publisher]
ControlsJagpad, Keyboard, MouseDistributor-
Players1, 2 (sim.), 2+DeveloperReservoir Gods
ResolutionVGA / RGBLicensed from-
Programmer(s)

O'Reilly, Leon [Mr. Pink] / Tattersall, Steven [Tat]

CountryUnited Kingdom 
Graphic Artist(s)

Dempsey, Kevin [SH3-RG / Sparehead 3]

SoftwareEnglish
Game design

Jones-Rodway, Neil [Arnel] / O'Reilly, Leon [Mr. Pink]
Lawson, Kristoffer [Setok]

Box / InstructionsEnglish
Musician(s)

Dempsey, Kevin [SH3-RG / Sparehead 3]

LicensePD / Freeware / Shareware
Sound FX

[unknown]

Serial
Cover Artist(s)ST TypeFalcon030 / 4MB
MIDIVersion
Dumpdownload atari Bugger! [Falcon030] Download / Zip-packed folderNumber of Disks? / ? / HD Installable
Protection

Instructions - Bugger! [Falcon030]


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                                    BUGGER!
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                           A Game by Reservoir Gods
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Francis the frog crouched  nervously  on  the  verge  on  the motorway. His two
bulging eyes absorbed the flying hunks of  metal that rushed along the concrete
tracks. Francis wondered why humans hadn't yet learned how to use their legs.

A gap in the traffic briefly appeared.  Francis braced himself, about to make a
lunge across the lanes but at the  last  moment  a roar of a huge coca-cola van
kept him firmly rooted to the grass.

Some other frogs couldn't  understand  Francis's  eagerness  to  cross the grey
death channel, but his reasons  were  simple.  It  was  said that the grass was
always greener on the other  side  and  he  fancied  a  good smoke. He was also
annoyed that chickens also got all the publicity about road crossing and he was
sure that frogs were far more adept at it.

The traffic growled angrily. Although Chris Rea had called the M25 'The Road To
Hell' Francis wasn't convinced that it  stopped at Swindon. Automobiles had all
sorts of nasty  connotations  -  there  was  the  insipid  'funk-jam'  of Steve
Winwood's "Traffic". Nigel Mansell.  Jeremy  Clarkson.  Francis wondered if you
had to be terminally stupid to get a driving licence.

It was time to become a toad-hog.  Francis  tensed the little froggy muscles in
his powerful legs. Taking one reassuring gasp  of  fresh air he flexed his legs
and began bounding towards the  road.  The  first  couple  of lanes were clear.
Ahead of Francis was a slow moving  ambulance. 'Plenty of time' he reasoned and
dashed in front of it just as the driver slammed his foot on the accelerator.

As Francis's froggy shell met  with  the  giant  tyre  of destiny a single word
formed in his frustrated mind. "Bugger!"

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 MAIN MENU
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On loading BUGGER! you are presented with the main menu.

This can be controlled with cursor keys and space of jaguar powerpads.

If you want to speed up the text display, hold down the ALT key.

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 CONTROL MENU
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Here you set the control type for each of six frogs.

Supported control methods are:

           +--------------+-------------+
           | UP           | DOWN        |
 +---------+--------------+-------------+
 |Keyz1    | Cursor Up    | Cursor Down |
 +---------+--------------+-------------+
 |Keyz2    | Control      | Shift       |
 +---------+--------------+-------------+
 |Pad A    | Pad Up       | Pad Down    |
 +---------+--------------+-------------+
 |Pad B    | Pad Up       | Pad Down    |
 +---------+--------------+-------------+
 |Joy 1    | Stick Up     | Stick Down  |
 +---------+--------------+-------------+
 |Joy 2    | Stick Up     | Stick Down  |
 +---------+--------------+-------------+
 |Mouse    | Right Button | Left Button |
 +---------+--------------+-------------+
 |Computer |  ARTIFICIALLY INTELLIGENT! |
 +---------+--------------+-------------+

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 ARTIFICIAL INTELLIGENCE
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The complex neural network of a frog's  brain has been faithfully reproduced on
your Faclon030! Yes, Reservoir Gods lesser known Genetic Research offshoot have
come up with a perfect frog thinking algorithm!

