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Screenshots -

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Information -

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Additional Comments -

Other version with the same title:


[no publisher].

Instructions -

The BLAGst by Geoff Atkinson
and Tony Woolcock (c)1990

Ready to go ! Ready and waiting to go.That is why I took it
so bad you know.The news hit me like a bomb shell,I was so looking
forward to a nice busy Police Station,somewhere I could prove my
worth to anyone who would care to watch or listen.But no,I had to
be posted to Woolendon.Not that Woolendon is a bad place,oh no,far
from it.Woolendon is a lovely place to live if you are after the
quiet way of life,but that was exactly what I didn't want.I wanted
crime and plenty of it.
Well that is how I first viewed my posting to Woolendon.By
the end of my first day I was to know how wrong one can be !

THE STORY SO FAR.......

You are Detective Constable Adrian Blunder,an officer in the
Beeble Constabulary.You have completed your detectives training
and have arrived for duty at Woolendon.You find it hard to hide
your disappointment at your posting.Woolendon is known throughout
the force as a dull place where nothing happens.
With a sigh you read a recent telex message that has been
passed to your station.As you read the message you realise this
could be your lucky day.

PLAYING THE GAME.......

The game attempts to follow the line of a police
investigation of a serious crime at a quiet town,right through to
the eventual trial of the accused.Unlike other adventure games,the
Blag may end whenever you wish,simply by entering the command
COURT.The trial will then unfold before your eyes.

EXPLORING.......

Movement is made in the four main compass
directions,North,South,East and West.Or,by driving the car used by
the CID department from location to location.The vehicle has been
left for you at the station garage.However,you can only drive the
car whilst in possession of the keys,and the vehicle is in your
sight.The command DRIVE CAR will enable you to travel quickly
about the game world.The locations must be accessable by car
otherwise you must walk.You must PARK the car before attempting to
do anything other than DRIVE it.
For example, if you pssess the key,and can see the police car then
you can DRIVE it from the Police station to the High Street by
entering DRIVE TO HIGH STREET.(Upper case characters are not
required.)Most locations can be driven to,or a position close by.
A short text description of your present whereabouts,accompanies a
digitized picture of the location.

OTHER COMMANDS........

Like the traditional style of adventure games,the Blag is
played by the inputting of English commands by the player.For
example if you wanted to use the telephone that is in the CID
office,the command DIAL,followed by the required number is all
that is needed.Available telephone numbers can be found in the
conveniently placed directory.
To pick up and object use GET or TAKE .
To drop an object use DROP .
The following is a list of some of the verbs available within the
game.
SEARCH,LOOK,EXAMINE,UNLOCK,LOCK,PARK,READ,DIAL,CHASE,ARREST,
OFFER,THROW,WEAR,OPEN and CLOSE.
The game contains some special commands......

T or TEXTSIZE changes the size of the text.
WORDS removes the games graphics.GRAPHICS returns them.
RS or RAMSAVE saves your current position to RAM.RL or RAMLOAD
does the opposite.
SAVE saves your position to disk,LOAD does the opposite.

QUESTIONING.......

The questioning of characters is invoked by the command ASK
[characters surname]

Unlike the main program which operates mainly on the standard
verb/noun input,and is relatively simple to use,the questioning of
characters is a little more complicated.However every effort has
been made to get characters to respond as normally as
possible.However,it is impossible to cover every way in which a
question may be asked,players should remember this at all times.In
order to get you started,the following is a sample of some of the
standards used in the BLAG.
All of the following are good ways to start a question,-
WHAT WHEN WHERE WHO
i.e.WHAT is your date of birth,WHERE do you live,WHO is fred.
There are of course other ways that will be recognised,for example,
DESCRIBE [name of person},TELL me ABOUT [something/someone].
there are many problems to overcome when coding a questioning
file.Every effort has been made to iron out as many of these
problems as possible.If you do not get the expected response try
REPHRASING your question.
Punctuation and capital letters are not required.
Like all good police officers you should remain civil at all
times,the BLAGst frowns on bad language in the same way that
Budgie does.
When you have finished questioning a simple THANKS returns you to
the main program.The following is an extensive but not complete
list of vocabulary understood by the questioning file,-
TELL,WHY,WHICH,WHO,WHOS,WHERE,WHERES,KNOW,COMMITTED,FIX,FIXED,REPAIR
SOLD,KEEP,SPRAY,RESPRAY,WEARING,BURGLARY,ROBBERY,HAPPENED,BIRTHDAY,
COLOUR,MINI,ARGUE,ROW,FRIEND,MATE,ENGINE,OPEN,RECORDS,BOOK,BOOKS,
SCRAPYARD,FIX,BARN,TROUBLE,SON,DOG,MASTIFF,ROBBER,INDEX,NUMBER,LIVE
REGISTRATION,CODE,GUN,TAKE,TIME,CERTIFICATE,BUY,PURCHASED,RUN,
BANK,COMMAND,CONTROL,POLICEDOG,MOTHER,DATE,ENTER,ALIBI,CALL,BORROW
plus various names of people and makes of vehicle.

The BLAGst was written by two serving police officers in the
Hampshire Constabulary.Geoff Atkinson who is a country beat
officer and Tony Woolcock who is a member of the Dog Section
working in the New Forest.Yes,it's his dog in the game,No,I won't
tell you his name !




Credits :- STAC by Sean Ellis and Incentive.
Rombo's Vidi ST.
Degas Elite (Electronic Arts)
Friends and colleagues who allowed their faces to be
used freely in the game without bribes or favours.
Finally,a special thanks to our wives and families for
the endless supply of coffee and patience.


Geoff Atkinson

Trivia -

Team Tap
Supports up to 4 players woth Team Tap -adapter.


Origins
Game is incomplete but features at least 4 levels.


Additional Credits
Framework: Dead Hackers Society


Hardware
Requires SAM digitizing cartridge.


Origins
PD-Palvelu's Kuukausilevyke was the second major Finnish diskmagazine for the Atari ST in Finland.

It was born when ST Klubi (team behind Suomenkieliset Tietosanomat) and ex-member Heinrich Pesch parted ways. His new diskmagazine ran from Jan 1989 to Dec 1990 and total of 21 issues were produced. Issues Oct and Nov 1989 along with Sep 1990 wasn't released due to the authors hardware problems.

Kuukausilevy didn't use any particular shell or browser for the documents. It was all plain text files. Every issue featured news from Atari World, translated overview of the latest issue of German ST-Magazin along with updated catalog of his PD-disk service Pesch was also running.

Rest of the disk was full of the latest PD software and some rare programs by the Finnish PD developers aswell as by the author himself.


Additional credits
DSP replay routine - TAT


Sound
Sounds samples for this game were taken from various Apollo missions.


Sound
This game features digital title music


Development
Written with Fast Basic


Hardware
Supports Blitter on Mega ST and STe


Hardware
Supports Blitter on Mega ST and STe


Origins
Announced by Atari at COMDEX fall 1985 for the ST.


Origins
One of the games participated to Finnish Mikrobitti magazine's L-game programming contest. Unfortunately all traces to this game has been lost so far. If anyone can help to preserve this one please get in touch!


Hardware
Supports RS232 for multiplayer action


Sound
Features digitized sound fx at 25KHz on STe


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