Michael Mellor - 05/11/2009
As the programmer I should add the game's core loop was written mostly in Assembler. STOS was used for all the rest. STOS was too slow for the core graphics code.
Fantastic game, great fun, great music, very playable..... I was surprised to hear it was a Stos game, cos it's not slow & clunky like Stos games often are.
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