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Comments (5)
Jonny EOL - 26/03/2015
Dan - Go to the Mags section, download Page 6/New Atari User, Issue 42. Solution is in there.
Dan - 20/03/2015
I have been playing this game for the best part of 27 years and have still not completed it. I have got to the first planet but totally stuck at the pyramid, if anyone knows what to do next please please please help!
Clark - 16/11/2008
Been playing this off and on for ages now and always stuck in same place. Have searched for a walkthrough to no avail, anyone know of a link before I go mad?
Chris - 25/04/2008
I got some way into this but always got stuck at a certain point!

Had an amusing response to putting in swear words - it would stick you in a location that you couldn't get out of (well I never found a way out!) and you would have to load the game again!
Jonny EOL - 11/11/2006
It sounded good but I found this adventure impossible to fathom - even when I got a walkthrough, I had little idea what was going on.

Screenshots -

 atari screenshot
 atari screenshot
 atari screenshot

Information -

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Additional Comments -

Other versions with the same title:


Bug-Byte, Argus Press Software Group.

Trivia -

Team Tap
Supports up to 4 players woth Team Tap -adapter.


Origins
Game is incomplete but features at least 4 levels.


Additional Credits
Framework: Dead Hackers Society


Hardware
Requires SAM digitizing cartridge.


Origins
PD-Palvelu's Kuukausilevyke was the second major Finnish diskmagazine for the Atari ST in Finland.

It was born when ST Klubi (team behind Suomenkieliset Tietosanomat) and ex-member Heinrich Pesch parted ways. His new diskmagazine ran from Jan 1989 to Dec 1990 and total of 21 issues were produced. Issues Oct and Nov 1989 along with Sep 1990 wasn't released due to the authors hardware problems.

Kuukausilevy didn't use any particular shell or browser for the documents. It was all plain text files. Every issue featured news from Atari World, translated overview of the latest issue of German ST-Magazin along with updated catalog of his PD-disk service Pesch was also running.

Rest of the disk was full of the latest PD software and some rare programs by the Finnish PD developers aswell as by the author himself.


Additional credits
DSP replay routine - TAT


Sound
Sounds samples for this game were taken from various Apollo missions.


Sound
This game features digital title music


Development
Written with Fast Basic


Hardware
Supports Blitter on Mega ST and STe


Hardware
Supports Blitter on Mega ST and STe


Origins
Announced by Atari at COMDEX fall 1985 for the ST.


Origins
One of the games participated to Finnish Mikrobitti magazine's L-game programming contest. Unfortunately all traces to this game has been lost so far. If anyone can help to preserve this one please get in touch!


Hardware
Supports RS232 for multiplayer action


Sound
Features digitized sound fx at 25KHz on STe


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