Intriguing, but due to the fact that the layout changes every game (and you don't have much time to map without -- ahem -- pausing the emulator), I can't see it being winnable except through sheer luck.
The horizontal passages are maintained throughout the game, but each of the one-way doors lead to one of the 26 rooms without regards to proximity or logic. The wandering robots also have some degree of persistence.
If you could return to the same map every time then this would be fun in the same way that the 2600 "Adventure" was fun. Otherwise, though, you just pop around trying to orient yourself, randomly stumbling on bombs in the meantime. |