Space Invaders

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Comments (6)
martin kiszel - 08/07/2020
I like this version too. Anyway it's easy to hack and change the invaders appearance. I did this way back in the mid 80's though I never circulated the changes. That would be pirating!
Scott Stilphen - 02/04/2017
Revisiting this one, as Rob Fulop recently commented (http://www.arcadeattack.co.uk/rob-fulop/#comment-6746) that it's the fault of Atari's Management for this game being so different from the arcade version.. which is a rather absurd comment to make considering hes' the one who programmed it! Fulop: "There was nobody looking over my shoulder to tell me that I should copy the original Taito arcade version as closely as I could so I just made up my own, inferior, version. Nobody cared, nobody even looked at my version compared to the original, they just released it. Looking back, it seems incredible that the company was run so recklessly but it's a testament to how seriously mismanaged Atari was at the time. Literally not one person in the company asked "hey, why not just make our Space Invaders look exactly like the coin operated version that we are licensing?" That's how little they cared."

No Rob, that's how little YOU cared. Didn't realize programmers had to be told when porting an arcade game to make it actually look, sound, and play as close to the original as possible. That would explain a lot of bad ports (nobody told me to do a good job, so I didn't...). What happened to the stories of how other people in the lab would help improve each other's games? None of your fellow co-workers said anything about the fact you left the bunkers out, had invaders that looked as different from the originals as possible, and that you slapped some huge rocket on the side of the screen? If licensing back then was all about having the same name, and not the same experience, then a lot of time and money was wasted on games like this.
Scott S. - 07/08/2016
The cart and cassette versions aren't exactly the same. The cartridge is only fully compatible with the 400/800 computers. When used with any other model, it doesn't have the correct sound f/x for the mystery ship. The cassette version works correctly with any model.
rave.N - 15/06/2015
I actually like this one made in 1980. Did you know it uses only 4KB. Most of the smallest model 400/800 cartridges are 8KB minimum but if you look here, exactly half this cartridge is blank equalling 4K. (The smallest arcade game actually fun to play must be "Syntron" at slightly less that 2KB)
Velcro_SP - 06/06/2009
Space Invaders for 8bit doesn't have any forts to hide under? How inauthentic. The colors are welcome but the changed alien shapes are not. The action is okay and it moves pretty smoothly. Atari did some mediocre conversions, it would have done well to invest and cultivate the programming talent more. Imagine if coders on par with those that LucasArts (Rescue on Fractalus, etc.) or Activision had had been used for Space Invaders and Asteroids etc. Those versions would have been authentic and masterful. This version is barely better than "okay" as a game itself and doesn't include all the Space Invaders elements.
eppy2000 - 08/09/2008
This was one conversion that was inferior to the arcade and 2600 version. For a big named arcade game at the time, why did Atari mess this one up? Even their own Asteroids was a substandard conversion.

One issue is that the invaders were redesigned, so they don't resemble the original characters. The other is having the invaders come out of that thing (I forgot if that was a mother ship or something). You can shoot as many invaders as you can before they're fully on the playing field -- a bit of an unfair advantage if you ask me!

Information

GenreShoot'em Up! - Space InvadersYear
LanguageMachine LanguagePublisherFantastic Game
ControlsJoystickDeveloper
Players1, 2 (alt.)CountryEurope
Programmer(s)

Fulop, Rob

LicenseCommercial
Graphic Artist(s)Medium Cartridge
SoundRarity
Cover Artist(s)Serial
DumpMISSING

Additional Comments

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