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Looks absolutely superb, totally comparable with the C64 version. |
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One of the authors (Stephen Goss) comments on the project:
'This game was under development for Harlequin, based upon the Amiga original. It was not finished when the company closed, unfortunately the programmer became seriously ill and was unable to complete the project. It used a very clever software sprite system that was in a character mapped graphics mode. This created both parallax scrolling and many on screen independent moving objects (enemies).'
Screenshots, information and software provided with kind permission of Stephen Goss. |
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