This one bummed me out - the C64 version was WAY better IMHO, and while this is good, I don't think it flexed the Atari's muscle enough.
the very game that made me choose Atari.superb tune and gfx. took awhile but finally got past the plasmawave and completed it until it repeats and becomes stupidly impossible with the aliens on red bull with thier unavoidable weapons fire. well worth 1.99
The very game that made me fall in love with atari 8 bit! The plasma wave took me along time to get past and finally managed to complete it. 2nd time round is just impossible as the aiens fire at you faster than you can move! stunning music and great gfx, could of charged full price for this game. a mile better than 64 version which i used to own
Hey Chris! I guess the game is the very same game on the 64 and the atari except for the color palette and the Interface graphics. Both versions are good. Mr. Whittaker's brilliant music changes a bit in both versions a bit. Great game anyway!
I had this for my 65XE back in the day and my parents and me used to spend many hours on this taking turns and trying to beat each others score!
Sadly the XE died and we got a C64 and this was one of the first purchases - but graphically and musically it was nowhere near as good as the Atari version!
This is the one you could move onto once you'd cracked 'Blue Max'. Tricky diagonal scroller with erratic flying saucers getting in the way of your daring rescue mission. Great music, decent graphics and no shortage of action.
Top notch game thats all im gonna say...
You take the part of the one remaining (what else?) pilot in the federal force under attack in the city of Xenon. The alien invaders have swept away the defences and all the population has been evacuated. Well, nearly all of it. There are still people in the city, mostly military personnel who must be brought out to the spaceport and safety. As the one and only poor sucker who can fly a Panther ground attack craft, you're the hero for today.
Those who get left behind are hiding in bunkers either in the city or the surrounding areas. All you have to do is to fly through and pick them up. The spaceport is on the other side of the city from where you are, so it should be a nice easy flight. Have fun.
Oh, by the way, the enemy is now in the suburbs and some craft have been sighted near the main buildings. Missile emplacements have probably been set up and the spaceport is a long way away. You'll probably get quite a reception when you get there.
The Panther you'll be flying has five Phoenix shields to repair itself if hit, but you'll need a couple of seconds to activate them.
Meanwhile, it gets lonely on the ground, waiting to lift off again and hoping no aliens happen to drop in...
The shuttle takes off at 0800 sharp. With or without you. It may take more than one run to clear the city but the transmat still operating can put you back to Panther base from the shuttle bay. Probably just in time to start again and go get some more people.
It's at times like this you really know where the luck stops. Always with you doesn't it! Cease whining and get in there and act heroic. At least get it right this once... please!
In short, the game is won by piloting your craft across the landscape, shooting up the invaders and rescuing the silly personages who got themselves left behind. To do this, you land close to the bunkers as they appear on the screen. Stay around until all the refugees have made it into your ship - whatever the aliens are doing to stop you - then move on as quickly as possible.
At the end of your run, there awaits a means of getting your passengers to safety. Find it and use it. Scoring high points is only possible upon completing several sweeps through the different stages, and upon the safe departure of the civilians.
The aliens attack in waves and your flight computer indicates both the launch and position of the incoming craft relative to your Panther at the bottom of the screen, along with the number of Phoenix shields remaining. The number bottom right is your present score.
The craft is flown with the joystick in the normal manner and watching the shadows of both your ship and the aliens will give you an indication of height and relative positioning.
The City stands on an island in the middle of a large inland lake. You start from the base in the desert and head in towards the city centre. The lake contains some oil platforms - somewhere - and there are PROBABLY a number of survivors hiding out in there so you'll have to go look for them on the way past. The spaceport lies beyond the City and is well surrounded by alien siege craft.
Things get considerably tougher once you approach the City itself. There are Surface-to-Air-Missile (SAM) batteries amongst the buildings and if you don't obey the computer's instructions to get below radar, they'll hunt you down pretty quickly. This does of course mean that you have to fly AROUND the skyscrapers, not over them. A pilot of your class should find that no problem. Much.
Press PLAY on cassette recorder. Hold down START button while switching on the computer. Press RETURN, program will now load.