Aaargh!

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Votes: 6
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Screenshots - Aaargh!

Aaargh! atari screenshot
Aaargh! atari screenshot
Aaargh! atari screenshot
Aaargh! atari screenshot
Aaargh! atari screenshot
Aaargh! atari screenshot
Aaargh! atari screenshot
Aaargh! atari screenshot
Aaargh! atari screenshot
Aaargh! atari screenshot
Aaargh! atari screenshot
Aaargh! atari screenshot
Aaargh! atari screenshot

Information - Aaargh!

GenreAdventure / Arcade - 2-DYear1989
LanguageMachine LanguagePublisherMelbourne House
ControlsJoystickDistributor-
Players1, 1 vs. 2, DemoDeveloperBinary Design
ResolutionLowLicensed fromArcadia Systems
Programmer(s)

Leitch, Dave

CountryItaly United Kingdom
Graphic Artist(s)

Speakman, Nick

SoftwareEnglish
Game design

Sculptured Software

Box / Instructions
Musician(s)

Vincent, Nick

LicenseCommercial
Sound FX

[unknown]

Serial
Cover Artist(s)ST TypeST, STe / 0.5MB
MIDIVersion
Dumpdownload atari Aaargh! Download / PastiNumber of Disks2 / Single Sided
Protection

Additional Comments - Aaargh!

Other version with the same title:


Arcadia Software (USA).

Distributed in Italy by Leader.

See P. Putnik's site for adapted versions for hardware like HxC Floppy Emulator, Atari harddisk, TT, Falcon030 and more: The Atari ST Game Archive

See Klaz' Hideaway for another adaption for Atari hard disk, TT, Falcon and more: Spiced up games

Trivia - Aaargh!

Game based on Arcadia System 1987 coin-op.

Original graphics by Joe Hutchens.


Development
Piece of source code found from the disk

string2,a0 OK message
jsr printf
rts
failme move.l #string3,a0 FAIL message
jsr printf
rts
printf move.l a0,-(a7) write string pointed to by
move.w #9,-(a7) address reg A0
trap #1 to the screen
addq.l #6,a7 string must be terminated
rts with a zero
wait move.w #1,-(a7) wait for console input
trap #1
addq.l #2,a7
rts
;
DATA

buffer ds.b 12000
;
END


Sound
Features digitized title soundtrack at 9.6KHz
Features digitized sound fx at 4.8KHz


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