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The BLAGst by Geoff Atkinson and Tony Woolcock (c)1990
Ready to go ! Ready and waiting to go.That is why I took it so bad you know.The news hit me like a bomb shell,I was so looking forward to a nice busy Police Station,somewhere I could prove my worth to anyone who would care to watch or listen.But no,I had to be posted to Woolendon.Not that Woolendon is a bad place,oh no,far from it.Woolendon is a lovely place to live if you are after the quiet way of life,but that was exactly what I didn't want.I wanted crime and plenty of it. Well that is how I first viewed my posting to Woolendon.By the end of my first day I was to know how wrong one can be !
THE STORY SO FAR.......
You are Detective Constable Adrian Blunder,an officer in the Beeble Constabulary.You have completed your detectives training and have arrived for duty at Woolendon.You find it hard to hide your disappointment at your posting.Woolendon is known throughout the force as a dull place where nothing happens. With a sigh you read a recent telex message that has been passed to your station.As you read the message you realise this could be your lucky day.
PLAYING THE GAME.......
The game attempts to follow the line of a police investigation of a serious crime at a quiet town,right through to the eventual trial of the accused.Unlike other adventure games,the Blag may end whenever you wish,simply by entering the command COURT.The trial will then unfold before your eyes.
EXPLORING.......
Movement is made in the four main compass directions,North,South,East and West.Or,by driving the car used by the CID department from location to location.The vehicle has been left for you at the station garage.However,you can only drive the car whilst in possession of the keys,and the vehicle is in your sight.The command DRIVE CAR will enable you to travel quickly about the game world.The locations must be accessable by car otherwise you must walk.You must PARK the car before attempting to do anything other than DRIVE it. For example, if you pssess the key,and can see the police car then you can DRIVE it from the Police station to the High Street by entering DRIVE TO HIGH STREET.(Upper case characters are not required.)Most locations can be driven to,or a position close by. A short text description of your present whereabouts,accompanies a digitized picture of the location.
OTHER COMMANDS........
Like the traditional style of adventure games,the Blag is played by the inputting of English commands by the player.For example if you wanted to use the telephone that is in the CID office,the command DIAL,followed by the required number is all that is needed.Available telephone numbers can be found in the conveniently placed directory. To pick up and object use GET or TAKE |
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Team Tap Supports up to 4 players woth Team Tap -adapter.
Origins Game is incomplete but features at least 4 levels.
Additional Credits Framework: Dead Hackers Society
Hardware Requires SAM digitizing cartridge.
Origins PD-Palvelu's Kuukausilevyke was the second major Finnish diskmagazine for the Atari ST in Finland.
It was born when ST Klubi (team behind Suomenkieliset Tietosanomat) and ex-member Heinrich Pesch parted ways. His new diskmagazine ran from Jan 1989 to Dec 1990 and total of 21 issues were produced. Issues Oct and Nov 1989 along with Sep 1990 wasn't released due to the authors hardware problems.
Kuukausilevy didn't use any particular shell or browser for the documents. It was all plain text files. Every issue featured news from Atari World, translated overview of the latest issue of German ST-Magazin along with updated catalog of his PD-disk service Pesch was also running.
Rest of the disk was full of the latest PD software and some rare programs by the Finnish PD developers aswell as by the author himself.
Additional credits DSP replay routine - TAT
Sound Sounds samples for this game were taken from various Apollo missions.
Sound This game features digital title music
Development Written with Fast Basic
Hardware Supports Blitter on Mega ST and STe
Hardware Supports Blitter on Mega ST and STe
Origins Announced by Atari at COMDEX fall 1985 for the ST.
Origins One of the games participated to Finnish Mikrobitti magazine's L-game programming contest. Unfortunately all traces to this game has been lost so far. If anyone can help to preserve this one please get in touch!
Hardware Supports RS232 for multiplayer action
Sound Features digitized sound fx at 25KHz on STe
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