Sqoid

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6.4/10
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Votes: 5
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Comments (6)
originseeker - 06/08/2017
Rafael Calderon, if you read this comment once upon a time, please mail me at xixit@mail.ru
We need to talk.
Rafael Calderon - 28/06/2015
Lastly, found an actual YouTube video of someone playing it: https://www.youtube.com/watch?v=golZMc7aBSU. In 2014!
Rafael Calderon - 28/06/2015
Also, I never released it as a type in (Basic with a lot of data statements) game. Maybe someone converted it? Or the type in variant was a different game?
Rafael Calderon - 28/06/2015
I actually wrote this game somewhere in the eighties. I sent it to the 'Atari Stichting' ('Atari Foundation' in Dutch) for evaluation. I later called them up to ask what they thought of it and they told me they really liked it. Never heard from them again, but later (year ago or so) found out that they 'hacked' it and sold it as being produced by BitSoft. Never gave them permission or anything. Never received a dollar (guilder). That's how it went those days I guess.

It was indeed a hard game because of the timer (energy) running out very quickly and because of testing purposes I built in a short-cut to advance to the next screen. Don't remember that short-cut though. I will try to reverse engineer the code to find out what that was (don't have the source code anymore). Not that it's important or anything.

The collision detection was indeed a little off at times, but it was predictable: I think the sides of the bat didn't stop the 'ball'. It did use sprites ('Player Missile Graphics' as they were called on the Atari), but I didn't use the collision detection mechanism as far as I remember.

Display list interrupts were used, but not to generate the colorful visuals (just for different colors and screen mode in the top bar I think). The colorful bricks were created by mixing pixel colors. Placing differently colored pixels next to each other, would create new colors on those old tubes.

I do miss those days.
Andreas Koch - 24/05/2015
Sqoid was a type-in listing from the german-magazine "Bit Power", which appeared in the GDR in 1988, alas I do not know in which issue.
Britishcar - 25/12/2013
Very fun "Arkanoid" style game. More fun that "Ark" in some ways but since each screen is timed (Energy) and it's a bloody breakout game, you can't always escape (through a hole in the top of the screen) before running out of energy even if you REALLY WANT TO. Also, for a game that's all about collision detection, the CD seems spotty on occasion. The upside is that it is a very, very color-filled game (DLI's?). Quirky but recommended if you enjoy advanced breakout type of game.

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GenreYear1988
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