Mirax Force

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Rating 
7.3/10
Hits: 6,120
Downloads: 1,464
Votes: 60
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Comments (4)
lotek style - 06/04/2010
Wow it has speech.... "the battle begins" :)
Vauxhall Chevette Owners Club - 02/05/2009
Should have stuck with a Spectrum!!
Matt Vinyl - 09/07/2008
This was a brilliant game, and had so much more detail than the later Uridium. Fantastic blasting fun! :0)
Nixon - 17/04/2006
wow gotta tryout that cheat :)...that was a nice paced shooting game but quite tricky..but the speech samples always compelled me to try it again 8/10

Screenshots

Mirax Force atari screenshot
Mirax Force atari screenshot
Mirax Force atari screenshot
Mirax Force atari screenshot

Information

GenreShoot'em Up! - UridiumYear1987
LanguageMachine LanguagePublisherTynesoft
ControlsJoystickDeveloper
Players1CountryUnited Kingdom
Programmer(s)

Murray, Chris Paul

LicenseCommercial
Graphic Artist(s)MediumTape Disk
SoundRarity
Cover Artist(s)Serial
Dumpdownload atari Mirax Force Download

Additional Comments

Other versions with the same title:


Zeppelin Games, ANG Software, Micro Discount.

Missing original tape and disk images!

Disk

Mirax Force Atari disk scan Mirax Force Atari disk scan

Tape

Mirax Force Atari tape scan Mirax Force Atari tape scan

Instructions

Mirax Force Atari instructions

Catalogs

Mirax Force Atari catalog

Trivia

Chris Paul Murray speaks...

"I only started programming because an older friend said he was going to try to write a game and I wanted to do it first. We both had Atari 400's and had been renting games for quite a long time from some guy in Sunderland and playing loads of titles. It wouldn't have occurred to me to write one until he wanted to (he was doing a clone of Jump Bug). I bought Programming the 6502 and MAC/65 cartridge and that was it. It's also his (Pete's) fault I ended up on Atari / C64's... I was ready to buy a Spectrum.

It took me 11 days to code Mirax Force. I had been playing Uridium on the C64 and also had just got hold of a Replay sound cartridge and was dying to code something with speech. It started as an experiment to see how far I could take display list interrupts to make the one sprite look like many.

Yes that is my voice in Mirax Force. I know it's crap, I spent ages re-recording it and running a program to filter the Replay samples so they compressed better (I felt a bit dumb when I learned about filtering and run-length encoding many years later, after trying to figure things out myself). I just wanted to bring speech to Atari - the only other game I recall was Dung Beetles: "We gotcha!". And at the time, I sort of looked like the piccy on the TV in one of the screens on Henry's House - well sort of... (Speccy git LOL).

I'm glad someone finally saw the references to Metallica etc. (did you see PARP?). I thought someone might have a look one day with an editor but didn't think it would be 20 years."

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