|J Cline - 21/08/2012|
In-game copy protection means you must have docs to play. You can download the manual as a PDF here: http://www.replacementdocs.com/download.php?view.8119
|arnaudl - 24/06/2012|
Fantastic game... Intense experience of strategy. The semi-fractal map makes infinite different situations.
|Daniel Thomas MacInnes - 09/05/2011|
Fantastic sim on C64, Atari 800, and even the NES. There have been a number of submarine games on the home computers, but Silent Service was the deepest, most complex, closest to the actual experience. The mid-80s is really where home computers begin to crank out one outstanding sim after another. Good times.
|Mario - 19/11/2009|
hours of fun this BUT u need the manual since you have to Id ship silouettes to be able to play it, anyone have that?
|Chris Parrett - 06/03/2008|
Very High Quality game, very addictive to the
inner marauder within us all....ahhh....
Actually, this game takes place after the 12/7 Pearl incident -- so it is your job to jab 'em back with the best sub the U.S. Fleet can offer....
Super Hint!: if timed right, at a depth of 200 or less ft. & 400 yrds distance -- turn into the direct path of a destroyer and fire 1 or 2 bow aligned torpedos while 'head-on' then promply dive and change course. With skill U can triump 50% of the time -- and yeah it's hard + fun! Don't under-estimate the deck gun or overuse -- Subs aren't designed to fight destroyers in a gun battle....
Best of Luck Getting your Rank of W.G.S.C!
|Todd - 18/02/2008|
Great game! Pop-up from the deep, hit a big tanker, zig-zag, evade enemy destroyers and depth charges, run silent, hear the ping of the enemy radar and pray that the enemy doesn't find you. Great times indeed. Sid Meier is a master game maker.
|Brygadier - 05/01/2008|
I spent hours playing this game. Great title.
|Dave - 21/09/2006|
Oops...forgot, there were no anti-ship missiles in 1942! Was thinking of another game...but I did play this one for endless hours.
|DucatiDave - 21/09/2006|
Man, I played this game for endless hours....then realized I could use time compression to speed things up a bit!!!...pretty revolutionary at the time, with a foward looking sonar display and anti-ship missiles. Too bad the missiles never hit their targets due to some game sequencing error.