Attack of the Dangerous Alien Gun Turrets from Jupiter's Third Moon

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Reviewer#1 - 28/03/2010
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Screenshots - Attack of the Dangerous Alien Gun Turrets from Jupiter's Third Moon

Attack of the Dangerous Alien Gun Turrets from Jupiter's Third Moon atari screenshot
Attack of the Dangerous Alien Gun Turrets from Jupiter's Third Moon atari screenshot
Attack of the Dangerous Alien Gun Turrets from Jupiter's Third Moon atari screenshot
Attack of the Dangerous Alien Gun Turrets from Jupiter's Third Moon atari screenshot

Information - Attack of the Dangerous Alien Gun Turrets from Jupiter's Third Moon

GenreShoot'em Up! - MiscellaneousYear1991
LanguageSTOS BASICPublisher[no publisher]
ControlsJoystickDistributorST User
Players1DeveloperCPE Productions
ResolutionLowLicensed from-
Programmer(s)

Parish, Chris

CountryUnited Kingdom
Graphic Artist(s)

[unknown]

SoftwareEnglish
Game design

[unknown]

Box / InstructionsEnglish
Musician(s)

[unknown]

LicensePD / Freeware / Shareware
Sound FX

[unknown]

Serial
Cover Artist(s)ST TypeST, STe / 0.5MB
MIDIVersion
Dumpdownload atari Attack of the Dangerous Alien Gun Turrets from Jupiters Third Moon Download / MSANumber of Disks1 / Double-Sided
Protection

Instructions - Attack of the Dangerous Alien Gun Turrets from Jupiter's Third Moon

            Attack of the Dangerous Alien Gun       Chris Parish
            ---------------------------------                     1991
            Turrets From Jupiter's Third Moon        for ST User
            ---------------------------------

This is a game based on the classic eighties game, "Thrust". The 
object of the game is, basically, to destroy.
On most levels there will be a single, green, rotating orb - 
destroying this will enable you to complete the level. Some of 
the later levels have more than one orb to destroy, and some have 
many items of machinery or organic life to destroy. Only when  
all of these have been destroyed will the level will be 
completed. (Things to look out for are pistons, fountains, eyes, 
mouths, flames etc.)
Some pieces of enemy equipment release money in the form of 
credit spheres when shot. If this money is collected it will 
enable your spaceship to be improved in the shop at the end of 
every level. The additional weapons available are IncBullets -
which increases the amount of bullets which can be fired by one - 
up to a maximum of four, Retros - which stop the ship dead by 
reducing its speed to zero in all directions, Fuel - which 
enables you to top up your tanks (Listen for the warning alarm 
when you enter the shop which sounds if you are low on fuel), 
BigBombs - which are big bombs which launch to the right of your 
ship, AlienSeekers - which home in on any UFOs present on the 
screen, ExBullets - which explodes your bullets in case you 
missed on all four shots (Useless weapon!), ThruWall - which lets 
your bullets penetrate thin walls, Shield - which causes a green 
shield to envelope your spaceship and protects you from 
collisions with anything except walls, ProtectOrb - which 
continually swings around your ship destroying anything in its 
way, Extralife - which gives you an errm... extra life?, 
SmartBomb - which destroys all Gun Turrets on the screen and 
Scoreconvert - which converts all your money into score at a 
favourable exchange rate. When bought, these weapons can be 
cycled through by moving down on the joystick and activated using 
the SPACEBAR.
Ignore the cryptic equations underneath the shopkeeper, these are 
designed for those of you who wish to use the keyboard controls 
(Press F1 on the hiscore table to redefine these). Most people 
will use the joystick - just press fire to query what the weapon 
is and fire again to buy. Press the SPACEBAR to exit the shop. 
Some levels are called bonus levels. On these levels, the status 
display at the bottom of the screen will be replaced by a timer. 
Once this timer reaches zero the level will end. In the meantime 
you have half a minute to grab as much cash as you can. (Press 
ESC to abort bonus levels if you're fed up with them. On normal 
levels this aborts the whole game - so be careful.) No lives can 
be lost on Bonus Levels so feel free to take any necessary risks 
to get that cash.
So far the game sounds like any old shoot'em up. However, there 
is a certain amount of skill to piloting the craft. This is where 
the similarities to thrust come in.

CONTROLS
--------

Joystick Up ...... Thrust
Joystick Down .... Cycle through all available weapons
Joystick Left .... Rotate left
Joystick Right ... Rotate right
Fire ............. Fire gun
SPACE ............ Activate Weapon currently selected 
                   (See status line at bottom of screen)
P ................ Pause game
ESC .............. Quit game (or level if on bonus level) 

DISCLAIMER: Every effort has been made to ensure that the program is as bug
            free as possible. However, I can not be liable for any damage 
            to hardware or software (or come to think of it, to anything else) 
            resulting from the use of this program. (As if any damage could
            be incurred from a game! Still, you never know!)

This program was written in 1991 on a 520STE running Tos 1.62 version of STOS.
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