Gin Rummy 3.0

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Votes: 1
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Comments (2)
rave.N - 02/09/2015
The artifact coloring is backwards here, where Ultima IV always drew using Blue H2O and "Brown" Terrain, the blue is applied to creating Hearts and Diamonds, and requires the emulator be modified into "reverse" coloring to see Orange suits (the green background helps make brown look orange).

This author (S.Silverman 1981 April 4) must've grew up on Lord British's TV turned 180 degrees upsidedown in its console. Odd numbered pixels become even, even become odd. Even I could build such a TV by modifying an existing one. What would make my new design a "right one"?
rave.N - 02/09/2015
This BASIC card game properly uses hi resolution artifacting to make "orange" hearts and diamonds, no trickery whatsoever. See how the unartifacted screenshot is absolute monochrome. (If this game page screenshot isn't that, Atarimania always has a 2nd screenshot on the games list).

Screenshots

Gin Rummy 3.0 atari screenshot

Information

GenreCards - MiscellaneousYear1981
LanguageBASICPublisherManhattan Software
ControlsJoystickDeveloper[n/a]
Players1CountryUSA
Programmer(s)

Silverman, S.

LicenseCommercial
Graphic Artist(s)

[n/a]

MediumTape Disk
Sound

[n/a]

Rarity
Cover Artist(s)[n/a]SerialIGR
Dumpdownload atari Gin Rummy 3.0 Download

Additional Comments

Not 100% as the tape image was reconstructed from the main file of an incomplete disk version we found.

Also appears on the Atari 3-Game Pack compilation.

Missing original tape and disk images!

Instructions


Loading instructions:
- turn off disk drive and make sure you are in BASIC mode
- insert tape file in your emulator / APE
- type CLOAD
- type RUN.

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