If you set a frog to computer  controlled will give him all the characteristics
of a real frog. He basically dashes madly  across  the road with no idea of car
motion, traffic flow etc. Chillingly accurate.

Computer frogs may be  simple  but  they  are  still  bloody difficult to beat,
especially on the easy setting.

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 GAME MENU
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Here you can control various aspects of BUGGER!

 o PLAYERS

   One to Six players!

 o TIME

   Off    - Game ends on LIVES or TARGET score
   Short  - A quick bugger
   Medium - A relaxing bugger
   Long   - A long hard bugger

 o LIVES

   Infinite - Game ends on TIME or TARGET score.
   One      - Be very careful!
   Three    - Be careful!
   Nine     - Cat Mode
   Thirty   - That's a lot of frogs!

 o LEVEL

   Easy   - Super Fast frogs!
   Medium - Frog-standard speed.
   Slow   - Senior Toad speed.

 o TARGET

   Set a target score.
   The first frogs to reach this score is the winner!


 o OVERSCAN

   Horizontally extends the screen into  C i n e m a s c o p E
   As seen in GODLENES!
   This mode is RGB only.

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 SOUND MENU
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 o SOUND

   If you turn this off then the full DSP Tracker system will be disabled.
   If you are experiencing slowdown (e.g. on a VGA monitor in six player mode)
   then switching the music off is recommended.

 o MUSIC VOLUME

   Sets the volume of the music.
   The default setting is low so the samples can be heard clearly.
   If you are in a Digital Hardcore mood, pump the music up to 'Booming'.

 o FX VOLUME

   Sets the volume of the sound FX.
   The default setting is 'Booming' so they can heard over the music.
   If you wish you can turn the FX off and just enjoy the music.

 o SPEAKER

   VGA owners may wish to try and listen to the sound through the internal
   speaker.
   Others and those with ears should make sure the speaker is off.

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 PLAYING BUGGER
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Get your little froggy fella  to  the  other  side  of  the  road and don't get
squished! It's as simple as Gazza!

Directly opposite you in a large font is your current score.
If playing in lives mode, then your  lives  will be displayed in a smaller font
at your starting position.

As with many RG games, bugger can be played in a number of ways:

 o AGAINST THE CLOCK

   If the TIME setting in the game menu is not off, you have to score as much
   as possible before the time runs out.
   When the clock is down to the last 15 seconds the score will begin flashing
   so now is the time to recklessly dash for some bonus points!


 o LIVES

   If lives are set to anything other than infinite than your frog can only be
   run over a set number of times.
   In this mode you have to be cautious especially if lives are low.
   The game ends when all frogs have lost all their lives.


 o TARGET SCORE

   If you set a target score in the game menu then the first frog to reach this
   score will be the winner!

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 REQUIREMENTS
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 o Atari/JTS/Hasbro Falcon030
 o TV/RGB/VGA Monitor
 o Keyboard or Mouse or Jaguar Powerpad
 o Ability to avoid traffic

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 CREDITS
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 Code & Design.......MrPink
 Graphics............sh3
 Music...............sh3 [ Conversion of Patric C's "You're A Hero" ]
 DSP Replay..........Tat
 Stayed At Home......MSG
 Additional Design...Setok
 Additional Design...Arnel

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 PACKAGES USED
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 o Pure C
 o Devpac
 o GodPaint
 o Graoumf Tracker
 o Pro Tracker
 o Pack-Ice!
 o PackCheck
 o MakeLink
 o ProText
 o ST-Zip

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 CONTACT
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 mrpink_rg@hotmail.com
    sh3_rg@zetnet.co.uk
    msg_rg@hotmail.com
 ripley_rg@hotmail.com

 http://www.acs.bolton.ac.uk/~msg1css/maison.htm
 http://www.users.zetnet.co.uk/zmoe3/three.htm

 Leon O'Reilly. Cwm Isaf. Abermule. Montgomery. Welspool. Powys. SY15 6JL

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                                                    [C] 1998 Reservoir Gods
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