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Atari A to Z (Pete Davison) - 04/07/2022 |
Dandy is the reason Gauntlet exists, making it a fascinating game from a historical perspective -- and a fun party game even today. Throw in the fact it has its own level editor and you have a remarkable achievement for the 8-bit era! Let's Play! https://www.youtube.com/watch?v=CtZB4OIgB0Q |
| AbbotKinneyDude - 18/01/2021 |
John H. Palevich also wrote the PD game "Shoot!" published in COMPUTE! #16 (September 1981). https://ksquiggle.neocities.org/asmgames/shoot.htm |
| Daniel Thomas MacInnes - 07/05/2011 |
This game was the inspiration for Atari's Gauntlet, which arrived a couple years later. I remember reading Ed Logg's endorsement years ago, although I cannot remember the source. But I wanted to add this bit of trivia to the great collective unconscious. A classic Atari 8-bit game. |
| Auntie Pastie - 31/01/2010 |
The similarities between this game and the later Gauntlet are obvious. Page 6 magazine even claimed that Dandy (AKA Dandy Dungeon) was better than what they considered the mediocre Atari 8-bit conversion of Gauntlet.
Having read that, I must admit to having been slightly disappointed when I actually played Dandy Dungeon. I was probably spoiled by having played various (non-Atari) versions of Gauntlet, plus DD was already quite a few years old by then. But it certainly originated the concept, so credit where it's due.
The theory behind the game is pretty interesting too. |
| Kumar Goundan - 14/05/2008 |
The developer, John Pavelich, is now a senior developer at Microsoft. He has ported Dandy to several languages, including C++ and F#. He has even written a version for the Xbox 360 (but not for sale). Great idea for a senior thesis (read the manual and learn his story). It must have left a lasting impression on him, knowing that he wrote versions of Dandy in many languages. |
| Muffy St. Bernard - 02/05/2007 |
Simply the best! Fun to play all around (though more than two players wasn't exactly practical), and a well-designed level editor for endless replayability. It loses something without joystick control but you can still enjoy it with a keyboard (in a pinch). |
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